Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
NEIRA99
Osiris
Level 121
God Stats
0W - 4L
1,500 SR
Queue Stats
209W - 204L
1,577 Elo+
Solo
Hel
Hel
Tokii888
Hel
Level 121
God Stats
1W - 3L
1,711 SR
Queue Stats
347W - 350L
1,483 Elo+
Party 1
Team Averages
Level 116
1,570 SR
1,520 Elo+

VS

Team Averages
Level 41
1,603 SR
1,438 Elo+
Nu Wa
Nu Wa
Livvvvvvv_18
Nu Wa
Level 52
God Stats
71W - 61L
1,633 SR
Queue Stats
226W - 234L
1,479 Elo+
Solo
Hou Yi
Hou Yi
Only1shonnie
Hou Yi
Level 43
God Stats
10W - 10L
1,676 SR
Queue Stats
50W - 59L
1,477 Elo+
Party 2
Hercules
Hercules
ShazukiSlice
Hercules
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 3 / 2
7,888
789
4,463
8,623
6,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
NEIRA99
Osiris
14
2 / 1 / 1
8,245
825
6,877
12,699
13,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
1 / 0 / 2
8,169
817
4,915
4,938
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
7,816
782
6,532
6,130
1,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hou Yi
15
3 / 1 / 0
8,737
874
6,217
4,286
1,622
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
ShazukiSlice
Hercules
12
0 / 2 / 3
7,352
735
6,370
9,447
8,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
4
Kills
4
4
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
2
0.67
W
1
1
3
2.5
L
Osiris
NEIRA99
Osiris
2
1
1
2.5
W
Hou Yi
3
1
0
3
W
Hercules
ShazukiSlice
Hercules
0
2
3
0.75
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,255
Damage
19,119
26,260
Taken
19,863
21,937
Mitigated
11,988
10,185
Healing
4,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,463
1,439
0
607
8,623
6,389
0
1,907
6,495
0
26,695
W
6,532
3,128
0
456
6,130
1,819
0
1,471
4,492
27,619
0
L
Osiris
NEIRA99
Osiris
6,877
2,673
0
3,437
12,699
13,463
0
2,677
9,548
0
32,026
W
Hou Yi
6,217
2,974
57
1,402
4,286
1,622
0
747
3,539
0
28,831
W
Hercules
ShazukiSlice
Hercules
6,370
2,791
0
2,264
9,447
8,547
0
2,713
6,519
0
11,300
L
4,915
338
2,756
3,385
4,938
2,085
0
2,062
2,809
27,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,302
Gold Earned
23,905
152
Minions Killed
107
0
Camps Cleared
0
606,917
Distance Traveled
572,427
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,888
789
45
5
0
202,094
2
W
Nu Wa
7,816
782
43
4
0
182,943
0
L
Osiris
8,245
825
47
5
0
207,153
0
W
Hou Yi
8,737
874
53
5
0
186,519
0
W
Hercules
7,352
735
11
1
0
202,965
0
L
Hel
8,169
817
60
6
0
197,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role