Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Mpapii
Apollo
Level 149
God Stats
0W - 3L
1,230 SR
Queue Stats
42W - 52L
1,434 Elo+
Solo
Chaac
Chaac
picklenick420
Chaac
Level 128
God Stats
54W - 50L
1,519 SR
Queue Stats
161W - 161L
1,469 Elo+
Solo
Team Averages
Level 144
1,416 SR
1,468 Elo+

VS

Team Averages
Level 73
1,402 SR
1,467 Elo+
Cthulhu
Cthulhu
Hestias love
Cthulhu
Level 124
God Stats
15W - 16L
1,513 SR
Queue Stats
192W - 188L
1,530 Elo+
Party 1
Chang'e
Chang'e
TUB3RCUL0SIS
Chang'e
Level 49
God Stats
1W - 4L
1,463 SR
Queue Stats
96W - 103L
1,494 Elo+
Party 1
Medusa
Medusa
The Big KG8016
Medusa
Level 47
God Stats
2W - 5L
1,229 SR
Queue Stats
191W - 183L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 4 / 0
7,908
719
12,319
6,986
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Mpapii
Apollo
12
0 / 2 / 0
7,407
673
5,656
8,484
3,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 0
7,361
669
7,358
11,813
10,205
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hestias love
Cthulhu
14
2 / 1 / 8
8,664
788
11,897
10,036
8,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
TUB3RCUL0SIS
Chang'e
15
2 / 0 / 8
8,816
801
4,677
10,044
3,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 0 / 4
9,684
880
8,263
10,043
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
10
10
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
0
0.25
W
Cthulhu
Hestias love
Cthulhu
2
1
8
6
L
Apollo
Mpapii
Apollo
0
2
0
0
W
Chang'e
TUB3RCUL0SIS
Chang'e
2
0
8
6
W
6
0
4
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,333
Damage
24,837
27,283
Taken
30,123
16,428
Mitigated
15,152
4,320
Healing
18,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,319
6,176
0
250
6,986
2,687
0
3,958
3,028
29,032
0
W
Cthulhu
Hestias love
Cthulhu
11,897
330
605
1,469
10,036
8,887
132
4,518
5,206
30,419
1,723
L
Apollo
Mpapii
Apollo
5,656
2,074
0
330
8,484
3,536
0
4,727
3,757
0
21,192
W
Chang'e
TUB3RCUL0SIS
Chang'e
4,677
396
8,911
5,689
10,044
3,173
368
3,491
6,284
26,786
1,194
W
8,263
3,838
0
2,214
10,043
3,092
704
4,322
5,361
0
43,641
L
7,358
249
179
3,561
11,813
10,205
0
7,269
4,544
1,139
23,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,676
Gold Earned
27,164
115
Minions Killed
177
0
Camps Cleared
0
552,110
Distance Traveled
659,729
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,908
719
59
5
0
180,000
2
W
Cthulhu
8,664
788
37
3
0
221,889
0
L
Apollo
7,407
673
39
4
0
179,076
0
W
Chang'e
8,816
801
64
6
0
203,267
0
W
Medusa
9,684
880
76
7
0
234,573
0
L
Chaac
7,361
669
17
2
0
193,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role