Player Matchup

Awilix
Awilix
 
Awilix
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
Abulsaad
Thoth
Level 149
God Stats
14W - 3L
1,738 SR
Queue Stats
78W - 54L
1,583 Elo+
Party 2
Charon
Charon
DerpishUnicorn
Charon
Level 108
God Stats
4W - 2L
1,773 SR
Queue Stats
76W - 51L
1,584 Elo+
Party 2
Neith
Neith
MachineWhale
Neith
Level 68
God Stats
35W - 17L
1,652 SR
Queue Stats
74W - 53L
1,581 Elo+
Party 2
Osiris
Osiris
bohlingboy
Osiris
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,552 Elo+
Party 3
Team Averages
Level 138
1,633 SR
1,560 Elo+

VS

Team Averages
Level 150
1,619 SR
1,556 Elo+
Arachne
Arachne
LPantherXCubG
Arachne
Level 127
God Stats
1W - 2L
1,792 SR
Queue Stats
121W - 103L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
Lobner48
Danzaburou
Level 141
God Stats
3W - 3L
1,609 SR
Queue Stats
215W - 205L
1,564 Elo+
Party 4
Bacchus
Bacchus
Yagguh
Bacchus
Level 149
God Stats
1W - 1L
1,712 SR
Queue Stats
61W - 52L
1,549 Elo+
Party 1
Chernobog
Chernobog
dbills_23TTV
Chernobog
Level 153
God Stats
2W - 6L
1,318 SR
Queue Stats
287W - 272L
1,555 Elo+
Party 4
Nu Wa
Nu Wa
tunas202
Nu Wa
Level 178
God Stats
20W - 18L
1,665 SR
Queue Stats
409W - 394L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
3 / 2 / 4
5,880
535
5,120
8,398
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
Abulsaad
Thoth
11
3 / 0 / 3
6,489
590
7,042
3,483
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 0 / 2
5,360
487
3,733
6,927
2,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 0
5,659
514
3,765
6,220
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
bohlingboy
Osiris
12
2 / 1 / 0
6,818
620
1,919
8,579
5,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
7
0 / 5 / 0
4,320
393
1,204
8,248
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Danzaburou
Lobner48
Danzaburou
11
0 / 0 / 2
6,083
553
4,776
6,584
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Yagguh
Bacchus
8
0 / 1 / 2
4,644
422
3,517
7,878
5,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
dbills_23TTV
Chernobog
12
1 / 0 / 0
6,408
583
4,648
6,966
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
tunas202
Nu Wa
12
3 / 3 / 1
6,560
596
6,640
4,426
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
4
4
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
2
4
2.5
W
Thoth
Abulsaad
Thoth
3
0
3
4.5
W
0
0
2
1
L
Arachne
0
5
0
0
L
Danzaburou
Lobner48
Danzaburou
0
0
2
1
W
1
1
0
1
L
Bacchus
Yagguh
Bacchus
0
1
2
1
W
Osiris
bohlingboy
Osiris
2
1
0
2
L
Chernobog
dbills_23TTV
Chernobog
1
0
0
1
L
Nu Wa
tunas202
Nu Wa
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,579
Damage
20,785
33,607
Taken
34,102
13,799
Mitigated
12,616
13,162
Healing
11,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,120
1,901
0
1,703
8,398
2,806
0
1,784
6,614
0
35,705
W
Thoth
Abulsaad
Thoth
7,042
280
0
361
3,483
930
0
806
2,677
37,208
527
W
3,733
966
1,673
2,246
6,927
2,833
115
1,579
5,348
19,861
840
L
Arachne
1,204
885
0
2,996
8,248
2,202
0
2,571
5,359
0
16,713
L
Danzaburou
Lobner48
Danzaburou
4,776
841
0
1,211
6,584
2,174
234
1,209
5,375
0
46,403
W
3,765
1,113
0
1,964
6,220
2,071
161
1,367
4,853
0
43,211
L
Bacchus
Yagguh
Bacchus
3,517
262
0
2,573
7,878
5,366
0
2,316
5,463
16,670
0
W
Osiris
bohlingboy
Osiris
1,919
424
0
5,215
8,579
5,159
0
4,621
3,958
0
50,513
L
Chernobog
dbills_23TTV
Chernobog
4,648
2,548
0
3,511
6,966
1,822
0
3,209
3,479
0
56,489
L
Nu Wa
tunas202
Nu Wa
6,640
2,699
0
1,016
4,426
1,052
13
486
3,912
43,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,206
Gold Earned
28,015
359
Minions Killed
347
0
Camps Cleared
0
1,104,708
Distance Traveled
1,108,992
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,880
535
55
5
0
272,671
0
W
Thoth
6,489
590
96
9
0
213,340
3
W
Charon
5,360
487
32
3
0
205,520
3
L
Arachne
4,320
393
47
4
0
258,609
0
L
Danzaburou
6,083
553
81
7
0
217,434
2
W
Neith
5,659
514
79
7
0
190,236
0
L
Bacchus
4,644
422
27
2
0
233,054
0
W
Osiris
6,818
620
97
9
0
222,941
0
L
Chernobog
6,408
583
109
10
0
204,884
1
L
Nu Wa
6,560
596
83
8
0
195,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role