Player Matchup

Scylla
Scylla
 
Scylla
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
 
Cernunnos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
DarkestHoudini
Sol
Level 99
God Stats
1W - 1L
1,795 SR
Queue Stats
58W - 50L
1,577 Elo+
Party 2
Hel
Hel
Frostyjr17
Hel
Level 49
God Stats
5W - 2L
1,844 SR
Queue Stats
172W - 181L
1,574 Elo+
Party 2
Zhong Kui
Zhong Kui
MaLaFaMa15
Zhong Kui
Level 155
God Stats
0W - 2L
1,346 SR
Queue Stats
38W - 34L
1,544 Elo+
Solo
Team Averages
Level 128
1,597 SR
1,539 Elo+

VS

Team Averages
Level 141
1,591 SR
1,527 Elo+
Hel
Hel
 
Hel
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
HavocCainTV
Raijin
Level 134
God Stats
5W - 0L
1,947 SR
Queue Stats
210W - 207L
1,608 Elo+
Party 1
Nike
Nike
KimosabiTime
Nike
Level 133
God Stats
2W - 2L
1,437 SR
Queue Stats
149W - 158L
1,470 Elo+
Solo
Skadi
Skadi
Mr Harry Hood88
Skadi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,528 Elo+
Solo
Merlin
Merlin
S-Y-J-A
Merlin
Level 76
God Stats
2W - 1L
1,569 SR
Queue Stats
188W - 177L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 3 / 2
6,627
947
1,929
4,924
1,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
 
Cernunnos
11
1 / 2 / 3
5,904
843
2,548
4,117
1,001
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 5
6,089
870
7,837
5,774
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 4 / 4
6,576
939
5,716
6,615
2,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Zhong Kui
MaLaFaMa15
Zhong Kui
11
2 / 4 / 4
6,278
897
6,144
6,356
4,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
5 / 2 / 5
7,373
1,053
5,523
7,340
2,955
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
12
2 / 2 / 6
6,585
941
4,445
4,507
2,328
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 1 / 10
7,222
1,032
3,165
7,192
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 8
6,242
892
3,041
5,218
2,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
S-Y-J-A
Merlin
13
5 / 2 / 5
7,084
1,012
9,845
5,797
2,321
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
7
Kills
14
14
Deaths
8
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
2
0.67
L
Cernunnos
 
Cernunnos
1
2
3
1.25
W
Hel
 
Hel
5
2
5
3.75
L
0
1
5
2.5
L
3
4
4
1.25
W
Raijin
2
2
6
2.5
W
1
1
10
6
L
Zhong Kui
MaLaFaMa15
Zhong Kui
2
4
4
1
W
1
1
8
5
W
Merlin
S-Y-J-A
Merlin
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,174
Damage
26,019
27,786
Taken
30,054
10,078
Mitigated
15,722
11,795
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,929
0
236
718
4,924
1,273
0
3,360
1,564
12,484
0
L
Cernunnos
 
Cernunnos
2,548
767
417
300
4,117
1,001
0
3,345
772
0
9,050
W
Hel
 
Hel
5,523
88
6,574
3,287
7,340
2,955
0
4,112
2,992
7,312
382
L
7,837
837
419
2,165
5,774
1,385
0
3,811
1,963
13,371
0
L
5,716
181
3,931
2,395
6,615
2,047
0
4,152
2,463
8,190
0
W
Raijin
4,445
37
581
520
4,507
2,328
0
3,360
981
12,907
464
W
3,165
43
767
1,091
7,192
6,016
131
4,227
2,575
0
8,209
L
Zhong Kui
MaLaFaMa15
Zhong Kui
6,144
294
219
995
6,356
4,372
0
4,264
2,092
9,642
0
W
3,041
435
312
612
5,218
2,102
0
4,145
871
0
11,934
W
Merlin
S-Y-J-A
Merlin
9,845
207
1,050
745
5,797
2,321
0
4,594
1,009
20,656
651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,474
Gold Earned
34,506
66
Minions Killed
84
0
Camps Cleared
0
618,623
Distance Traveled
643,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,627
947
23
3
0
121,156
0
L
Cernunnos
5,904
843
13
2
0
99,932
0
W
Hel
7,373
1,053
10
1
0
156,094
0
L
Sol
6,089
870
20
3
0
153,608
0
L
Hel
6,576
939
4
1
0
125,545
0
W
Raijin
6,585
941
18
3
0
103,559
0
W
Nike
7,222
1,032
14
2
0
137,952
0
L
Zhong Kui
6,278
897
6
1
0
118,382
0
W
Skadi
6,242
892
22
3
0
135,405
0
W
Merlin
7,084
1,012
20
3
0
110,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role