Player Matchup

Artio
Artio
Cheshirekass
Artio
Level 172
God Stats
4W - 1L
1,584 SR
Queue Stats
291W - 306L
1,435 Elo+
Solo
Discordia
Discordia
RarityKat8460
Discordia
Level 63
God Stats
216W - 201L
1,596 SR
Queue Stats
233W - 244L
1,462 Elo+
Party 2
Danzaburou
Danzaburou
T MacAndCheeze
Danzaburou
Level 108
God Stats
31W - 35L
1,507 SR
Queue Stats
494W - 481L
1,452 Elo+
Party 2
Team Averages
Level 114
1,563 SR
1,450 Elo+

VS

Team Averages
Level 131
1,422 SR
1,477 Elo+
Horus
Horus
Ace 666Maverick
Horus
Level 141
God Stats
2W - 5L
1,536 SR
Queue Stats
120W - 122L
1,498 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RevisedMarrow29
Tsukuyomi
Level 122
God Stats
2W - 6L
1,413 SR
Queue Stats
101W - 119L
1,416 Elo+
Solo
Terra
Terra
x2L0Wx
Terra
Level 129
God Stats
1W - 1L
1,318 SR
Queue Stats
99W - 91L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 12
11,328
755
10,098
17,713
20,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Discordia
RarityKat8460
Discordia
20
6 / 0 / 7
12,884
859
16,770
6,313
2,547
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
T MacAndCheeze
Danzaburou
20
7 / 0 / 4
13,458
897
13,885
8,862
3,827
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
10,103
674
6,078
17,494
16,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
RevisedMarrow29
Tsukuyomi
17
1 / 5 / 1
11,125
742
5,500
14,928
8,944
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Terra
x2L0Wx
Terra
16
1 / 3 / 1
10,324
688
11,279
15,633
8,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
0
3
12
2
W
Discordia
RarityKat8460
Discordia
6
0
7
9.5
L
Tsukuyomi
RevisedMarrow29
Tsukuyomi
1
5
1
0.3
W
Danzaburou
T MacAndCheeze
Danzaburou
7
0
4
9
L
Terra
x2L0Wx
Terra
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,753
Damage
22,857
32,888
Taken
48,055
26,849
Mitigated
34,396
13,852
Healing
11,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,078
2,226
1,096
2,738
17,494
16,494
0
7,463
9,855
618
20,444
W
10,098
308
877
4,532
17,713
20,475
56
5,215
12,448
29,942
0
W
Discordia
RarityKat8460
Discordia
16,770
42
0
3,195
6,313
2,547
1,268
2,633
3,656
48,779
714
L
Tsukuyomi
RevisedMarrow29
Tsukuyomi
5,500
971
204
1,480
14,928
8,944
0
10,023
4,766
27
41,518
W
Danzaburou
T MacAndCheeze
Danzaburou
13,885
5,694
0
5,248
8,862
3,827
2,669
3,759
5,096
0
61,904
L
Terra
x2L0Wx
Terra
11,279
78
1,946
4,057
15,633
8,958
0
8,666
6,833
35,945
844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,670
Gold Earned
31,552
196
Minions Killed
150
0
Camps Cleared
0
749,495
Distance Traveled
780,719
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,103
674
36
2
0
233,257
0
W
Artio
11,328
755
27
2
0
238,031
2
W
Discordia
12,884
859
71
5
0
266,736
0
L
Tsukuyomi
11,125
742
62
4
0
264,382
0
W
Danzaburou
13,458
897
98
7
0
244,728
0
L
Terra
10,324
688
52
3
0
283,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role