Player Matchup

King Arthur
King Arthur
MYSTERY_GAMER123
King Arthur
Level 155
God Stats
1W - 7L
1,320 SR
Queue Stats
121W - 143L
1,536 Elo+
Party 1
Hera
Hera
StoneDragon
Hera
Level 96
God Stats
4W - 3L
1,646 SR
Queue Stats
96W - 109L
1,524 Elo+
Party 1
Apollo
Apollo
anatheemaa
Apollo
Level 87
God Stats
6W - 6L
1,579 SR
Queue Stats
89W - 97L
1,471 Elo+
Party 1
Maui
Maui
chuy_34023
Maui
Level 127
God Stats
0W - 2L
1,315 SR
Queue Stats
476W - 478L
1,502 Elo+
Party 1
Ne Zha
Ne Zha
mannyxg20
Ne Zha
Level 124
God Stats
0W - 6L
1,111 SR
Queue Stats
525W - 524L
1,519 Elo+
Party 1
Team Averages
Level 118
1,394 SR
1,510 Elo+

VS

Team Averages
Level 87
1,588 SR
1,518 Elo+
Xbalanque
Xbalanque
BA0494
Xbalanque
Level 99
God Stats
220W - 148L
1,677 SR
Queue Stats
350W - 323L
1,519 Elo+
Party 2
Mulan
Mulan
SRitis
Mulan
Level 107
God Stats
8W - 6L
1,599 SR
Queue Stats
223W - 198L
1,535 Elo+
Party 2
Janus
Janus
ayjayjay11
Janus
Level 118
God Stats
8W - 9L
1,548 SR
Queue Stats
353W - 317L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
conwaybitty
Cthulhu
Level 47
God Stats
13W - 10L
1,558 SR
Queue Stats
128W - 116L
1,500 Elo+
Party 2
Loki
Loki
monkcay
Loki
Level 66
God Stats
41W - 42L
1,560 SR
Queue Stats
145W - 147L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MYSTERY_GAMER123
King Arthur
14
1 / 7 / 0
8,555
503
8,011
19,174
13,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
6 / 6 / 1
9,919
583
14,204
10,107
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
anatheemaa
Apollo
14
2 / 5 / 3
8,219
483
5,258
10,082
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 10 / 6
6,964
410
4,100
17,614
11,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
mannyxg20
Ne Zha
14
1 / 8 / 5
8,086
476
9,869
19,825
8,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BA0494
Xbalanque
17
6 / 2 / 7
10,296
606
12,721
9,972
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
SRitis
Mulan
18
9 / 2 / 5
11,090
652
20,084
22,207
19,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
16
4 / 2 / 8
9,630
566
9,905
9,141
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
conwaybitty
Cthulhu
15
4 / 0 / 12
10,098
594
6,429
10,943
9,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Loki
monkcay
Loki
16
13 / 4 / 5
9,934
584
10,664
12,770
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
10
Kills
36
36
Deaths
10
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
BA0494
Xbalanque
6
2
7
4.75
L
King Arthur
MYSTERY_GAMER123
King Arthur
1
7
0
0.14
W
Mulan
SRitis
Mulan
9
2
5
5.75
L
6
6
1
1.08
L
Apollo
anatheemaa
Apollo
2
5
3
0.7
W
Janus
4
2
8
4
L
0
10
6
0.3
W
Cthulhu
conwaybitty
Cthulhu
4
0
12
10
L
Ne Zha
mannyxg20
Ne Zha
1
8
5
0.44
W
Loki
monkcay
Loki
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,442
Damage
59,803
76,802
Taken
65,033
40,891
Mitigated
39,230
12,211
Healing
20,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
BA0494
Xbalanque
12,721
7,416
0
4,893
9,972
3,810
2,968
937
8,955
0
88,501
L
King Arthur
MYSTERY_GAMER123
King Arthur
8,011
1,233
0
2,452
19,174
13,217
0
2,111
17,063
0
48,394
W
Mulan
SRitis
Mulan
20,084
4,518
0
8,845
22,207
19,230
0
4,535
17,552
0
82,321
L
14,204
2,459
0
485
10,107
3,670
0
2,761
7,346
64,778
0
L
Apollo
anatheemaa
Apollo
5,258
2,963
0
2,007
10,082
3,449
0
2,362
7,720
0
43,355
W
Janus
9,905
533
0
460
9,141
3,216
408
5,085
3,938
80,136
0
L
4,100
333
118
3,219
17,614
11,990
0
5,173
12,441
20,611
0
W
Cthulhu
conwaybitty
Cthulhu
6,429
195
259
2,786
10,943
9,072
31
3,386
7,147
44,600
3,217
L
Ne Zha
mannyxg20
Ne Zha
9,869
3,802
0
3,930
19,825
8,565
0
3,314
16,511
0
64,517
W
Loki
monkcay
Loki
10,664
2,629
0
3,486
12,770
3,902
0
3,619
9,137
0
58,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,743
Gold Earned
51,048
420
Minions Killed
553
0
Camps Cleared
0
1,658,407
Distance Traveled
1,725,921
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,296
606
141
8
0
317,341
0
L
King Arthur
8,555
503
91
5
0
304,828
6
W
Mulan
11,090
652
127
7
0
302,293
0
L
Hera
9,919
583
121
7
0
319,909
3
L
Apollo
8,219
483
87
5
0
311,019
2
W
Janus
9,630
566
144
8
0
337,023
0
L
Maui
6,964
410
31
2
0
340,514
3
W
Cthulhu
10,098
594
64
4
0
382,009
0
L
Ne Zha
8,086
476
90
5
0
382,137
2
W
Loki
9,934
584
77
5
0
387,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role