Player Matchup

Khepri
Khepri
MonsterMeanBean
Khepri
Level 153
God Stats
9W - 5L
1,602 SR
Queue Stats
411W - 390L
1,553 Elo+
Party 1
Yu Huang
Yu Huang
MrViking98
Yu Huang
Level 77
God Stats
1W - 1L
1,535 SR
Queue Stats
23W - 33L
1,455 Elo+
Solo
Thoth
Thoth
Proven_Tough1306
Thoth
Level 66
God Stats
14W - 12L
1,604 SR
Queue Stats
392W - 369L
1,566 Elo+
Party 1
Chaac
Chaac
UnderratedKg
Chaac
Level 129
God Stats
20W - 6L
1,704 SR
Queue Stats
669W - 661L
1,502 Elo+
Solo
Nu Wa
Nu Wa
doggy2000
Nu Wa
Level 122
God Stats
3W - 2L
1,618 SR
Queue Stats
290W - 279L
1,485 Elo+
Solo
Team Averages
Level 109
1,613 SR
1,512 Elo+

VS

Team Averages
Level 139
1,577 SR
1,530 Elo+
Ymir
Ymir
MIGAJA
Ymir
Level 152
God Stats
4W - 2L
1,651 SR
Queue Stats
366W - 383L
1,504 Elo+
Solo
Xing Tian
Xing Tian
PasenHentai
Xing Tian
Level 127
God Stats
1W - 2L
1,589 SR
Queue Stats
396W - 381L
1,573 Elo+
Solo
Ne Zha
Ne Zha
Sprintlikesean
Ne Zha
Level 126
God Stats
8W - 7L
1,529 SR
Queue Stats
313W - 318L
1,537 Elo+
Solo
Danzaburou
Danzaburou
TheCBLegacy
Danzaburou
Level 142
God Stats
2W - 3L
1,615 SR
Queue Stats
182W - 191L
1,523 Elo+
Party 2
Mercury
Mercury
UR-MOTHERx21
Mercury
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
492W - 495L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 17
9,298
845
5,365
14,114
13,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
MrViking98
Yu Huang
16
3 / 2 / 11
9,583
871
7,581
7,514
2,842
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 2 / 14
10,416
947
13,246
5,620
3,225
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
11 / 2 / 13
10,805
982
14,279
18,128
19,120
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
doggy2000
Nu Wa
16
6 / 2 / 12
9,982
907
10,922
6,143
2,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MIGAJA
Ymir
15
5 / 5 / 5
8,584
780
8,653
11,681
10,553
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
PasenHentai
Xing Tian
15
1 / 4 / 7
8,029
730
8,450
13,988
12,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 7 / 5
6,624
602
4,373
9,076
3,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
TheCBLegacy
Danzaburou
14
4 / 5 / 5
8,151
741
7,207
10,480
3,971
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
UR-MOTHERx21
Mercury
14
1 / 5 / 7
7,515
683
4,140
10,309
8,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
40
26
Kills
11
12
Deaths
26
67
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ymir
MIGAJA
Ymir
5
5
5
1.5
W
1
4
17
2.38
W
Yu Huang
MrViking98
Yu Huang
3
2
11
4.25
L
Xing Tian
PasenHentai
Xing Tian
1
4
7
1.13
W
5
2
14
6
L
0
7
5
0.36
L
Danzaburou
TheCBLegacy
Danzaburou
4
5
5
1.3
L
Mercury
UR-MOTHERx21
Mercury
1
5
7
0.9
W
11
2
13
8.75
W
Nu Wa
doggy2000
Nu Wa
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,393
Damage
32,823
51,519
Taken
55,534
40,600
Mitigated
39,346
17,859
Healing
8,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
MIGAJA
Ymir
8,653
1,033
1,120
877
11,681
10,553
0
7,681
4,000
12,937
0
W
5,365
270
3,160
1,991
14,114
13,006
234
3,884
9,885
8,443
1,496
W
Yu Huang
MrViking98
Yu Huang
7,581
507
420
1,163
7,514
2,842
1,514
3,403
3,903
23,986
978
L
Xing Tian
PasenHentai
Xing Tian
8,450
412
0
1,200
13,988
12,875
0
9,102
4,886
13,904
330
W
13,246
465
0
603
5,620
3,225
2,542
1,994
3,480
33,431
0
L
4,373
457
0
222
9,076
3,363
0
5,788
3,288
0
12,894
L
Danzaburou
TheCBLegacy
Danzaburou
7,207
3,254
532
3,355
10,480
3,971
0
6,034
4,446
0
24,336
L
Mercury
UR-MOTHERx21
Mercury
4,140
1,731
170
744
10,309
8,584
0
7,044
3,265
0
11,569
W
14,279
1,953
1,218
7,845
18,128
19,120
283
3,850
14,008
333
24,510
W
Nu Wa
doggy2000
Nu Wa
10,922
2,713
537
922
6,143
2,407
2,183
2,547
3,422
22,813
891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,084
Gold Earned
38,903
132
Minions Killed
87
0
Camps Cleared
0
1,074,639
Distance Traveled
923,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,584
780
17
2
0
189,478
0
W
Khepri
9,298
845
13
1
0
210,246
0
W
Yu Huang
9,583
871
42
4
0
216,603
0
L
Xing Tian
8,029
730
7
1
0
224,460
0
W
Thoth
10,416
947
27
2
0
219,638
0
L
Ne Zha
6,624
602
8
1
0
142,858
0
L
Danzaburou
8,151
741
43
4
0
174,298
0
L
Mercury
7,515
683
12
1
0
192,725
0
W
Chaac
10,805
982
19
2
0
223,399
0
W
Nu Wa
9,982
907
31
3
0
204,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role