Player Matchup

Horus
Horus
Chiefó
Horus
Level 159
God Stats
6W - 6L
1,511 SR
Queue Stats
128W - 122L
1,532 Elo+
Party 1
Thor
Thor
DHG Master Nino
Thor
Level 93
God Stats
15W - 26L
1,371 SR
Queue Stats
201W - 213L
1,405 Elo+
Party 1
Nu Wa
Nu Wa
KazuyaGodFist
Nu Wa
Level 234
God Stats
7W - 3L
1,664 SR
Queue Stats
178W - 171L
1,527 Elo+
Party 1
Team Averages
Level 162
1,515 SR
1,488 Elo+

VS

Team Averages
Level 130
1,547 SR
1,498 Elo+
Arachne
Arachne
ToasterBaTh3258
Arachne
Level 152
God Stats
7W - 6L
1,569 SR
Queue Stats
457W - 498L
1,448 Elo+
Party 2
Scylla
Scylla
deezcreativenuts
Scylla
Level 104
God Stats
6W - 3L
1,486 SR
Queue Stats
131W - 139L
1,557 Elo+
Solo
Chang'e
Chang'e
palandaconfidant
Chang'e
Level 134
God Stats
33W - 31L
1,585 SR
Queue Stats
310W - 327L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chiefó
Horus
14
2 / 2 / 6
8,321
832
6,185
7,993
7,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 1 / 4
8,277
828
3,345
5,216
1,664
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 0 / 5
9,589
959
15,243
3,654
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,219
722
2,161
10,625
8,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 4 / 1
7,209
721
2,387
6,807
1,521
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 0
7,182
718
2,307
11,410
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
10
Kills
2
3
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
Chiefó
Horus
2
2
6
2.5
W
3
1
4
5
W
5
0
5
7.5
L
1
2
2
1
L
0
4
1
0.13
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,773
Damage
6,855
16,863
Taken
28,842
10,629
Mitigated
13,013
3,497
Healing
9,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Chiefó
Horus
6,185
2,608
280
1,967
7,993
7,667
103
1,326
6,667
260
17,774
W
3,345
416
0
0
5,216
1,664
1,020
1,235
3,981
0
17,224
W
15,243
4,964
0
1,250
3,654
1,298
920
1,941
1,713
54,536
0
L
2,161
1,556
113
1,797
10,625
8,899
0
5,411
5,139
0
8,641
L
2,387
216
0
390
6,807
1,521
0
3,373
3,410
32,016
0
L
2,307
69
2,683
4,313
11,410
2,593
0
6,747
4,606
20,020
702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,187
Gold Earned
21,610
165
Minions Killed
112
0
Camps Cleared
0
493,255
Distance Traveled
507,466
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,321
832
27
3
0
171,606
0
W
Thor
8,277
828
37
4
0
170,824
0
W
Nu Wa
9,589
959
101
10
0
150,825
0
L
Arachne
7,219
722
11
1
0
179,853
0
L
Scylla
7,209
721
62
6
0
156,253
0
L
Chang'e
7,182
718
39
4
0
171,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role