Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BatSHADOW777
Maui
Level 124
God Stats
2W - 2L
1,422 SR
Queue Stats
414W - 405L
1,431 Elo+
Solo
Lancelot
Lancelot
CardwellLegacy
Lancelot
Level 241
God Stats
8W - 1L
1,741 SR
Queue Stats
86W - 49L
1,631 Elo+
Solo
Nu Wa
Nu Wa
egirI ick
Nu Wa
Level 27
God Stats
1W - 0L
1,443 SR
Queue Stats
3W - 0L
1,810 Elo+
Party 2
Team Averages
Level 150
1,521 SR
1,574 Elo+

VS

Team Averages
Level 160
1,672 SR
1,539 Elo+
Atlas
Atlas
AssistingTable
Atlas
Level 198
God Stats
0W - 3L
1,439 SR
Queue Stats
109W - 113L
1,514 Elo+
Solo
Mulan
Mulan
Barbiefan1224
Mulan
Level 154
God Stats
2W - 1L
1,729 SR
Queue Stats
318W - 284L
1,520 Elo+
Party 1
Arachne
Arachne
GodOfChaosEris
Arachne
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
215W - 201L
1,529 Elo+
Solo
Raijin
Raijin
Moose9982
Raijin
Level 141
God Stats
4W - 1L
1,851 SR
Queue Stats
82W - 66L
1,582 Elo+
Party 1
Danzaburou
Danzaburou
MrPotatoHands
Danzaburou
Level 159
God Stats
7W - 4L
1,841 SR
Queue Stats
175W - 163L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
9 / 0 / 2
7,474
747
9,067
6,650
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
 
Odin
12
3 / 0 / 5
6,221
622
4,273
3,536
1,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 8
6,093
609
2,653
7,627
5,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
13
5 / 0 / 2
7,967
797
6,951
6,081
3,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
egirI ick
Nu Wa
10
0 / 2 / 5
6,014
601
3,336
3,620
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
4,738
474
4,417
10,855
7,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 3 / 0
4,910
491
1,741
7,860
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 3 / 2
4,848
485
1,065
7,569
2,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Raijin
Moose9982
Raijin
11
1 / 1 / 1
5,533
553
2,709
4,645
1,252
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
MrPotatoHands
Danzaburou
9
0 / 6 / 1
4,845
485
4,451
8,992
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
18
Kills
3
3
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
0
2
10
W
Odin
 
Odin
3
0
5
5.5
L
1
5
0
0.2
L
1
3
0
0.33
W
1
1
8
5
W
Lancelot
5
0
2
6
L
0
3
2
0.33
L
Raijin
Moose9982
Raijin
1
1
1
1.5
L
Danzaburou
MrPotatoHands
Danzaburou
0
6
1
0.08
W
Nu Wa
egirI ick
Nu Wa
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,280
Damage
14,383
27,514
Taken
39,921
13,595
Mitigated
17,202
10,681
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,067
4,689
0
3,604
6,650
2,579
30
1,736
4,914
0
58,434
W
Odin
 
Odin
4,273
865
0
2,705
3,536
1,032
0
521
3,015
0
39,626
L
4,417
1,503
0
1,692
10,855
7,475
0
2,304
8,551
14,578
0
L
1,741
214
0
2,517
7,860
2,804
0
310
7,042
0
25,525
W
2,653
706
0
2,706
7,627
5,069
0
2,711
4,916
13,108
842
W
Lancelot
6,951
1,358
0
1,666
6,081
3,829
0
0
6,081
0
54,251
L
1,065
817
0
1,592
7,569
2,595
0
438
7,131
0
37,034
L
Raijin
Moose9982
Raijin
2,709
274
0
2,125
4,645
1,252
0
1,921
2,682
36,763
699
L
Danzaburou
MrPotatoHands
Danzaburou
4,451
2,147
0
2,557
8,992
3,076
0
800
8,192
0
34,980
W
Nu Wa
egirI ick
Nu Wa
3,336
537
0
0
3,620
1,086
693
2,152
1,468
33,922
2,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,769
Gold Earned
24,874
381
Minions Killed
285
0
Camps Cleared
0
1,081,177
Distance Traveled
1,024,460
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,474
747
114
11
0
186,305
0
W
Odin
6,221
622
85
9
0
242,341
2
L
Atlas
4,738
474
19
2
0
200,088
4
L
Mulan
4,910
491
55
6
0
198,507
0
W
Maui
6,093
609
16
2
0
238,005
5
W
Lancelot
7,967
797
91
9
0
215,847
0
L
Arachne
4,848
485
63
6
0
250,908
0
L
Raijin
5,533
553
83
8
0
197,875
0
L
Danzaburou
4,845
485
65
7
0
177,082
1
W
Nu Wa
6,014
601
75
8
0
198,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role