Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Big Savvo
Ah Muzen Cab
Level 157
God Stats
1W - 1L
1,683 SR
Queue Stats
128W - 152L
1,437 Elo+
Party 1
Ares
Ares
Classy Bands
Ares
Level 27
God Stats
2W - 7L
1,439 SR
Queue Stats
48W - 87L
1,358 Elo+
Party 1
Zhong Kui
Zhong Kui
Cuply_Sugars
Zhong Kui
Level 120
God Stats
6W - 7L
1,523 SR
Queue Stats
193W - 193L
1,488 Elo+
Solo
Fenrir
Fenrir
Rolltide1819
Fenrir
Level 49
God Stats
7W - 12L
1,406 SR
Queue Stats
91W - 127L
1,377 Elo+
Party 1
Sol
Sol
taheer45
Sol
Level 85
God Stats
139W - 130L
1,547 SR
Queue Stats
181W - 199L
1,465 Elo+
Party 1
Team Averages
Level 88
1,520 SR
1,425 Elo+

VS

Team Averages
Level 102
1,512 SR
1,504 Elo+
Sobek
Sobek
Ghouljam
Sobek
Level 78
God Stats
2W - 0L
1,226 SR
Queue Stats
9W - 8L
1,540 Elo+
Solo
Arachne
Arachne
KnE10o7o20
Arachne
Level 108
God Stats
1W - 0L
1,827 SR
Queue Stats
12W - 13L
1,463 Elo+
Party 2
Poseidon
Poseidon
RBIII00
Poseidon
Level 64
God Stats
45W - 36L
1,497 SR
Queue Stats
61W - 68L
1,388 Elo+
Solo
Danzaburou
Danzaburou
jimlayey71
Danzaburou
Level 136
God Stats
11W - 13L
1,468 SR
Queue Stats
398W - 381L
1,528 Elo+
Solo
Janus
Janus
shotdown12312
Janus
Level 124
God Stats
2W - 0L
1,540 SR
Queue Stats
7W - 4L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Big Savvo
Ah Muzen Cab
12
4 / 3 / 1
7,208
601
8,258
10,271
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 7 / 2
5,153
429
2,917
10,565
7,056
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Cuply_Sugars
Zhong Kui
11
0 / 3 / 1
5,857
488
4,321
9,257
6,212
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
8
1 / 5 / 2
5,159
430
1,725
7,973
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 5 / 0
6,292
524
8,803
10,172
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ghouljam
Sobek
11
6 / 2 / 6
7,461
622
4,257
9,665
8,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
KnE10o7o20
Arachne
13
5 / 0 / 0
7,569
631
8,500
9,680
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
RBIII00
Poseidon
11
0 / 5 / 2
6,264
522
1,995
6,435
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
jimlayey71
Danzaburou
12
5 / 1 / 9
7,951
663
8,662
7,880
2,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
7 / 1 / 3
8,181
682
8,030
6,186
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
8
Kills
23
23
Deaths
9
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Big Savvo
Ah Muzen Cab
4
3
1
1.5
L
0
7
2
0.14
L
Zhong Kui
Cuply_Sugars
Zhong Kui
0
3
1
0.17
W
Sobek
Ghouljam
Sobek
6
2
6
4.5
W
Arachne
KnE10o7o20
Arachne
5
0
0
5
W
Poseidon
RBIII00
Poseidon
0
5
2
0.2
L
Fenrir
1
5
2
0.4
W
Danzaburou
jimlayey71
Danzaburou
5
1
9
9.5
W
7
1
3
8.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,024
Damage
31,444
48,238
Taken
39,846
20,978
Mitigated
20,235
10,185
Healing
12,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Big Savvo
Ah Muzen Cab
8,258
3,240
0
1,069
10,271
2,772
0
4,688
5,285
0
55,891
L
2,917
351
0
489
10,565
7,056
0
2,534
7,948
14,396
578
L
Zhong Kui
Cuply_Sugars
Zhong Kui
4,321
498
0
3,872
9,257
6,212
0
560
8,231
43,081
0
W
Sobek
Ghouljam
Sobek
4,257
503
0
3,706
9,665
8,655
0
5,789
3,876
12,724
1,070
W
Arachne
KnE10o7o20
Arachne
8,500
6,316
0
3,405
9,680
4,826
273
4,458
5,222
0
38,234
W
Poseidon
RBIII00
Poseidon
1,995
358
102
460
6,435
2,073
1,554
554
5,881
40,463
0
L
Fenrir
1,725
70
0
248
7,973
2,254
7
2,604
5,142
0
21,916
W
Danzaburou
jimlayey71
Danzaburou
8,662
3,915
0
3,444
7,880
2,876
0
4,773
3,107
0
46,929
W
8,030
477
0
900
6,186
1,805
402
241
5,945
48,459
593
L
8,803
2,953
0
4,507
10,172
2,684
0
3,057
7,014
39,318
2,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,669
Gold Earned
37,426
307
Minions Killed
353
0
Camps Cleared
0
1,109,611
Distance Traveled
1,208,574
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,208
601
101
8
0
239,463
0
L
Ares
5,153
429
25
2
0
213,205
0
L
Zhong Kui
5,857
488
78
7
0
189,738
0
W
Sobek
7,461
622
22
2
0
241,434
4
W
Arachne
7,569
631
75
6
0
258,753
2
W
Poseidon
6,264
522
59
5
0
212,915
0
L
Fenrir
5,159
430
44
4
0
250,410
0
W
Danzaburou
7,951
663
85
7
0
207,326
0
W
Janus
8,181
682
112
9
0
288,146
0
L
Sol
6,292
524
59
5
0
216,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role