Player Matchup

Pele
Pele
Furbatron5000
Pele
Level 122
God Stats
7W - 4L
1,583 SR
Queue Stats
207W - 204L
1,531 Elo+
Solo
Discordia
Discordia
MecZ Charly
Discordia
Level 68
God Stats
7W - 9L
1,355 SR
Queue Stats
306W - 304L
1,439 Elo+
Party 1
Amaterasu
Amaterasu
Saitama0420
Amaterasu
Level 155
God Stats
16W - 13L
1,547 SR
Queue Stats
148W - 145L
1,473 Elo+
Solo
Cthulhu
Cthulhu
TBM_Sir-Chavelit
Cthulhu
Level 146
God Stats
12W - 8L
1,574 SR
Queue Stats
214W - 204L
1,500 Elo+
Party 1
Charybdis
Charybdis
phillykilla60
Charybdis
Level 149
God Stats
125W - 144L
1,572 SR
Queue Stats
428W - 420L
1,517 Elo+
Solo
Team Averages
Level 128
1,526 SR
1,492 Elo+

VS

Team Averages
Level 97
1,621 SR
1,557 Elo+
Fenrir
Fenrir
American_saga
Fenrir
Level 24
God Stats
7W - 4L
1,636 SR
Queue Stats
53W - 47L
1,510 Elo+
Party 3
Cthulhu
Cthulhu
CrimsonGuardian3
Cthulhu
Level 122
God Stats
46W - 32L
1,635 SR
Queue Stats
851W - 784L
1,522 Elo+
Party 3
Xing Tian
Xing Tian
VADA_Fantasy_YT
Xing Tian
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 35L
1,617 Elo+
Party 2
Agni
Agni
WHALE_MAN2004
Agni
Level 100
God Stats
2W - 2L
1,792 SR
Queue Stats
527W - 520L
1,540 Elo+
Party 2
Danzaburou
Danzaburou
cosmobenzo
Danzaburou
Level 145
God Stats
0W - 3L
1,543 SR
Queue Stats
40W - 34L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
7,597
584
5,350
8,677
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
MecZ Charly
Discordia
13
4 / 3 / 5
7,978
614
7,439
6,851
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Saitama0420
Amaterasu
13
6 / 1 / 3
8,434
649
8,180
14,312
7,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 11
7,852
604
9,734
11,586
8,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
phillykilla60
Charybdis
13
2 / 0 / 3
7,693
592
8,827
7,316
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
6,328
487
3,490
10,982
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 2
6,900
531
9,442
14,507
7,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
VADA_Fantasy_YT
Xing Tian
11
1 / 5 / 0
6,600
508
7,200
12,461
5,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
2 / 3 / 1
6,313
486
2,392
7,442
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
cosmobenzo
Danzaburou
11
0 / 2 / 0
6,323
486
4,966
9,466
3,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
19
Kills
6
6
Deaths
19
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
2
3
2
1
W
4
1
6
7
W
Discordia
MecZ Charly
Discordia
4
3
5
2.17
W
Amaterasu
Saitama0420
Amaterasu
6
1
3
7.5
W
3
1
11
8.5
L
Xing Tian
VADA_Fantasy_YT
Xing Tian
1
5
0
0.2
L
2
3
1
0.83
L
Danzaburou
cosmobenzo
Danzaburou
0
2
0
0
W
Charybdis
phillykilla60
Charybdis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,530
Damage
27,490
48,742
Taken
54,858
24,047
Mitigated
23,015
21,799
Healing
11,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,490
1,303
0
1,859
10,982
4,078
0
2,407
8,489
0
29,772
L
9,442
1,434
0
4,665
14,507
7,927
0
5,886
8,383
43,785
0
W
5,350
1,600
0
2,743
8,677
3,260
0
2,520
6,109
0
46,137
W
Discordia
MecZ Charly
Discordia
7,439
432
0
1,406
6,851
2,337
126
3,592
3,177
38,409
234
W
Amaterasu
Saitama0420
Amaterasu
8,180
4,602
0
8,691
14,312
7,644
1,062
5,294
8,469
0
53,604
W
9,734
1,308
2,258
1,954
11,586
8,529
0
5,962
5,559
37,961
853
L
Xing Tian
VADA_Fantasy_YT
Xing Tian
7,200
404
0
728
12,461
5,497
0
1,381
11,028
34,685
0
L
2,392
296
0
642
7,442
2,339
0
4,097
2,915
31,242
0
L
Danzaburou
cosmobenzo
Danzaburou
4,966
2,363
0
3,744
9,466
3,174
0
2,195
7,231
0
39,089
W
Charybdis
phillykilla60
Charybdis
8,827
5,109
0
4,747
7,316
2,277
835
1,016
6,300
0
54,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,554
Gold Earned
32,464
391
Minions Killed
337
0
Camps Cleared
0
1,283,355
Distance Traveled
1,248,833
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,328
487
49
4
0
282,033
0
L
Cthulhu
6,900
531
75
6
0
276,506
0
W
Pele
7,597
584
66
5
0
320,161
0
W
Discordia
7,978
614
77
6
0
235,352
1
W
Amaterasu
8,434
649
84
6
0
232,578
3
W
Cthulhu
7,852
604
60
5
0
265,611
0
L
Xing Tian
6,600
508
72
6
0
211,930
0
L
Agni
6,313
486
70
5
0
225,703
0
L
Danzaburou
6,323
486
71
5
0
252,661
0
W
Charybdis
7,693
592
104
8
0
229,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role