Player Matchup

Cthulhu
Cthulhu
GirthVaderTV
Cthulhu
Level 38
God Stats
8W - 13L
1,479 SR
Queue Stats
22W - 30L
1,492 Elo+
Solo
Sylvanus
Sylvanus
KappenHook
Sylvanus
Level 127
God Stats
31W - 25L
1,583 SR
Queue Stats
156W - 154L
1,476 Elo+
Solo
Chiron
Chiron
KingSyer
Chiron
Level 127
God Stats
7W - 8L
1,614 SR
Queue Stats
47W - 44L
1,516 Elo+
Solo
King Arthur
King Arthur
SpecialButton
King Arthur
Level 128
God Stats
13W - 14L
1,451 SR
Queue Stats
208W - 197L
1,500 Elo+
Solo
Hel
Hel
XbalaoX
Hel
Level 130
God Stats
7W - 11L
1,512 SR
Queue Stats
278W - 273L
1,492 Elo+
Solo
Team Averages
Level 110
1,528 SR
1,495 Elo+

VS

Team Averages
Level 106
1,445 SR
1,468 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Fire11Lord
Sobek
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 116L
1,456 Elo+
Party 1
Ravana
Ravana
alva_542
Ravana
Level 126
God Stats
1W - 2L
1,231 SR
Queue Stats
119W - 115L
1,465 Elo+
Party 1
Janus
Janus
andreswantig
Janus
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 112L
1,464 Elo+
Party 1
Mulan
Mulan
player4321529
Mulan
Level 106
God Stats
17W - 17L
1,493 SR
Queue Stats
73W - 85L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GirthVaderTV
Cthulhu
8
0 / 6 / 0
5,506
393
3,626
8,248
8,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
KappenHook
Sylvanus
12
0 / 2 / 3
6,799
486
6,679
12,111
9,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chiron
KingSyer
Chiron
12
1 / 1 / 0
6,741
482
3,013
4,852
1,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
SpecialButton
King Arthur
14
7 / 3 / 2
7,894
564
8,648
11,111
5,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hel
12
2 / 7 / 3
6,920
494
5,583
11,432
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 1 / 0
7,738
553
3,968
4,629
1,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
12
0 / 1 / 4
6,806
486
2,960
9,576
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
alva_542
Ravana
15
7 / 2 / 5
8,724
623
8,881
9,432
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 6 / 4
7,820
559
9,214
7,943
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
8 / 0 / 2
9,304
665
7,810
8,871
6,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
10
Kills
19
19
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
1
0
1
W
Sobek
0
1
4
2
L
Cthulhu
GirthVaderTV
Cthulhu
0
6
0
0
L
Sylvanus
KappenHook
Sylvanus
0
2
3
0.75
L
Chiron
KingSyer
Chiron
1
1
0
1
L
King Arthur
SpecialButton
King Arthur
7
3
2
2.67
L
Hel
2
7
3
0.5
W
Ravana
alva_542
Ravana
7
2
5
4.75
W
3
6
4
0.83
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,549
Damage
32,833
47,754
Taken
40,451
30,304
Mitigated
21,552
14,074
Healing
12,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,968
3,110
0
2,112
4,629
1,542
762
954
3,675
0
61,909
W
Sobek
2,960
117
0
3,323
9,576
7,434
0
4,319
5,257
16,968
725
L
Cthulhu
GirthVaderTV
Cthulhu
3,626
1,000
0
252
8,248
8,398
0
80
8,168
21,245
0
L
Sylvanus
KappenHook
Sylvanus
6,679
1,884
2,165
4,969
12,111
9,854
0
4,525
7,364
29,566
1,198
L
Chiron
KingSyer
Chiron
3,013
1,406
242
1,139
4,852
1,784
817
609
4,243
0
37,122
L
King Arthur
SpecialButton
King Arthur
8,648
1,879
0
1,457
11,111
5,701
0
777
10,260
0
63,004
L
Hel
5,583
261
985
2,865
11,432
4,567
0
5,507
5,465
45,420
0
W
Ravana
alva_542
Ravana
8,881
2,194
0
4,720
9,432
3,676
0
1,665
7,767
0
62,148
W
9,214
260
0
1,080
7,943
2,204
0
3,508
4,435
47,117
0
W
7,810
1,394
0
1,708
8,871
6,696
30
5,349
3,522
80
53,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,860
Gold Earned
40,392
339
Minions Killed
420
0
Camps Cleared
0
1,228,775
Distance Traveled
1,362,655
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,738
553
112
8
0
234,955
0
W
Sobek
6,806
486
29
2
0
298,985
2
L
Cthulhu
5,506
393
36
3
0
239,733
3
L
Sylvanus
6,799
486
36
3
0
238,682
4
L
Chiron
6,741
482
76
5
0
236,720
0
L
King Arthur
7,894
564
105
8
0
273,854
0
L
Hel
6,920
494
86
6
0
239,786
3
W
Ravana
8,724
623
99
7
0
330,414
4
W
Janus
7,820
559
85
6
0
262,007
2
W
Mulan
9,304
665
95
7
0
236,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role