Player Matchup

Ymir
Ymir
DOUGHBOY132
Ymir
Level 85
God Stats
1W - 1L
1,715 SR
Queue Stats
127W - 142L
1,467 Elo+
Party 2
Neith
Neith
DrWolverine46
Neith
Level 68
God Stats
2W - 1L
1,801 SR
Queue Stats
118W - 135L
1,467 Elo+
Party 2
Ra
Ra
Hotshot517
Ra
Level 156
God Stats
1W - 2L
1,478 SR
Queue Stats
241W - 258L
1,466 Elo+
Party 2
Freya
Freya
JohnnyBlazeTV
Freya
Level 145
God Stats
3W - 8L
1,310 SR
Queue Stats
155W - 156L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
WrecksUm
Danzaburou
Level 29
God Stats
4W - 2L
1,501 SR
Queue Stats
74W - 98L
1,386 Elo+
Party 2
Team Averages
Level 97
1,561 SR
1,454 Elo+

VS

Team Averages
Level 142
1,334 SR
1,480 Elo+
Xing Tian
Xing Tian
BARSCOTTI
Xing Tian
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,590 Elo+
Party 1
Susano
Susano
N1GHTRIDER420
Susano
Level 155
God Stats
2W - 8L
1,148 SR
Queue Stats
735W - 801L
1,558 Elo+
Solo
Ra
Ra
Tigbitz
Ra
Level 150
God Stats
1W - 1L
1,285 SR
Queue Stats
113W - 95L
1,557 Elo+
Party 1
Vamana
Vamana
Velox M0rtem
Vamana
Level 103
God Stats
1W - 1L
1,283 SR
Queue Stats
9W - 21L
1,261 Elo+
Solo
Charybdis
Charybdis
Whachutokinbout
Charybdis
Level 178
God Stats
9W - 10L
1,455 SR
Queue Stats
529W - 543L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 6
8,765
674
5,276
15,566
10,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 7 / 7
8,584
660
11,557
12,337
4,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
5 / 5 / 5
10,144
780
14,612
12,466
5,315
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 7 / 6
8,127
625
10,728
15,205
5,673
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
WrecksUm
Danzaburou
14
2 / 7 / 8
8,520
655
13,818
13,779
5,466
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BARSCOTTI
Xing Tian
17
4 / 3 / 28
11,069
851
10,375
21,771
29,237
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

17
3 / 2 / 23
10,163
782
16,482
13,583
6,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
13 / 2 / 18
12,030
925
15,899
13,988
8,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vamana
17
7 / 1 / 20
10,937
841
6,940
15,378
10,791
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Whachutokinbout
Charybdis
17
5 / 4 / 22
10,692
822
15,547
11,983
5,416
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
143
11
Kills
32
32
Deaths
12
32
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BARSCOTTI
Xing Tian
4
3
28
6
L
2
6
6
0.83
L
1
7
7
0.64
L
5
5
5
1.5
L
1
7
6
0.57
W
3
2
23
7.25
W
13
2
18
11
W
Vamana
7
1
20
17
W
Charybdis
Whachutokinbout
Charybdis
5
4
22
4
L
Danzaburou
WrecksUm
Danzaburou
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,991
Damage
65,243
69,353
Taken
76,703
32,059
Mitigated
60,252
20,452
Healing
38,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BARSCOTTI
Xing Tian
10,375
297
0
842
21,771
29,237
537
7,842
13,647
17,420
0
L
5,276
195
1,120
1,205
15,566
10,954
0
5,525
9,429
14,685
484
L
11,557
3,137
103
763
12,337
4,651
0
6,434
5,901
0
21,336
L
14,612
252
7,669
4,561
12,466
5,315
0
5,398
6,905
28,983
0
L
10,728
2,953
1,041
2,098
15,205
5,673
0
5,287
9,639
21,354
0
W
16,482
2,512
547
1,367
13,583
6,168
1,903
5,371
8,127
0
23,435
W
15,899
566
20,476
8,794
13,988
8,640
1,218
6,539
7,449
42,468
0
W
Vamana
6,940
996
0
3,392
15,378
10,791
1,248
5,298
8,296
0
19,172
W
Charybdis
Whachutokinbout
Charybdis
15,547
7,511
741
1,998
11,983
5,416
2,752
4,723
7,155
0
35,709
L
Danzaburou
WrecksUm
Danzaburou
13,818
3,586
589
1,303
13,779
5,466
0
3,384
10,279
0
27,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,140
Gold Earned
54,891
128
Minions Killed
137
0
Camps Cleared
0
1,081,173
Distance Traveled
1,253,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,069
851
10
1
0
213,703
0
L
Ymir
8,765
674
18
1
0
214,913
0
L
Neith
8,584
660
21
2
0
186,466
0
L
Ra
10,144
780
42
3
0
259,477
0
L
Freya
8,127
625
19
1
0
221,086
0
W
Susano
10,163
782
18
1
0
269,592
0
W
Ra
12,030
925
49
4
0
262,513
0
W
Vamana
10,937
841
23
2
0
294,617
0
W
Charybdis
10,692
822
37
3
0
212,937
0
L
Danzaburou
8,520
655
28
2
0
199,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role