Player Matchup

Vulcan
Vulcan
KenpashyZarack
Vulcan
Level 235
God Stats
8W - 5L
1,653 SR
Queue Stats
137W - 124L
1,506 Elo+
Party 1
Jormungandr
Jormungandr
LuxCrowd
Jormungandr
Level 153
God Stats
1W - 2L
1,541 SR
Queue Stats
246W - 224L
1,478 Elo+
Party 1
Arachne
Arachne
X0XAprylX0X
Arachne
Level 50
God Stats
11W - 6L
1,697 SR
Queue Stats
116W - 122L
1,373 Elo+
Party 3
Hachiman
Hachiman
quindingle
Hachiman
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 38L
1,386 Elo+
Party 3
Ymir
Ymir
x0wolfang0x
Ymir
Level 108
God Stats
4W - 5L
1,471 SR
Queue Stats
237W - 232L
1,491 Elo+
Solo
Team Averages
Level 113
1,572 SR
1,447 Elo+

VS

Team Averages
Level 78
1,515 SR
1,456 Elo+
Ra
Ra
Mr_Mischief7
Ra
Level 105
God Stats
1W - 3L
1,486 SR
Queue Stats
121W - 115L
1,479 Elo+
Party 2
Chaac
Chaac
PoloRich95
Chaac
Level 47
God Stats
31W - 26L
1,506 SR
Queue Stats
56W - 65L
1,423 Elo+
Party 2
Izanami
Izanami
Subieflow1822
Izanami
Level 4
God Stats
12W - 10L
1,299 SR
Queue Stats
48W - 49L
1,390 Elo+
Party 4
Fenrir
Fenrir
jollyrancherboi8
Fenrir
Level 100
God Stats
25W - 10L
1,648 SR
Queue Stats
198W - 184L
1,518 Elo+
Party 2
Sol
Sol
yikesrae
Sol
Level 133
God Stats
26W - 11L
1,637 SR
Queue Stats
110W - 91L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
7,364
491
6,732
7,839
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
LuxCrowd
Jormungandr
14
8 / 2 / 4
8,964
598
11,818
11,710
6,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
X0XAprylX0X
Arachne
13
4 / 1 / 3
7,845
523
3,956
6,607
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
quindingle
Hachiman
11
1 / 0 / 4
6,655
444
6,417
6,511
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 5
6,790
453
2,679
15,140
10,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,950
530
8,860
10,641
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
11
1 / 4 / 1
6,806
454
3,527
11,311
9,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
13
0 / 1 / 1
7,312
487
4,391
6,722
2,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
1 / 3 / 0
6,869
458
4,547
13,502
4,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 3 / 1
6,370
425
5,820
8,211
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
15
Kills
4
6
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
Jormungandr
LuxCrowd
Jormungandr
8
2
4
5
L
1
4
1
0.38
L
Chaac
1
4
1
0.38
L
Izanami
0
1
1
0.5
W
Arachne
X0XAprylX0X
Arachne
4
1
3
5.5
L
1
3
0
0.33
W
Hachiman
quindingle
Hachiman
1
0
4
3
W
0
2
5
1.25
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,602
Damage
27,145
47,807
Taken
50,387
24,456
Mitigated
22,580
11,768
Healing
15,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,732
166
140
2,212
7,839
2,410
64
2,890
4,904
37,969
1,373
W
Jormungandr
LuxCrowd
Jormungandr
11,818
4,331
0
1,846
11,710
6,773
540
1,400
9,831
54,045
397
L
8,860
759
413
3,596
10,641
4,239
296
4,757
5,884
77,209
1,243
L
Chaac
3,527
1,047
0
2,351
11,311
9,078
0
6,634
4,677
0
32,902
L
Izanami
4,391
1,685
0
1,878
6,722
2,254
526
2,377
4,345
0
68,829
W
Arachne
X0XAprylX0X
Arachne
3,956
2,585
0
1,470
6,607
2,615
78
1,777
4,830
0
41,015
L
4,547
2,145
0
5,600
13,502
4,799
522
5,737
7,765
0
43,216
W
Hachiman
quindingle
Hachiman
6,417
1,983
0
2,162
6,511
1,833
310
3,107
3,404
0
38,650
W
2,679
143
194
3,744
15,140
10,825
174
5,604
9,371
25,700
0
L
5,820
1,353
0
1,973
8,211
2,210
1,916
1,461
6,750
27,366
1,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,618
Gold Earned
35,307
300
Minions Killed
417
0
Camps Cleared
0
1,485,959
Distance Traveled
1,430,740
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,364
491
52
3
0
305,937
5
W
Jormungandr
8,964
598
82
5
0
242,599
0
L
Ra
7,950
530
135
9
0
295,796
6
L
Chaac
6,806
454
44
3
0
260,688
0
L
Izanami
7,312
487
118
8
0
295,677
0
W
Arachne
7,845
523
76
5
0
348,273
0
L
Fenrir
6,869
458
78
5
0
295,598
0
W
Hachiman
6,655
444
55
4
0
298,597
0
W
Ymir
6,790
453
35
2
0
290,553
1
L
Sol
6,370
425
42
3
0
282,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role