Player Matchup

Baron Samedi
Baron Samedi
Charles444
Baron Samedi
Level 112
God Stats
97W - 71L
1,504 SR
Queue Stats
211W - 218L
1,353 Elo+
Party 1
Surtr
Surtr
FFS--Mikey
Surtr
Level 153
God Stats
5W - 1L
1,851 SR
Queue Stats
249W - 237L
1,518 Elo+
Party 2
Zhong Kui
Zhong Kui
Kingconquer27
Zhong Kui
Level 44
God Stats
25W - 40L
1,481 SR
Queue Stats
106W - 132L
1,436 Elo+
Solo
Ymir
Ymir
OMar34
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,397 Elo+
Party 1
Charon
Charon
bennyboy0620
Charon
Level 126
God Stats
15W - 13L
1,510 SR
Queue Stats
172W - 163L
1,512 Elo+
Party 2
Team Averages
Level 88
1,569 SR
1,443 Elo+

VS

Team Averages
Level 100
1,449 SR
1,468 Elo+
Apollo
Apollo
 
Apollo
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
ECDB ImetI
Scylla
Level 85
God Stats
1W - 2L
1,124 SR
Queue Stats
163W - 144L
1,474 Elo+
Party 3
Fafnir
Fafnir
Guinea Pig Man3
Fafnir
Level 37
God Stats
5W - 3L
1,618 SR
Queue Stats
27W - 23L
1,464 Elo+
Solo
Jormungandr
Jormungandr
Kingfish3of6
Jormungandr
Level 83
God Stats
18W - 9L
1,838 SR
Queue Stats
169W - 169L
1,495 Elo+
Solo
Thor
Thor
x_enviar_x
Thor
Level 160
God Stats
6W - 8L
1,164 SR
Queue Stats
61W - 80L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Charles444
Baron Samedi
8
1 / 2 / 0
5,425
417
3,581
4,317
1,493
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
11
1 / 2 / 1
6,949
535
8,351
11,928
7,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Kingconquer27
Zhong Kui
13
5 / 0 / 0
7,653
589
8,217
7,177
4,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
OMar34
Ymir
9
0 / 3 / 0
5,413
416
686
7,698
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon
9
1 / 0 / 0
6,312
486
5,556
9,150
6,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
2 / 1 / 2
7,861
605
3,402
4,750
1,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ECDB ImetI
Scylla
11
0 / 3 / 1
6,148
473
2,761
5,666
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 0 / 1
7,291
561
5,142
10,760
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
Kingfish3of6
Jormungandr
11
0 / 3 / 2
6,150
473
7,636
10,914
6,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 1 / 0
5,752
442
3,386
10,413
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
8
Kills
6
7
Deaths
8
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
2
3
L
Baron Samedi
Charles444
Baron Samedi
1
2
0
0.5
W
Scylla
ECDB ImetI
Scylla
0
3
1
0.17
L
Surtr
1
2
1
0.75
W
3
0
1
3.5
L
Zhong Kui
Kingconquer27
Zhong Kui
5
0
0
5
W
Jormungandr
Kingfish3of6
Jormungandr
0
3
2
0.33
L
Ymir
OMar34
Ymir
0
3
0
0
L
Charon
1
0
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,391
Damage
22,327
40,270
Taken
42,503
23,889
Mitigated
23,196
12,131
Healing
12,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,402
2,203
0
1,627
4,750
1,561
0
3,131
1,619
0
66,429
L
Baron Samedi
Charles444
Baron Samedi
3,581
541
460
1,589
4,317
1,493
0
536
3,781
23,495
0
W
Scylla
ECDB ImetI
Scylla
2,761
89
0
250
5,666
1,668
0
3,306
2,360
41,859
0
L
Surtr
8,351
2,210
0
3,322
11,928
7,975
0
6,233
5,695
1,210
48,044
W
5,142
1,714
0
4,664
10,760
9,822
12
4,681
6,079
20,588
2,731
L
Zhong Kui
Kingconquer27
Zhong Kui
8,217
1,024
0
4,931
7,177
4,638
1,011
2,353
4,824
49,982
1,871
W
Jormungandr
Kingfish3of6
Jormungandr
7,636
2,478
17
3,242
10,914
6,410
0
2,790
8,124
42,755
2,399
L
Ymir
OMar34
Ymir
686
135
0
0
7,698
3,327
0
2,175
5,523
22,355
0
L
Charon
5,556
1,467
0
1,829
9,150
6,456
0
3,586
5,564
21,213
0
W
3,386
594
52
2,845
10,413
3,735
0
4,805
5,608
0
27,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,752
Gold Earned
33,202
265
Minions Killed
343
0
Camps Cleared
0
1,132,671
Distance Traveled
1,284,403
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,861
605
124
10
0
243,981
0
L
Baron Samedi
5,425
417
36
3
0
166,833
0
W
Scylla
6,148
473
79
6
0
241,667
0
L
Surtr
6,949
535
81
6
0
252,406
0
W
Fafnir
7,291
561
32
2
0
264,471
6
L
Zhong Kui
7,653
589
90
7
0
238,209
0
W
Jormungandr
6,150
473
71
5
0
240,836
1
L
Ymir
5,413
416
42
3
0
249,736
0
L
Charon
6,312
486
16
1
0
225,487
2
W
Thor
5,752
442
37
3
0
293,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role