Player Matchup

Fafnir
Fafnir
Platinum IV
DIG3ST
Fafnir
Platinum IV
Level 150
God Stats
5W - 3L
1,568 SR
Queue Stats
85W - 88L
1,619 MMR
Party 2
Ah Puch
Ah Puch
Gold IV
Lord J v2
Ah Puch
Gold IV
Level 46
God Stats
60W - 81L
1,480 SR
Queue Stats
114W - 157L
1,475 MMR
Solo
Hachiman
Hachiman
Bronze III
drugsusually
Hachiman
Bronze III
Level 107
God Stats
0W - 1L
1,415 SR
Queue Stats
3W - 5L
1,516 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,488 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,574 SR
1,538 MMR
Scylla
Scylla
Silver I
DPort Aliens
Scylla
Silver I
Level 73
God Stats
5W - 2L
1,547 SR
Queue Stats
9W - 5L
1,599 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
Deadly_Sloth97
Xing Tian
Gold IV
Level 158
God Stats
15W - 16L
1,596 SR
Queue Stats
46W - 49L
1,416 MMR
Solo
Fenrir
Fenrir
Silver I
I Bag Threes
Fenrir
Silver I
Level 82
God Stats
9W - 4L
1,580 SR
Queue Stats
9W - 5L
1,599 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DIG3ST
Fafnir
15
0 / 2 / 1
9,360
720
5,916
13,438
13,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
Lord J v2
Ah Puch
13
0 / 6 / 0
9,109
701
7,384
12,377
4,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
drugsusually
Hachiman
15
1 / 5 / 0
9,726
748
6,910
11,570
2,706
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HerculesCthulhuNe ZhaBacchusThoth

VS

Bans
SobekKumbhakarnaAgniAthenaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
5 / 0 / 8
12,147
934
15,401
8,504
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Deadly_Sloth97
Xing Tian
18
3 / 0 / 9
11,075
852
7,231
12,369
13,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
16
5 / 1 / 7
11,392
876
9,936
12,699
8,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
13
13
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fafnir
DIG3ST
Fafnir
0
2
1
0.25
W
Scylla
5
0
8
9
W
Xing Tian
Deadly_Sloth97
Xing Tian
3
0
9
7.5
W
Fenrir
5
1
7
8.5
L
Ah Puch
Lord J v2
Ah Puch
0
6
0
0
L
Hachiman
drugsusually
Hachiman
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,210
Damage
32,568
37,385
Taken
33,572
21,103
Mitigated
26,152
7,311
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
DIG3ST
Fafnir
5,916
1,379
0
2,913
13,438
13,674
0
8,175
4,280
11,764
679
W
Scylla
15,401
820
0
2,417
8,504
3,935
1,729
4,958
3,281
64,891
0
W
Xing Tian
Deadly_Sloth97
Xing Tian
7,231
157
75
3,877
12,369
13,763
557
4,074
8,038
18,281
1,764
W
Fenrir
9,936
2,110
0
5,103
12,699
8,454
1,926
3,311
9,040
0
51,888
L
Ah Puch
Lord J v2
Ah Puch
7,384
0
34
2,246
12,377
4,723
0
5,455
6,441
26,563
537
L
Hachiman
drugsusually
Hachiman
6,910
4,312
0
2,118
11,570
2,706
0
7,329
3,797
0
40,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,195
Gold Earned
34,614
149
Minions Killed
213
0
Camps Cleared
0
664,827
Distance Traveled
782,209
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,360
720
12
1
0
240,970
3
W
Scylla
12,147
934
126
10
0
261,893
0
W
Xing Tian
11,075
852
33
3
0
259,223
5
W
Fenrir
11,392
876
54
4
0
261,093
0
L
Ah Puch
9,109
701
55
4
0
203,967
0
L
Hachiman
9,726
748
82
6
0
219,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role