Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Silver II
 
Kukulkan
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver II
AdemirDaGuia
Bastet
Silver II
Level 157
God Stats
3W - 11L
1,276 SR
Queue Stats
71W - 89L
1,315 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,425 SR
1,438 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,489 SR
1,421 MMR
Tyr
Tyr
Gold III
LILDEATHDEALER0
Tyr
Gold III
Level 87
God Stats
6W - 11L
1,324 SR
Queue Stats
47W - 43L
1,509 MMR
Party 2
Janus
Janus
Gold V
Philipzz333
Janus
Gold V
Level 149
God Stats
3W - 6L
1,406 SR
Queue Stats
63W - 70L
1,262 MMR
Solo
Neith
Neith
Gold III
flower room
Neith
Gold III
Level 102
God Stats
3W - 0L
1,736 SR
Queue Stats
47W - 43L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 2 / 3
8,643
786
3,893
7,772
3,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
 
Kukulkan
15
1 / 2 / 4
8,281
753
6,295
7,780
2,435
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
10
2 / 2 / 2
7,880
716
4,919
5,394
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
Nu WaJormungandrCthulhuKumbhakarnaCerberus

VS

Bans
ArtemisAtlasVulcanBacchusScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
8,970
815
4,314
8,982
6,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
1 / 3 / 4
9,125
830
5,872
8,981
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 3
9,610
874
6,588
5,882
2,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
5
Kills
6
6
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
3
1.75
L
Kukulkan
 
Kukulkan
1
2
4
1.5
L
Bastet
2
2
2
1.5
W
2
1
3
3.5
W
1
3
4
1
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,107
Damage
16,774
20,946
Taken
23,845
9,807
Mitigated
12,120
4,597
Healing
6,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,893
962
0
1,182
7,772
3,855
0
2,191
5,538
0
21,461
L
Kukulkan
 
Kukulkan
6,295
652
0
2,188
7,780
2,435
0
3,088
4,606
28,819
0
L
Bastet
4,919
607
0
1,227
5,394
3,517
0
493
4,875
0
11,021
W
4,314
238
0
1,838
8,982
6,915
180
2,341
6,464
0
23,103
W
5,872
46
83
3,271
8,981
2,928
0
2,028
6,792
30,023
134
W
6,588
2,483
22
1,226
5,882
2,277
1,240
2,029
3,677
0
36,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,804
Gold Earned
27,705
109
Minions Killed
164
0
Camps Cleared
0
538,683
Distance Traveled
636,919
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,643
786
50
5
0
226,646
0
L
Kukulkan
8,281
753
44
4
0
202,336
0
L
Bastet
7,880
716
15
1
0
109,701
0
W
Tyr
8,970
815
38
3
0
230,521
0
W
Janus
9,125
830
61
6
0
219,645
1
W
Neith
9,610
874
65
6
0
186,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role