Player Matchup

Rama
Rama
Gold V
Evolol
Rama
Gold V
Level 154
God Stats
24W - 17L
1,578 SR
Queue Stats
142W - 154L
1,399 MMR
Solo
Vulcan
Vulcan
Silver II
ItzツChrissi
Vulcan
Silver II
Level 89
God Stats
3W - 1L
1,507 SR
Queue Stats
20W - 24L
1,506 MMR
Party 3
Charon
Charon
Gold II
Kbranno
Charon
Gold II
Level 145
God Stats
9W - 6L
1,489 SR
Queue Stats
191W - 199L
1,564 MMR
Party 1
Fenrir
Fenrir
Silver V
SelinaAmg
Fenrir
Silver V
Level 98
God Stats
3W - 1L
1,465 SR
Queue Stats
23W - 36L
1,252 MMR
Party 3
Achilles
Achilles
Gold V
SuperMikeOwnz
Achilles
Gold V
Level 146
God Stats
1W - 0L
1,381 SR
Queue Stats
82W - 87L
1,244 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,484 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,487 SR
1,416 MMR
Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Gold V
CannotBeUsed777
Cernunnos
Gold V
Level 105
God Stats
8W - 8L
1,545 SR
Queue Stats
247W - 261L
1,411 MMR
Solo
Athena
Athena
Gold III
Dx JUNIIOR Dx
Athena
Gold III
Level 154
God Stats
43W - 46L
1,520 SR
Queue Stats
84W - 89L
1,399 MMR
Solo
Merlin
Merlin
Gold IV
EternallyNasty
Merlin
Gold IV
Level 186
God Stats
7W - 15L
1,399 SR
Queue Stats
460W - 499L
1,414 MMR
Solo
Serqet
Serqet
Gold V
patrick-star433
Serqet
Gold V
Level 127
God Stats
2W - 3L
1,474 SR
Queue Stats
528W - 560L
1,354 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Evolol
Rama
16
4 / 2 / 2
9,624
642
10,118
11,193
4,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 0 / 4
9,149
610
7,329
7,739
2,504
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
Kbranno
Charon
13
3 / 0 / 4
8,254
550
6,186
9,147
5,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
SelinaAmg
Fenrir
14
3 / 4 / 3
8,112
541
4,351
12,216
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
SuperMikeOwnz
Achilles
15
3 / 1 / 1
8,942
596
9,236
9,549
7,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
GebCthulhuPoseidonThanatos

VS

Bans
SusanoNeithAnubisKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 4 / 0
7,998
533
5,087
17,061
5,653
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
CannotBeUsed777
Cernunnos
14
0 / 6 / 3
7,487
499
9,341
12,326
4,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 3 / 0
6,548
437
3,188
14,349
10,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 1 / 1
7,126
475
1,857
4,038
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
6,217
414
1,914
6,236
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
5
7
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
0
0.5
L
Cernunnos
CannotBeUsed777
Cernunnos
0
6
3
0.25
L
2
3
0
0.67
L
0
1
1
0.5
W
Rama
Evolol
Rama
4
2
2
2.5
W
2
0
4
4
W
Charon
Kbranno
Charon
3
0
4
5
W
Fenrir
SelinaAmg
Fenrir
3
4
3
1.13
W
Achilles
SuperMikeOwnz
Achilles
3
1
1
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,220
Damage
21,387
49,844
Taken
54,010
24,583
Mitigated
22,816
21,362
Healing
16,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,087
1,020
0
6,812
17,061
5,653
0
1,586
14,516
0
47,537
L
Cernunnos
CannotBeUsed777
Cernunnos
9,341
5,163
0
3,448
12,326
4,204
0
2,638
9,615
0
62,303
L
3,188
1,183
0
2,077
14,349
10,031
0
5,828
8,473
20,978
0
L
1,857
43
0
928
4,038
1,127
0
1,689
2,349
48,198
0
W
Rama
Evolol
Rama
10,118
6,641
0
5,057
11,193
4,827
303
853
10,340
0
80,418
W
7,329
737
0
3,495
7,739
2,504
553
3,089
4,494
83,591
0
W
Charon
Kbranno
Charon
6,186
818
182
3,467
9,147
5,104
77
868
8,279
16,558
1,081
W
Fenrir
SelinaAmg
Fenrir
4,351
942
0
5,817
12,216
4,300
56
1,906
10,254
0
64,168
W
Achilles
SuperMikeOwnz
Achilles
9,236
2,291
0
3,344
9,549
7,848
0
0
9,549
0
57,399
L
1,914
583
0
3,673
6,236
1,801
0
1,141
5,092
0
32,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,081
Gold Earned
35,376
478
Minions Killed
410
0
Camps Cleared
0
1,557,878
Distance Traveled
1,348,786
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,998
533
102
7
0
272,209
3
L
Cernunnos
7,487
499
99
7
0
241,196
0
L
Athena
6,548
437
38
3
0
277,953
7
L
Merlin
7,126
475
108
7
0
293,423
2
W
Rama
9,624
642
147
10
0
271,437
2
W
Vulcan
9,149
610
131
9
0
327,007
4
W
Charon
8,254
550
11
1
0
313,913
2
W
Fenrir
8,112
541
101
7
0
324,668
0
W
Achilles
8,942
596
88
6
0
320,853
2
L
Serqet
6,217
414
63
4
0
264,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role