Player Matchup

Ao Kuang
Ao Kuang
HanSoLazy
Ao Kuang
Level 120
God Stats
11W - 4L
1,799 SR
Queue Stats
183W - 181L
1,569 Elo+
Party 2
Nut
Nut
Sunami121
Nut
Level 70
God Stats
46W - 38L
1,579 SR
Queue Stats
135W - 137L
1,492 Elo+
Party 2
Atlas
Atlas
airSausage
Atlas
Level 106
God Stats
7W - 1L
1,749 SR
Queue Stats
91W - 93L
1,476 Elo+
Party 2
Yemoja
Yemoja
lovelikeMarilyn
Yemoja
Level 129
God Stats
115W - 93L
1,568 SR
Queue Stats
455W - 450L
1,482 Elo+
Solo
Merlin
Merlin
rayortiz
Merlin
Level 129
God Stats
1W - 9L
1,364 SR
Queue Stats
56W - 62L
1,464 Elo+
Solo
Team Averages
Level 111
1,612 SR
1,497 Elo+

VS

Team Averages
Level 140
1,586 SR
1,491 Elo+
Nemesis
Nemesis
ARGrizzly17
Nemesis
Level 118
God Stats
11W - 9L
1,575 SR
Queue Stats
124W - 126L
1,455 Elo+
Solo
Janus
Janus
Metro-Haze-_O
Janus
Level 172
God Stats
8W - 6L
1,526 SR
Queue Stats
326W - 309L
1,486 Elo+
Party 1
Cerberus
Cerberus
boxer111
Cerberus
Level 139
God Stats
63W - 60L
1,554 SR
Queue Stats
226W - 210L
1,509 Elo+
Party 3
Chiron
Chiron
nicoliy153
Chiron
Level 123
God Stats
5W - 2L
1,681 SR
Queue Stats
86W - 93L
1,471 Elo+
Party 1
Tyr
Tyr
starboard012
Tyr
Level 149
God Stats
40W - 33L
1,593 SR
Queue Stats
264W - 239L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HanSoLazy
Ao Kuang
11
1 / 6 / 2
5,967
459
4,723
11,840
3,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 3 / 2
6,251
481
10,181
12,040
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Atlas
12
1 / 2 / 0
6,806
524
4,402
8,750
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 1 / 2
6,330
487
1,908
8,563
3,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
rayortiz
Merlin
13
1 / 0 / 2
7,204
554
4,544
5,388
1,318
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ARGrizzly17
Nemesis
13
0 / 3 / 4
7,165
551
3,683
9,423
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 1 / 0
6,991
538
2,407
4,508
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
boxer111
Cerberus
11
2 / 2 / 4
6,311
485
8,001
13,364
10,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
nicoliy153
Chiron
13
4 / 0 / 3
7,953
612
8,726
5,243
1,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
6 / 1 / 0
8,851
681
6,686
7,705
5,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
12
12
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ARGrizzly17
Nemesis
0
3
4
0.67
L
Ao Kuang
HanSoLazy
Ao Kuang
1
6
2
0.33
W
0
1
0
0
L
3
3
2
1.33
L
Atlas
1
2
0
0.5
W
Cerberus
boxer111
Cerberus
2
2
4
2
L
1
1
2
2
W
Chiron
nicoliy153
Chiron
4
0
3
5.5
L
Merlin
rayortiz
Merlin
1
0
2
2
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,758
Damage
29,503
46,581
Taken
40,243
14,767
Mitigated
21,756
17,056
Healing
11,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ARGrizzly17
Nemesis
3,683
1,264
0
1,106
9,423
3,332
0
3,823
5,560
0
58,950
L
Ao Kuang
HanSoLazy
Ao Kuang
4,723
1,501
0
3,030
11,840
3,457
0
1,600
10,200
29,457
10,169
W
2,407
0
0
500
4,508
1,484
122
1,912
2,596
53,655
421
L
10,181
7,188
0
1,972
12,040
3,060
0
3,320
8,676
0
50,183
L
Atlas
4,402
1,292
0
2,824
8,750
3,486
0
206
8,544
38,697
0
W
Cerberus
boxer111
Cerberus
8,001
280
0
3,192
13,364
10,212
0
3,657
9,707
23,477
1,464
L
1,908
529
4,446
3,666
8,563
3,446
1
2,528
6,035
20,939
585
W
Chiron
nicoliy153
Chiron
8,726
4,014
1,035
2,128
5,243
1,546
532
1,162
4,081
0
55,838
L
Merlin
rayortiz
Merlin
4,544
321
0
1,118
5,388
1,318
0
2,453
2,869
59,396
392
W
6,686
655
0
3,466
7,705
5,182
0
4,077
3,056
559
54,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,558
Gold Earned
37,271
390
Minions Killed
438
0
Camps Cleared
0
1,224,913
Distance Traveled
1,284,445
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,165
551
98
8
0
286,241
6
L
Ao Kuang
5,967
459
71
5
0
285,444
0
W
Janus
6,991
538
113
9
0
267,159
3
L
Nut
6,251
481
83
6
0
222,257
0
L
Atlas
6,806
524
96
7
0
222,311
0
W
Cerberus
6,311
485
24
2
0
231,873
0
L
Yemoja
6,330
487
35
3
0
248,782
3
W
Chiron
7,953
612
93
7
0
245,655
0
L
Merlin
7,204
554
105
8
0
246,119
2
W
Tyr
8,851
681
110
8
0
253,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role