Player Matchup

Zhong Kui
Zhong Kui
Merritt18
Zhong Kui
Level 138
God Stats
0W - 2L
1,261 SR
Queue Stats
5W - 14L
1,265 Elo+
Party 1
Artio
Artio
MiXTeC
Artio
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,201 Elo+
Party 1
Awilix
Awilix
disloyalone19
Awilix
Level 125
God Stats
6W - 14L
1,369 SR
Queue Stats
377W - 389L
1,437 Elo+
Solo
Kumbhakarna
Kumbhakarna
dvaslayer
Kumbhakarna
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 116L
1,551 Elo+
Party 2
He Bo
He Bo
itsArkin
He Bo
Level 128
God Stats
5W - 1L
1,953 SR
Queue Stats
115W - 107L
1,547 Elo+
Party 2
Team Averages
Level 116
1,517 SR
1,400 Elo+

VS

Team Averages
Level 150
1,504 SR
1,496 Elo+
Morgan Le Fay
Morgan Le Fay
CrimsnKing8456
Morgan Le Fay
Level 123
God Stats
4W - 2L
1,349 SR
Queue Stats
43W - 45L
1,466 Elo+
Solo
Shiva
Shiva
Gmo Skeev
Shiva
Level 133
God Stats
13W - 11L
1,539 SR
Queue Stats
770W - 783L
1,478 Elo+
Solo
Chiron
Chiron
TheMathyw
Chiron
Level 156
God Stats
8W - 3L
1,740 SR
Queue Stats
457W - 477L
1,534 Elo+
Solo
Cupid
Cupid
ThePapiSenpai
Cupid
Level 184
God Stats
2W - 3L
1,446 SR
Queue Stats
426W - 474L
1,457 Elo+
Solo
Kuzenbo
Kuzenbo
Whrongdoing
Kuzenbo
Level 154
God Stats
5W - 6L
1,446 SR
Queue Stats
316W - 309L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Merritt18
Zhong Kui
14
3 / 6 / 7
8,373
761
9,901
15,736
10,006
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
MiXTeC
Artio
13
1 / 4 / 12
8,555
778
5,487
12,304
13,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 4 / 6
8,363
760
9,314
11,960
6,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kumbhakarna
dvaslayer
Kumbhakarna
13
2 / 7 / 7
8,274
752
5,696
17,019
19,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
itsArkin
He Bo
15
4 / 7 / 9
8,698
791
16,328
12,376
3,994
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CrimsnKing8456
Morgan Le Fay
17
12 / 3 / 16
10,789
981
20,992
8,508
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Gmo Skeev
Shiva
16
3 / 4 / 18
9,538
867
10,951
16,284
12,956
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chiron
TheMathyw
Chiron
15
5 / 3 / 10
9,829
894
12,672
9,883
3,463
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 2 / 17
9,330
848
5,906
14,160
7,917
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
Whrongdoing
Kuzenbo
15
6 / 3 / 14
9,652
877
10,111
13,032
14,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
103
15
Kills
28
28
Deaths
15
41
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
CrimsnKing8456
Morgan Le Fay
12
3
16
6.67
W
Shiva
Gmo Skeev
Shiva
3
4
18
3
L
Zhong Kui
Merritt18
Zhong Kui
3
6
7
1.08
L
Artio
MiXTeC
Artio
1
4
12
1.75
W
Chiron
TheMathyw
Chiron
5
3
10
3.33
W
2
2
17
5.25
W
Kuzenbo
Whrongdoing
Kuzenbo
6
3
14
4.33
L
5
4
6
2
L
Kumbhakarna
dvaslayer
Kumbhakarna
2
7
7
0.79
L
He Bo
itsArkin
He Bo
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,726
Damage
60,632
69,395
Taken
61,867
53,470
Mitigated
41,296
18,566
Healing
24,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
CrimsnKing8456
Morgan Le Fay
20,992
2,176
465
1,858
8,508
2,863
1,461
6,685
1,823
29,925
788
W
Shiva
Gmo Skeev
Shiva
10,951
666
1,958
2,084
16,284
12,956
822
8,357
7,927
3,731
20,739
L
Zhong Kui
Merritt18
Zhong Kui
9,901
190
1,017
5,976
15,736
10,006
108
7,396
8,152
24,016
0
L
Artio
MiXTeC
Artio
5,487
523
1,428
3,056
12,304
13,221
0
6,039
6,039
11,791
0
W
Chiron
TheMathyw
Chiron
12,672
3,628
1,761
2,828
9,883
3,463
1,498
4,593
5,290
0
26,245
W
5,906
2,648
4,775
6,412
14,160
7,917
2,022
9,074
5,086
0
22,412
W
Kuzenbo
Whrongdoing
Kuzenbo
10,111
2,690
765
1,296
13,032
14,097
565
7,869
5,163
16,073
0
L
9,314
1,886
1,644
1,865
11,960
6,514
120
4,825
6,935
0
19,057
L
Kumbhakarna
dvaslayer
Kumbhakarna
5,696
887
1,315
1,651
17,019
19,735
176
6,682
10,050
7,528
850
L
He Bo
itsArkin
He Bo
16,328
661
196
418
12,376
3,994
0
7,023
5,171
27,578
631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,263
Gold Earned
49,138
95
Minions Killed
128
0
Camps Cleared
0
940,333
Distance Traveled
953,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,789
981
19
2
0
198,047
0
W
Shiva
9,538
867
38
3
0
201,123
0
L
Zhong Kui
8,373
761
28
3
0
175,188
0
L
Artio
8,555
778
13
1
0
209,088
0
W
Chiron
9,829
894
31
3
0
186,825
0
W
Cupid
9,330
848
25
2
0
169,380
0
W
Kuzenbo
9,652
877
15
1
0
197,888
0
L
Awilix
8,363
760
17
2
0
196,710
0
L
Kumbhakarna
8,274
752
5
0
0
167,084
0
L
He Bo
8,698
791
32
3
0
192,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role