Player Matchup

Cthulhu
Cthulhu
I Pour Tris
Cthulhu
Level 87
God Stats
9W - 9L
1,748 SR
Queue Stats
382W - 378L
1,491 Elo+
Party 1
Sol
Sol
QueenNoli
Sol
Level 155
God Stats
12W - 7L
1,478 SR
Queue Stats
99W - 104L
1,518 Elo+
Solo
Nu Wa
Nu Wa
Reddy2bPetty
Nu Wa
Level 158
God Stats
242W - 205L
1,564 SR
Queue Stats
404W - 406L
1,494 Elo+
Solo
Nemesis
Nemesis
Stepper385
Nemesis
Level 120
God Stats
23W - 23L
1,516 SR
Queue Stats
308W - 292L
1,468 Elo+
Party 1
Skadi
Skadi
suubzeero2
Skadi
Level 122
God Stats
4W - 5L
1,460 SR
Queue Stats
47W - 59L
1,418 Elo+
Solo
Team Averages
Level 128
1,553 SR
1,478 Elo+

VS

Team Averages
Level 139
1,515 SR
1,488 Elo+
Nike
Nike
 
Nike
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BWeeLive
Neith
Level 102
God Stats
58W - 66L
1,523 SR
Queue Stats
157W - 172L
1,510 Elo+
Solo
Mercury
Mercury
Haymakor
Mercury
Level 155
God Stats
3W - 4L
1,493 SR
Queue Stats
154W - 145L
1,521 Elo+
Solo
Merlin
Merlin
OrbedFuneral
Merlin
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,430 Elo+
Solo
Bacchus
Bacchus
XbalaoX
Bacchus
Level 130
God Stats
28W - 27L
1,561 SR
Queue Stats
319W - 326L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I Pour Tris
Cthulhu
12
2 / 1 / 7
7,147
511
7,132
8,873
5,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 1 / 1
8,817
630
5,038
6,155
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 2 / 3
7,985
570
9,559
3,429
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Stepper385
Nemesis
15
5 / 2 / 4
8,340
596
7,608
10,043
4,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Skadi
13
3 / 1 / 3
7,879
563
2,486
7,648
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
1 / 3 / 1
7,485
535
3,598
13,134
8,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
BWeeLive
Neith
11
0 / 4 / 1
6,329
452
3,236
6,538
1,841
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Haymakor
Mercury
13
3 / 3 / 2
7,298
521
4,400
9,211
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
12
1 / 3 / 2
7,178
513
5,206
8,376
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
XbalaoX
Bacchus
10
1 / 3 / 3
6,411
458
5,010
11,022
9,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
16
Kills
6
7
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
3
1
0.5
L
Neith
BWeeLive
Neith
0
4
1
0.13
L
Mercury
Haymakor
Mercury
3
3
2
1.33
W
Cthulhu
I Pour Tris
Cthulhu
2
1
7
5.5
L
Merlin
1
3
2
0.67
W
5
1
1
5.5
W
1
2
3
1.25
W
Nemesis
Stepper385
Nemesis
5
2
4
3.5
L
Bacchus
XbalaoX
Bacchus
1
3
3
0.83
W
Skadi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,823
Damage
21,450
36,148
Taken
48,281
15,459
Mitigated
26,541
13,586
Healing
11,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,598
251
0
3,620
13,134
8,624
0
7,469
5,665
0
72,712
L
Neith
BWeeLive
Neith
3,236
600
0
877
6,538
1,841
0
3,633
2,905
0
39,473
L
Mercury
Haymakor
Mercury
4,400
1,479
0
942
9,211
3,462
0
2,434
6,777
0
47,943
W
Cthulhu
I Pour Tris
Cthulhu
7,132
846
0
2,869
8,873
5,678
118
3,424
5,449
31,005
0
L
Merlin
5,206
264
0
2,843
8,376
2,679
0
2,992
5,384
51,369
0
W
5,038
2,211
0
3,660
6,155
1,962
2,758
1,289
4,866
53,492
7,922
W
9,559
4,136
0
682
3,429
899
597
0
3,429
59,660
0
W
Nemesis
Stepper385
Nemesis
7,608
2,368
0
4,116
10,043
4,113
0
1,275
8,768
0
68,249
L
Bacchus
XbalaoX
Bacchus
5,010
460
127
2,787
11,022
9,935
0
4,894
6,128
20,763
0
W
Skadi
2,486
724
0
2,259
7,648
2,807
621
4,228
3,420
0
50,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,168
Gold Earned
34,701
458
Minions Killed
396
0
Camps Cleared
0
1,419,034
Distance Traveled
1,303,353
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,485
535
129
9
0
245,180
0
L
Neith
6,329
452
69
5
0
242,061
0
L
Mercury
7,298
521
84
6
0
307,472
1
W
Cthulhu
7,147
511
39
3
0
286,721
4
L
Merlin
7,178
513
97
7
0
246,007
4
W
Sol
8,817
630
115
8
0
266,688
2
W
Nu Wa
7,985
570
97
7
0
243,740
0
W
Nemesis
8,340
596
121
9
0
360,536
0
L
Bacchus
6,411
458
17
1
0
262,633
4
W
Skadi
7,879
563
86
6
0
261,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role