Player Matchup

Atlas
Atlas
DORRRRRRRRRP
Atlas
Level 155
God Stats
0W - 1L
1,482 SR
Queue Stats
5W - 4L
1,606 Elo+
Party 1
Hercules
Hercules
DRBLEACH
Hercules
Level 154
God Stats
2W - 1L
1,459 SR
Queue Stats
10W - 6L
1,590 Elo+
Party 1
Charon
Charon
yeah71783
Charon
Level 144
God Stats
5W - 2L
1,609 SR
Queue Stats
15W - 9L
1,569 Elo+
Party 1
Team Averages
Level 151
1,517 SR
1,588 Elo+

VS

Team Averages
Level 120
1,753 SR
1,665 Elo+
Jing Wei
Jing Wei
LittleSisterLove
Jing Wei
Level 127
God Stats
9W - 1L
1,726 SR
Queue Stats
58W - 35L
1,638 Elo+
Party 2
Ah Puch
Ah Puch
LtOstrich
Ah Puch
Level 127
God Stats
1W - 0L
1,763 SR
Queue Stats
10W - 6L
1,660 Elo+
Party 2
Achilles
Achilles
Neopolitan777
Achilles
Level 105
God Stats
1W - 0L
1,771 SR
Queue Stats
29W - 9L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
10,694
823
6,537
13,737
10,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
DRBLEACH
Hercules
16
4 / 4 / 4
10,228
787
7,584
13,499
6,351
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charon
yeah71783
Charon
17
1 / 2 / 6
10,080
775
4,435
9,239
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 5
11,844
911
9,487
8,781
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
LtOstrich
Ah Puch
17
2 / 5 / 5
10,789
830
15,354
9,202
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Neopolitan777
Achilles
18
4 / 5 / 6
11,192
861
7,772
16,651
22,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
10
Kills
10
10
Deaths
10
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
L
Hercules
DRBLEACH
Hercules
4
4
4
1.5
W
4
0
5
6.5
W
Ah Puch
LtOstrich
Ah Puch
2
5
5
0.9
W
Achilles
Neopolitan777
Achilles
4
5
6
1.4
L
Charon
yeah71783
Charon
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,556
Damage
32,613
36,475
Taken
34,634
21,212
Mitigated
29,203
4,974
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,537
1,668
0
661
13,737
10,134
0
5,244
8,331
25,632
0
L
Hercules
DRBLEACH
Hercules
7,584
3,083
0
4,313
13,499
6,351
0
5,323
8,104
0
32,033
W
9,487
7,468
0
2,765
8,781
3,537
2,361
2,998
5,783
0
49,122
W
Ah Puch
LtOstrich
Ah Puch
15,354
39
0
1,168
9,202
3,471
812
3,144
6,058
61,266
0
W
Achilles
Neopolitan777
Achilles
7,772
298
169
1,663
16,651
22,195
52
4,556
12,095
0
16,816
L
Charon
yeah71783
Charon
4,435
530
0
0
9,239
4,727
146
4,518
4,619
31,872
970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,002
Gold Earned
33,825
147
Minions Killed
180
0
Camps Cleared
0
755,973
Distance Traveled
730,672
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,694
823
28
2
0
242,346
13
L
Hercules
10,228
787
45
3
0
254,231
0
W
Jing Wei
11,844
911
67
5
0
290,993
0
W
Ah Puch
10,789
830
102
8
0
217,201
0
W
Achilles
11,192
861
11
1
0
222,478
0
L
Charon
10,080
775
74
6
0
259,396
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role