Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
DarkAceOkal
Tyr
Level 64
God Stats
2W - 8L
1,298 SR
Queue Stats
117W - 153L
1,411 Elo+
Party 2
Agni
Agni
Jaxen0105
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Juanhot9897
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
MTMS1
Charybdis
Level 34
God Stats
11W - 19L
1,427 SR
Queue Stats
11W - 21L
1,376 Elo+
Solo
Team Averages
Level 32
1,445 SR
1,457 Elo+

VS

Team Averages
Level 96
1,739 SR
1,467 Elo+
Serqet
Serqet
Crixusbane
Serqet
Level 158
God Stats
22W - 10L
1,714 SR
Queue Stats
195W - 188L
1,511 Elo+
Party 3
Merlin
Merlin
Meneldera
Merlin
Level 113
God Stats
1W - 0L
1,821 SR
Queue Stats
32W - 27L
1,513 Elo+
Party 1
Neith
Neith
MizukixMelody
Neith
Level 11
God Stats
8W - 14L
1,340 SR
Queue Stats
8W - 19L
1,244 Elo+
Party 3
Chaac
Chaac
aStreb
Chaac
Level 168
God Stats
8W - 2L
1,858 SR
Queue Stats
253W - 250L
1,460 Elo+
Party 3
Nike
Nike
wwCalamityww
Nike
Level 30
God Stats
3W - 0L
1,962 SR
Queue Stats
5W - 2L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 2 / 2
5,954
992
3,315
6,155
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 3 / 1
5,713
952
2,174
4,334
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
8
0 / 2 / 3
5,313
886
447
1,334
342
Tsukuyomi
Juanhot9897
Tsukuyomi
11
1 / 2 / 1
5,972
995
3,260
4,505
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
MTMS1
Charybdis
10
0 / 3 / 3
5,725
954
3,924
7,119
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Crixusbane
Serqet
11
1 / 1 / 7
6,288
1,048
4,792
4,975
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Meneldera
Merlin
12
1 / 1 / 4
6,662
1,110
2,305
2,380
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
1 / 2 / 6
6,114
1,019
3,003
2,996
848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
aStreb
Chaac
12
5 / 0 / 6
7,121
1,187
6,559
5,065
4,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 5
6,880
1,147
3,190
5,852
4,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
4
Kills
12
12
Deaths
4
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
2
2
1
W
Serqet
Crixusbane
Serqet
1
1
7
4.5
L
2
3
1
0.83
L
Agni
0
2
3
0.75
L
Tsukuyomi
Juanhot9897
Tsukuyomi
1
2
1
0.75
L
Charybdis
MTMS1
Charybdis
0
3
3
0.5
W
Merlin
Meneldera
Merlin
1
1
4
3
W
1
2
6
2
W
Chaac
aStreb
Chaac
5
0
6
8
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,120
Damage
19,849
23,447
Taken
21,268
14,084
Mitigated
11,994
2,518
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,315
962
0
468
6,155
6,627
0
472
5,187
8,313
0
W
Serqet
Crixusbane
Serqet
4,792
808
0
292
4,975
1,991
0
1,488
3,487
0
13,617
L
2,174
218
0
364
4,334
3,512
0
194
3,983
1,470
3,941
L
Agni
447
28
0
0
1,334
342
0
0
1,270
812
0
L
Tsukuyomi
Juanhot9897
Tsukuyomi
3,260
399
0
406
4,505
1,251
0
807
3,134
0
13,595
L
Charybdis
MTMS1
Charybdis
3,924
1,887
0
1,280
7,119
2,352
0
381
6,457
0
11,603
W
Merlin
Meneldera
Merlin
2,305
34
0
69
2,380
721
1,701
154
2,226
17,682
637
W
3,003
589
0
81
2,996
848
709
1,105
1,891
0
5,690
W
Chaac
aStreb
Chaac
6,559
754
0
1,917
5,065
4,357
250
1,219
3,846
0
20,480
W
3,190
281
0
746
5,852
4,077
220
672
5,180
0
9,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,677
Gold Earned
33,065
62
Minions Killed
124
0
Camps Cleared
0
471,347
Distance Traveled
672,106
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,954
992
9
2
0
96,521
2
W
Serqet
6,288
1,048
27
5
0
126,283
0
L
Tyr
5,713
952
7
1
0
74,879
0
L
Agni
5,313
886
0
0
0
52,218
0
L
Tsukuyomi
5,972
995
30
5
0
132,154
0
L
Charybdis
5,725
954
16
3
0
115,575
0
W
Merlin
6,662
1,110
39
7
0
105,155
0
W
Neith
6,114
1,019
4
1
0
144,063
0
W
Chaac
7,121
1,187
35
6
0
155,421
0
W
Nike
6,880
1,147
19
3
0
141,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role