Player Matchup

Danzaburou
Danzaburou
G0RPNight
Danzaburou
Level 120
God Stats
1W - 5L
1,443 SR
Queue Stats
181W - 216L
1,450 Elo+
Party 1
Chaac
Chaac
ISKIRTT
Chaac
Level 146
God Stats
13W - 12L
1,569 SR
Queue Stats
626W - 607L
1,595 Elo+
Solo
Ravana
Ravana
NostalG
Ravana
Level 157
God Stats
3W - 3L
1,595 SR
Queue Stats
180W - 187L
1,575 Elo+
Solo
Raijin
Raijin
Yugiri
Raijin
Level 164
God Stats
82W - 46L
1,729 SR
Queue Stats
338W - 233L
1,660 Elo+
Solo
Kuzenbo
Kuzenbo
legendfo117
Kuzenbo
Level 179
God Stats
18W - 16L
1,583 SR
Queue Stats
538W - 579L
1,489 Elo+
Party 1
Team Averages
Level 153
1,584 SR
1,554 Elo+

VS

Team Averages
Level 98
1,552 SR
1,517 Elo+
Ullr
Ullr
 
Ullr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CreatineInhaler
Ymir
Level 45
God Stats
3W - 3L
1,759 SR
Queue Stats
87W - 83L
1,586 Elo+
Solo
Erlang Shen
Erlang Shen
Dymox18
Erlang Shen
Level 43
God Stats
3W - 8L
1,443 SR
Queue Stats
38W - 42L
1,410 Elo+
Solo
Odin
Odin
KingGeorgelll
Odin
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 81L
1,535 Elo+
Solo
Janus
Janus
SpideyP
Janus
Level 143
God Stats
13W - 10L
1,558 SR
Queue Stats
416W - 364L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
G0RPNight
Danzaburou
16
2 / 1 / 5
9,611
601
6,972
9,929
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
ISKIRTT
Chaac
14
0 / 2 / 0
8,720
545
6,787
10,574
9,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
NostalG
Ravana
16
3 / 1 / 3
8,697
544
4,669
5,011
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
Yugiri
Raijin
14
7 / 2 / 2
9,047
565
9,191
7,867
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
legendfo117
Kuzenbo
12
1 / 0 / 3
6,814
426
6,016
10,707
11,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
1 / 4 / 0
7,894
493
7,773
10,405
3,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 3 / 2
8,240
515
5,969
11,667
9,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Dymox18
Erlang Shen
13
1 / 2 / 1
6,702
419
4,582
11,928
9,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 0 / 2
8,936
559
5,416
8,718
9,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Janus
SpideyP
Janus
9
1 / 4 / 1
6,433
402
3,892
5,465
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
6
6
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
4
0
0.25
L
1
3
2
0.67
L
Erlang Shen
Dymox18
Erlang Shen
1
2
1
0.75
W
Danzaburou
G0RPNight
Danzaburou
2
1
5
4.5
W
Chaac
ISKIRTT
Chaac
0
2
0
0
L
2
0
2
3
W
Ravana
NostalG
Ravana
3
1
3
4.5
L
Janus
SpideyP
Janus
1
4
1
0.38
W
Raijin
Yugiri
Raijin
7
2
2
4
W
Kuzenbo
legendfo117
Kuzenbo
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,635
Damage
27,632
44,088
Taken
48,183
28,370
Mitigated
33,055
15,970
Healing
7,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,773
1,787
0
966
10,405
3,052
366
3,080
7,274
0
55,086
L
5,969
1,764
0
2,044
11,667
9,614
0
3,903
7,624
38,242
1,104
L
Erlang Shen
Dymox18
Erlang Shen
4,582
2,255
0
2,555
11,928
9,751
0
3,668
8,035
0
31,812
W
Danzaburou
G0RPNight
Danzaburou
6,972
2,767
0
4,563
9,929
3,578
204
2,609
7,206
0
75,563
W
Chaac
ISKIRTT
Chaac
6,787
1,030
0
3,268
10,574
9,030
0
929
9,567
10,139
57,595
L
5,416
1,777
0
2,148
8,718
9,543
0
1,225
7,493
1,259
54,484
W
Ravana
NostalG
Ravana
4,669
1,628
0
2,988
5,011
1,781
0
715
4,083
0
80,652
L
Janus
SpideyP
Janus
3,892
129
0
20
5,465
1,095
0
3,310
1,874
32,018
0
W
Raijin
Yugiri
Raijin
9,191
1,247
0
1,876
7,867
2,758
402
2,287
5,267
65,931
1,349
W
Kuzenbo
legendfo117
Kuzenbo
6,016
2,295
0
3,275
10,707
11,223
236
3,352
7,134
23,726
1,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,889
Gold Earned
38,205
563
Minions Killed
381
0
Camps Cleared
0
1,566,540
Distance Traveled
1,453,763
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,894
493
97
6
0
302,675
5
L
Ymir
8,240
515
55
3
0
290,192
0
L
Erlang Shen
6,702
419
40
3
0
367,146
0
W
Danzaburou
9,611
601
144
9
0
319,662
0
W
Chaac
8,720
545
122
8
0
279,252
2
L
Odin
8,936
559
119
7
0
291,844
0
W
Ravana
8,697
544
128
8
0
369,785
0
L
Janus
6,433
402
70
4
0
201,906
0
W
Raijin
9,047
565
136
9
0
286,548
5
W
Kuzenbo
6,814
426
33
2
0
311,293
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role