Player Matchup

Bacchus
Bacchus
CoachSkrillA
Bacchus
Level 159
God Stats
5W - 1L
1,737 SR
Queue Stats
141W - 150L
1,541 Elo+
Party 1
Odin
Odin
MFScooby
Odin
Level 60
God Stats
4W - 1L
1,866 SR
Queue Stats
123W - 155L
1,455 Elo+
Solo
Cupid
Cupid
TheMattkii
Cupid
Level 146
God Stats
1W - 2L
1,836 SR
Queue Stats
84W - 53L
1,606 Elo+
Solo
Nike
Nike
paccochango
Nike
Level 113
God Stats
7W - 4L
1,571 SR
Queue Stats
86W - 85L
1,468 Elo+
Solo
Merlin
Merlin
xSakwanMoore
Merlin
Level 207
God Stats
3W - 5L
1,423 SR
Queue Stats
164W - 160L
1,545 Elo+
Party 1
Team Averages
Level 137
1,686 SR
1,523 Elo+

VS

Team Averages
Level 141
1,628 SR
1,526 Elo+
Achilles
Achilles
 
Achilles
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Bc 7 8 92236
Janus
Level 151
God Stats
4W - 0L
1,709 SR
Queue Stats
96W - 102L
1,518 Elo+
Party 2
Neith
Neith
PaisleyMax
Neith
Level 86
God Stats
251W - 211L
1,598 SR
Queue Stats
285W - 244L
1,552 Elo+
Party 3
Atlas
Atlas
Playtex Sport
Atlas
Level 173
God Stats
13W - 5L
1,699 SR
Queue Stats
153W - 148L
1,543 Elo+
Party 2
Hercules
Hercules
xKiRBYS 4 5Hotx
Hercules
Level 172
God Stats
11W - 4L
1,632 SR
Queue Stats
142W - 144L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CoachSkrillA
Bacchus
6
0 / 0 / 1
3,529
706
723
3,684
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
6
2 / 1 / 1
3,879
776
767
4,012
1,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
6
0 / 1 / 1
3,518
704
1,165
2,799
600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

4
0 / 1 / 0
3,214
643
1,041
2,568
742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
7
1 / 2 / 1
3,899
780
1,780
2,345
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
2 / 0 / 1
3,947
789
1,081
2,780
907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
3,808
762
527
2,450
625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
7
0 / 0 / 1
3,483
697
2,290
1,725
500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
1 / 0 / 1
4,120
824
1,576
3,672
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
5
1 / 2 / 0
3,375
675
1,411
3,304
1,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
5
5
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
1
2.5
W
1
1
0
1
L
Bacchus
CoachSkrillA
Bacchus
0
0
1
0.5
L
Odin
2
1
1
2.5
W
Neith
0
0
1
0.5
W
1
0
1
1.5
L
Cupid
0
1
1
0.5
L
0
1
0
0
W
Hercules
1
2
0
0.5
L
Merlin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,476
Damage
6,885
15,408
Taken
13,931
5,230
Mitigated
5,056
6,843
Healing
3,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
1,081
144
0
301
2,780
907
0
23
2,757
0
12,060
W
527
43
0
750
2,450
625
0
1,461
989
16,970
0
L
Bacchus
CoachSkrillA
Bacchus
723
169
0
1,526
3,684
2,326
0
161
3,495
9,475
0
L
Odin
767
55
0
2,135
4,012
1,010
0
185
3,827
0
15,274
W
Neith
2,290
1,167
0
779
1,725
500
0
245
1,480
0
18,538
W
1,576
708
0
625
3,672
1,767
0
0
3,672
18,180
330
L
Cupid
1,165
336
366
1,357
2,799
600
0
0
2,771
0
20,266
L
1,041
313
0
890
2,568
742
0
1,504
1,064
0
10,725
W
Hercules
1,411
419
0
550
3,304
1,257
0
774
2,530
0
10,374
L
Merlin
1,780
43
0
569
2,345
552
0
193
2,093
17,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,039
Gold Earned
18,733
134
Minions Killed
157
0
Camps Cleared
0
504,492
Distance Traveled
563,455
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,947
789
33
7
0
136,648
0
W
Janus
3,808
762
40
8
0
108,069
0
L
Bacchus
3,529
706
17
3
0
116,840
1
L
Odin
3,879
776
28
6
0
116,018
0
W
Neith
3,483
697
21
4
0
88,288
1
W
Atlas
4,120
824
37
7
0
100,770
0
L
Cupid
3,518
704
32
6
0
101,463
0
L
Nike
3,214
643
21
4
0
50,524
0
W
Hercules
3,375
675
26
5
0
129,680
0
L
Merlin
3,899
780
36
7
0
119,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role