Player Matchup

Surtr
Surtr
AkaJMPP
Surtr
Level 67
God Stats
2W - 3L
1,284 SR
Queue Stats
45W - 46L
1,410 Elo+
Party 2
Horus
Horus
Alchemikk
Horus
Level 127
God Stats
3W - 4L
1,271 SR
Queue Stats
56W - 74L
1,427 Elo+
Solo
Sol
Sol
ArdeĆeFoku
Sol
Level 144
God Stats
4W - 0L
1,859 SR
Queue Stats
151W - 127L
1,496 Elo+
Party 1
Anubis
Anubis
kastlyy
Anubis
Level 26
God Stats
8W - 5L
1,649 SR
Queue Stats
40W - 39L
1,430 Elo+
Party 2
Ymir
Ymir
vitamin63
Ymir
Level 154
God Stats
4W - 1L
1,726 SR
Queue Stats
282W - 247L
1,553 Elo+
Party 1
Team Averages
Level 104
1,558 SR
1,463 Elo+

VS

Team Averages
Level 102
1,456 SR
1,453 Elo+
Merlin
Merlin
ApexAbx
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 126L
1,482 Elo+
Party 3
Surtr
Surtr
ManLikeBerry
Surtr
Level 121
God Stats
1W - 8L
1,279 SR
Queue Stats
470W - 473L
1,436 Elo+
Party 3
Medusa
Medusa
Ruseneca
Medusa
Level 128
God Stats
8W - 7L
1,544 SR
Queue Stats
502W - 507L
1,450 Elo+
Solo
Susano
Susano
SorryBaby_Yh
Susano
Level 130
God Stats
0W - 3L
1,575 SR
Queue Stats
18W - 19L
1,470 Elo+
Solo
Yemoja
Yemoja
vikingshadow94
Yemoja
Level 84
God Stats
2W - 7L
1,384 SR
Queue Stats
300W - 331L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AkaJMPP
Surtr
11
4 / 2 / 1
6,669
667
7,244
8,329
4,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Alchemikk
Horus
9
1 / 0 / 5
5,868
587
3,704
7,675
4,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 3 / 0
6,346
635
7,090
7,476
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
kastlyy
Anubis
9
0 / 3 / 2
5,537
554
1,348
6,105
1,865
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
12
6 / 1 / 2
6,468
647
7,169
7,147
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ApexAbx
Merlin
10
2 / 3 / 1
6,030
603
4,180
4,638
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 4 / 1
5,830
583
5,180
11,354
8,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
Ruseneca
Medusa
10
2 / 2 / 0
5,725
573
4,351
6,796
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
11
4 / 2 / 1
6,306
631
4,108
8,281
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 3 / 2
5,487
549
1,911
8,696
4,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
14
Kills
9
9
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Surtr
AkaJMPP
Surtr
4
2
1
2.25
W
Horus
Alchemikk
Horus
1
0
5
3.5
L
Merlin
ApexAbx
Merlin
2
3
1
0.83
W
3
3
0
1
L
1
4
1
0.38
L
Medusa
Ruseneca
Medusa
2
2
0
1
L
Susano
4
2
1
2.25
W
Anubis
kastlyy
Anubis
0
3
2
0.33
L
0
3
2
0.33
W
Ymir
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,555
Damage
19,730
36,732
Taken
39,765
16,406
Mitigated
18,275
11,233
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AkaJMPP
Surtr
7,244
3,205
0
2,128
8,329
4,786
0
214
7,587
801
42,084
W
Horus
Alchemikk
Horus
3,704
1,889
240
2,574
7,675
4,227
10
1,057
6,352
0
15,735
L
Merlin
ApexAbx
Merlin
4,180
363
0
255
4,638
1,281
0
1,731
2,907
25,914
643
W
7,090
2,910
0
3,494
7,476
2,180
0
1,265
6,211
46,446
4,140
L
5,180
1,843
0
3,015
11,354
8,144
0
1,739
9,040
510
34,272
L
Medusa
Ruseneca
Medusa
4,351
1,369
0
992
6,796
2,052
843
3,735
3,061
0
43,187
L
Susano
4,108
1,288
0
3,140
8,281
2,335
0
2,619
5,631
0
35,880
W
Anubis
kastlyy
Anubis
1,348
66
0
2,047
6,105
1,865
18
2,477
2,938
27,972
0
L
1,911
477
2,054
1,647
8,696
4,463
130
6,015
2,681
13,998
829
W
Ymir
7,169
2,018
0
750
7,147
3,348
0
304
6,789
54,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,888
Gold Earned
29,378
336
Minions Killed
286
0
Camps Cleared
0
1,054,621
Distance Traveled
954,687
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,669
667
96
10
0
185,134
0
W
Horus
5,868
587
18
2
0
236,277
2
L
Merlin
6,030
603
61
6
0
175,919
0
W
Sol
6,346
635
80
8
0
197,492
0
L
Surtr
5,830
583
67
7
0
168,182
0
L
Medusa
5,725
573
71
7
0
168,295
0
L
Susano
6,306
631
64
6
0
266,774
0
W
Anubis
5,537
554
59
6
0
193,348
0
L
Yemoja
5,487
549
23
2
0
175,517
2
W
Ymir
6,468
647
83
8
0
242,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role