Player Matchup

Chang'e
Chang'e
Bluearrow6795
Chang'e
Level 27
God Stats
0W - 2L
1,463 SR
Queue Stats
7W - 8L
1,431 Elo+
Party 2
Lancelot
Lancelot
Linskori
Lancelot
Level 57
God Stats
16W - 26L
1,483 SR
Queue Stats
26W - 41L
1,362 Elo+
Party 2
Maui
Maui
Renalic
Maui
Level 90
God Stats
3W - 2L
1,723 SR
Queue Stats
22W - 34L
1,360 Elo+
Party 2
Team Averages
Level 58
1,556 SR
1,384 Elo+

VS

Team Averages
Level 48
1,463 SR
1,437 Elo+
Izanami
Izanami
KillDawn99
Izanami
Level 32
God Stats
1W - 2L
1,133 SR
Queue Stats
32W - 56L
1,335 Elo+
Party 1
Poseidon
Poseidon
WickedWan
Poseidon
Level 67
God Stats
24W - 9L
1,711 SR
Queue Stats
147W - 86L
1,528 Elo+
Solo
Cthulhu
Cthulhu
dijackson123
Cthulhu
Level 46
God Stats
39W - 34L
1,546 SR
Queue Stats
127W - 144L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
0 / 4 / 3
6,997
700
3,807
13,268
5,557
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lancelot
Linskori
Lancelot
13
5 / 4 / 1
8,642
864
9,747
9,760
4,350
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Maui
Renalic
Maui
13
1 / 5 / 5
8,148
815
3,875
12,450
10,884
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KillDawn99
Izanami
14
5 / 3 / 4
9,330
933
5,464
7,959
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Poseidon
WickedWan
Poseidon
16
5 / 1 / 5
9,929
993
11,337
6,672
2,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
dijackson123
Cthulhu
14
3 / 2 / 6
9,417
942
10,983
7,854
5,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
6
Kills
13
13
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
0
4
3
0.38
W
Izanami
KillDawn99
Izanami
5
3
4
2.33
L
Lancelot
Linskori
Lancelot
5
4
1
1.38
L
Maui
Renalic
Maui
1
5
5
0.7
W
Poseidon
WickedWan
Poseidon
5
1
5
7.5
W
Cthulhu
dijackson123
Cthulhu
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,429
Damage
27,784
35,478
Taken
22,485
20,791
Mitigated
10,416
5,004
Healing
6,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
3,807
826
2,091
2,618
13,268
5,557
0
8,506
4,657
16,381
0
W
Izanami
KillDawn99
Izanami
5,464
3,487
0
640
7,959
2,596
1,794
1,678
6,135
0
15,568
L
Lancelot
Linskori
Lancelot
9,747
2,013
0
56
9,760
4,350
0
5,651
4,003
0
22,299
L
Maui
Renalic
Maui
3,875
656
0
239
12,450
10,884
0
7,371
4,953
12,867
1,911
W
Poseidon
WickedWan
Poseidon
11,337
1,665
0
3,362
6,672
2,203
1,476
2,155
4,517
50,438
2,206
W
Cthulhu
dijackson123
Cthulhu
10,983
270
3
2,512
7,854
5,617
0
3,092
4,575
25,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,787
Gold Earned
28,676
74
Minions Killed
138
0
Camps Cleared
0
556,884
Distance Traveled
565,791
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,997
700
26
3
0
167,400
0
W
Izanami
9,330
933
23
2
0
166,951
0
L
Lancelot
8,642
864
31
3
0
215,149
0
L
Maui
8,148
815
17
2
0
174,335
0
W
Poseidon
9,929
993
85
9
0
209,910
2
W
Cthulhu
9,417
942
30
3
0
188,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role