Player Matchup

Artio
Artio
Gold II
HanzoTheNinjaATP
Artio
Gold II
Level 237
God Stats
661W - 569L
1,609 SR
Queue Stats
855W - 866L
1,392 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Sirwhitenuts
Gilgamesh
Gold V
Level 129
God Stats
60W - 49L
1,604 SR
Queue Stats
158W - 168L
1,338 MMR
Solo
Susano
Susano
Gold V
ZeUz102
Susano
Gold V
Level 155
God Stats
31W - 23L
1,565 SR
Queue Stats
326W - 338L
1,342 MMR
Solo
Raijin
Raijin
Gold IV
lastackz60
Raijin
Gold IV
Level 135
God Stats
4W - 10L
1,307 SR
Queue Stats
612W - 611L
1,341 MMR
Solo
Anhur
Anhur
Gold IV
ÊþÎÇ
Anhur
Gold IV
Level 124
God Stats
2W - 2L
1,504 SR
Queue Stats
44W - 49L
1,420 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,518 SR
1,367 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,535 SR
1,390 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Silver II
EL--Robin-Pr
Bellona
Silver II
Level 66
God Stats
1W - 1L
1,460 SR
Queue Stats
11W - 17L
1,383 MMR
Solo
Skadi
Skadi
Gold IV
Trompyy
Skadi
Gold IV
Level 154
God Stats
1W - 1L
1,690 SR
Queue Stats
204W - 220L
1,421 MMR
Solo
Janus
Janus
Silver I
killerdragonflyi
Janus
Silver I
Level 105
God Stats
17W - 42L
1,353 SR
Queue Stats
379W - 399L
1,317 MMR
Solo
Jormungandr
Jormungandr
Silver I
kimoshiikarin
Jormungandr
Silver I
Level 123
God Stats
1W - 1L
1,673 SR
Queue Stats
64W - 79L
1,329 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 5
6,270
627
3,028
6,158
4,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Sirwhitenuts
Gilgamesh
12
3 / 0 / 1
6,823
682
7,261
8,877
6,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
ZeUz102
Susano
10
2 / 3 / 1
5,359
536
1,364
7,706
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
lastackz60
Raijin
11
2 / 1 / 3
5,996
600
4,486
3,023
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
ÊþÎÇ
Anhur
12
6 / 0 / 1
7,351
735
7,268
6,029
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AresChang'eBake KujiraCharybdis

VS

Bans
King ArthurAgniArachneDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
3 / 2 / 1
5,446
545
3,682
6,155
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bellona
EL--Robin-Pr
Bellona
8
0 / 2 / 0
4,843
484
3,596
9,228
7,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
Trompyy
Skadi
9
0 / 3 / 0
4,812
481
4,321
5,677
973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 4 / 3
5,002
500
3,495
5,377
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
kimoshiikarin
Jormungandr
8
1 / 4 / 0
4,750
475
1,993
6,317
3,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
4
4
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
2
1
1.75
L
Bellona
EL--Robin-Pr
Bellona
0
2
0
0
W
2
0
5
4.5
W
Gilgamesh
Sirwhitenuts
Gilgamesh
3
0
1
3.5
L
Skadi
Trompyy
Skadi
0
3
0
0
W
Susano
ZeUz102
Susano
2
3
1
0.83
L
0
4
3
0.38
L
Jormungandr
kimoshiikarin
Jormungandr
1
4
0
0.25
W
Raijin
lastackz60
Raijin
2
1
3
3.5
W
Anhur
ÊþÎÇ
Anhur
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,407
Damage
17,087
31,793
Taken
32,754
15,975
Mitigated
16,783
12,632
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,682
509
0
780
6,155
2,899
0
2,038
4,117
0
26,745
L
Bellona
EL--Robin-Pr
Bellona
3,596
1,671
0
2,422
9,228
7,748
0
0
9,228
0
29,039
W
3,028
122
939
2,834
6,158
4,246
0
1,248
4,880
13,910
0
W
Gilgamesh
Sirwhitenuts
Gilgamesh
7,261
2,558
0
1,401
8,877
6,144
0
685
8,116
0
48,694
L
Skadi
Trompyy
Skadi
4,321
1,061
0
590
5,677
973
0
461
5,216
0
31,893
W
Susano
ZeUz102
Susano
1,364
414
0
3,577
7,706
2,418
0
1,348
6,258
0
31,047
L
3,495
32
0
500
5,377
1,636
0
3,010
2,367
33,328
0
L
Jormungandr
kimoshiikarin
Jormungandr
1,993
668
0
864
6,317
3,527
0
1,728
4,589
18,453
0
W
Raijin
lastackz60
Raijin
4,486
561
0
750
3,023
860
0
1,379
1,484
35,363
1,582
W
Anhur
ÊþÎÇ
Anhur
7,268
4,321
0
3,131
6,029
2,307
462
462
5,567
0
59,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,799
Gold Earned
24,853
337
Minions Killed
256
0
Camps Cleared
0
971,379
Distance Traveled
1,014,079
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,446
545
59
6
0
233,506
2
L
Bellona
4,843
484
54
5
0
206,678
3
W
Artio
6,270
627
16
2
0
219,738
5
W
Gilgamesh
6,823
682
93
9
0
190,274
2
L
Skadi
4,812
481
58
6
0
170,989
2
W
Susano
5,359
536
58
6
0
200,583
4
L
Janus
5,002
500
56
6
0
217,273
0
L
Jormungandr
4,750
475
29
3
0
185,633
2
W
Raijin
5,996
600
62
6
0
185,922
4
W
Anhur
7,351
735
108
11
0
174,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role