Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
MedjaiNinja
Chiron
Level 151
God Stats
2W - 2L
1,377 SR
Queue Stats
132W - 124L
1,487 Elo+
Solo
Ne Zha
Ne Zha
Vilify1
Ne Zha
Level 156
God Stats
1W - 2L
1,144 SR
Queue Stats
72W - 85L
1,426 Elo+
Solo
Sol
Sol
jiggarooo
Sol
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,386 Elo+
Party 1
Sobek
Sobek
superpromax
Sobek
Level 65
God Stats
3W - 0L
1,568 SR
Queue Stats
78W - 124L
1,396 Elo+
Solo
Team Averages
Level 125
1,418 SR
1,439 Elo+

VS

Team Averages
Level 135
1,613 SR
1,455 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
WshadowW
Cthulhu
Level 155
God Stats
1W - 1L
1,490 SR
Queue Stats
12W - 19L
1,488 Elo+
Party 3
Zhong Kui
Zhong Kui
jiarchiri
Zhong Kui
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,390 Elo+
Party 3
Hachiman
Hachiman
xiRoseix
Hachiman
Level 101
God Stats
8W - 5L
1,725 SR
Queue Stats
497W - 543L
1,426 Elo+
Party 2
Chiron
Chiron
xiRyensix
Chiron
Level 127
God Stats
3W - 1L
1,849 SR
Queue Stats
357W - 333L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
2 / 2 / 13
9,116
912
6,468
13,845
18,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
15
4 / 2 / 10
9,046
905
13,327
9,635
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Vilify1
Ne Zha
16
8 / 1 / 8
9,344
934
8,197
5,237
2,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
3 / 4 / 7
8,288
829
8,062
9,394
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 5 / 11
7,848
785
5,209
13,868
17,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 1 / 4
8,573
857
6,872
7,528
3,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
WshadowW
Cthulhu
15
2 / 3 / 9
8,471
847
14,147
13,105
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
jiarchiri
Zhong Kui
13
0 / 5 / 4
7,384
738
7,410
11,276
6,591
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hachiman
xiRoseix
Hachiman
11
0 / 4 / 5
6,805
681
4,934
7,377
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
xiRyensix
Chiron
14
3 / 4 / 3
7,788
779
8,740
8,210
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
38
17
Kills
13
14
Deaths
17
49
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
2
13
4.25
L
Fenrir
 
Fenrir
8
1
4
10
W
Chiron
4
2
10
4.5
W
Ne Zha
Vilify1
Ne Zha
8
1
8
12
L
Cthulhu
WshadowW
Cthulhu
2
3
9
2.17
L
Zhong Kui
jiarchiri
Zhong Kui
0
5
4
0.4
W
3
4
7
1.63
W
0
5
11
1.1
L
Hachiman
xiRoseix
Hachiman
0
4
5
0.63
L
Chiron
xiRyensix
Chiron
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,263
Damage
42,103
51,979
Taken
47,496
45,507
Mitigated
26,436
19,379
Healing
14,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,468
2,306
592
4,563
13,845
18,513
143
7,082
6,763
11,454
0
L
Fenrir
 
Fenrir
6,872
686
274
1,725
7,528
3,423
0
2,852
4,676
0
7,556
W
Chiron
13,327
3,304
945
3,212
9,635
3,817
457
3,931
5,704
0
27,226
W
Ne Zha
Vilify1
Ne Zha
8,197
1,235
1,225
1,987
5,237
2,430
0
884
4,353
0
20,497
L
Cthulhu
WshadowW
Cthulhu
14,147
765
1,032
2,323
13,105
11,758
0
6,270
6,835
26,494
2,189
L
Zhong Kui
jiarchiri
Zhong Kui
7,410
39
882
3,246
11,276
6,591
0
5,948
5,328
14,485
0
W
8,062
2,969
194
2,710
9,394
3,371
546
4,153
5,241
17,531
1,091
W
5,209
223
1,034
2,917
13,868
17,376
0
4,023
9,845
11,203
1,124
L
Hachiman
xiRoseix
Hachiman
4,934
1,644
515
815
7,377
2,163
0
2,630
4,747
0
11,995
L
Chiron
xiRyensix
Chiron
8,740
2,089
1,424
1,842
8,210
2,501
93
1,594
6,616
0
22,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,642
Gold Earned
39,021
113
Minions Killed
110
0
Camps Cleared
0
987,280
Distance Traveled
893,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,116
912
8
1
0
186,430
0
L
Fenrir
8,573
857
0
0
0
217,023
0
W
Chiron
9,046
905
42
4
0
224,323
0
W
Ne Zha
9,344
934
15
2
0
199,250
0
L
Cthulhu
8,471
847
38
4
0
192,249
0
L
Zhong Kui
7,384
738
18
2
0
145,863
0
W
Sol
8,288
829
30
3
0
168,790
0
W
Sobek
7,848
785
18
2
0
208,487
0
L
Hachiman
6,805
681
15
2
0
149,906
0
L
Chiron
7,788
779
39
4
0
188,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role