Player Matchup

Ares
Ares
Anbu116
Ares
Level 28
God Stats
2W - 2L
1,611 SR
Queue Stats
16W - 33L
1,316 Elo+
Party 1
Pele
Pele
DragonAngel185
Pele
Level 149
God Stats
5W - 4L
1,595 SR
Queue Stats
49W - 55L
1,443 Elo+
Party 4
Achilles
Achilles
FatShackFlub
Achilles
Level 163
God Stats
1W - 4L
1,338 SR
Queue Stats
274W - 269L
1,466 Elo+
Solo
Anubis
Anubis
LJ30350
Anubis
Level 148
God Stats
6W - 5L
1,582 SR
Queue Stats
138W - 148L
1,457 Elo+
Party 4
Xbalanque
Xbalanque
Subraiz
Xbalanque
Level 45
God Stats
38W - 18L
1,690 SR
Queue Stats
71W - 57L
1,479 Elo+
Party 1
Team Averages
Level 107
1,563 SR
1,432 Elo+

VS

Team Averages
Level 129
1,525 SR
1,462 Elo+
King Arthur
King Arthur
GUROGTZ
King Arthur
Level 148
God Stats
169W - 138L
1,564 SR
Queue Stats
372W - 386L
1,452 Elo+
Party 3
Hel
Hel
Mufasa2681
Hel
Level 124
God Stats
3W - 1L
1,484 SR
Queue Stats
40W - 38L
1,465 Elo+
Party 2
Cupid
Cupid
Skillz2Sick37
Cupid
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 60L
1,471 Elo+
Party 2
Eset
Eset
dayitozero
Eset
Level 157
God Stats
5W - 2L
1,620 SR
Queue Stats
555W - 561L
1,469 Elo+
Party 3
Awilix
Awilix
yoPasta
Awilix
Level 121
God Stats
16W - 18L
1,460 SR
Queue Stats
64W - 62L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Anbu116
Ares
12
2 / 3 / 4
7,572
541
3,803
15,776
8,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
6 / 6 / 4
7,580
541
5,731
11,003
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
FatShackFlub
Achilles
10
0 / 2 / 0
5,881
420
3,802
11,524
9,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
LJ30350
Anubis
13
5 / 5 / 2
8,160
583
8,657
12,178
4,331
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
Subraiz
Xbalanque
13
3 / 4 / 4
7,789
556
13,778
9,848
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GUROGTZ
King Arthur
15
1 / 0 / 3
8,717
623
8,605
9,294
8,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 7
7,146
510
6,948
10,296
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 2 / 5
7,288
521
6,816
8,187
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 5 / 4
8,672
619
11,654
11,449
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
yoPasta
Awilix
14
9 / 6 / 7
8,608
615
10,557
12,648
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
16
Kills
20
20
Deaths
16
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ares
Anbu116
Ares
2
3
4
1.33
L
6
6
4
1.33
L
Achilles
FatShackFlub
Achilles
0
2
0
0
W
King Arthur
GUROGTZ
King Arthur
1
0
3
2.5
L
Anubis
LJ30350
Anubis
5
5
2
1.2
W
1
3
7
1.5
W
3
2
5
2.75
L
Xbalanque
Subraiz
Xbalanque
3
4
4
1.25
W
6
5
4
1.6
W
Awilix
yoPasta
Awilix
9
6
7
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,771
Damage
44,580
60,329
Taken
51,874
29,599
Mitigated
22,680
20,574
Healing
17,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Anbu116
Ares
3,803
500
0
5,941
15,776
8,365
0
5,474
10,126
18,168
0
L
5,731
1,562
0
1,099
11,003
3,954
0
2,507
8,392
0
39,401
L
Achilles
FatShackFlub
Achilles
3,802
1,101
0
4,667
11,524
9,572
0
255
11,269
0
29,127
W
King Arthur
GUROGTZ
King Arthur
8,605
183
0
2,979
9,294
8,754
0
803
7,894
701
60,285
L
Anubis
LJ30350
Anubis
8,657
559
0
5,576
12,178
4,331
0
6,887
4,540
47,871
1,859
W
6,948
774
3,945
5,729
10,296
3,400
0
1,726
8,570
36,682
1,440
W
6,816
4,043
308
2,198
8,187
2,711
923
721
7,466
0
37,516
L
Xbalanque
Subraiz
Xbalanque
13,778
6,029
0
3,291
9,848
3,377
698
2,445
7,363
0
69,941
W
11,654
871
326
1,783
11,449
3,265
488
5,775
5,674
47,538
0
W
Awilix
yoPasta
Awilix
10,557
4,687
0
190
12,648
4,550
0
3,008
9,567
0
46,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,982
Gold Earned
40,431
329
Minions Killed
368
0
Camps Cleared
0
1,320,362
Distance Traveled
1,397,321
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,572
541
26
2
0
267,283
0
L
Pele
7,580
541
66
5
0
313,581
1
L
Achilles
5,881
420
46
3
0
228,633
0
W
King Arthur
8,717
623
94
7
0
285,239
2
L
Anubis
8,160
583
85
6
0
236,518
0
W
Hel
7,146
510
65
5
0
279,340
0
W
Cupid
7,288
521
67
5
0
267,670
0
L
Xbalanque
7,789
556
106
8
0
274,347
0
W
Eset
8,672
619
92
7
0
256,986
3
W
Awilix
8,608
615
50
4
0
308,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role