Player Matchup

Cthulhu
Cthulhu
Cronwell
Cthulhu
Level 196
God Stats
58W - 15L
1,876 SR
Queue Stats
1,029W - 294L
1,915 Elo+
Party 1
Anhur
Anhur
NotGrimz
Anhur
Level 195
God Stats
19W - 3L
1,869 SR
Queue Stats
797W - 173L
1,918 Elo+
Party 1
Lancelot
Lancelot
sαммy
Lancelot
Level 175
God Stats
54W - 18L
1,845 SR
Queue Stats
551W - 187L
1,860 Elo+
Party 1
Team Averages
Level 189
1,864 SR
1,898 Elo+

VS

Team Averages
Level 105
1,452 SR
1,200 Elo+
Danzaburou
Danzaburou
Comanndork
Danzaburou
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 56L
1,231 Elo+
Party 2
Janus
Janus
Gancra
Janus
Level 155
God Stats
7W - 13L
1,355 SR
Queue Stats
27W - 59L
1,237 Elo+
Party 2
Nike
Nike
woreacai
Nike
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 29L
1,132 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cronwell
Cthulhu
15
0 / 0 / 11
8,676
868
8,215
5,507
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
NotGrimz
Anhur
16
1 / 0 / 10
9,100
910
5,149
2,629
1,018
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Lancelot
sαммy
Lancelot
17
10 / 0 / 1
10,304
1,030
10,651
5,793
5,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Comanndork
Danzaburou
12
0 / 5 / 0
7,182
718
2,299
9,743
3,042
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Gancra
Janus
14
0 / 3 / 0
7,967
797
1,005
4,994
1,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
11
0 / 3 / 0
6,886
689
3,823
11,146
6,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Comanndork
Danzaburou
0
5
0
0
W
Cthulhu
Cronwell
Cthulhu
0
0
11
5.5
L
Janus
Gancra
Janus
0
3
0
0
W
Anhur
NotGrimz
Anhur
1
0
10
6
W
Lancelot
sαммy
Lancelot
10
0
1
10.5
L
Nike
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,015
Damage
7,127
13,929
Taken
25,883
10,623
Mitigated
11,362
5,840
Healing
2,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Comanndork
Danzaburou
2,299
768
0
748
9,743
3,042
0
2,211
6,983
0
15,445
W
Cthulhu
Cronwell
Cthulhu
8,215
180
0
2,135
5,507
4,541
683
610
4,719
23,276
1,615
L
Janus
Gancra
Janus
1,005
0
0
310
4,994
1,441
0
1,729
3,040
34,862
0
W
Anhur
NotGrimz
Anhur
5,149
2,538
0
1,954
2,629
1,018
1,964
37
2,522
0
40,713
W
Lancelot
sαммy
Lancelot
10,651
1,721
0
1,751
5,793
5,064
1,004
410
5,198
0
35,075
L
Nike
3,823
200
0
1,352
11,146
6,879
0
2,882
7,603
0
8,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,080
Gold Earned
22,035
147
Minions Killed
111
0
Camps Cleared
0
617,899
Distance Traveled
574,874
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,182
718
29
3
0
168,344
3
W
Cthulhu
8,676
868
42
4
0
214,255
0
L
Janus
7,967
797
76
8
0
204,780
4
W
Anhur
9,100
910
78
8
0
177,641
0
W
Lancelot
10,304
1,030
27
3
0
226,003
0
L
Nike
6,886
689
6
1
0
201,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role