Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ConquerorNike
Cthulhu
Level 108
God Stats
4W - 1L
1,669 SR
Queue Stats
98W - 65L
1,651 Elo+
Solo
Anhur
Anhur
FatCatLord
Anhur
Level 35
God Stats
25W - 27L
1,434 SR
Queue Stats
96W - 96L
1,476 Elo+
Party 2
Kukulkan
Kukulkan
Locomotive23
Kukulkan
Level 83
God Stats
1W - 1L
1,597 SR
Queue Stats
201W - 168L
1,515 Elo+
Party 2
Team Averages
Level 118
1,540 SR
1,528 Elo+

VS

Team Averages
Level 157
1,501 SR
1,549 Elo+
Hercules
Hercules
 
Hercules
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FakeChumLee
Ra
Level 163
God Stats
1W - 1L
1,492 SR
Queue Stats
62W - 45L
1,616 Elo+
Party 1
Fenrir
Fenrir
KharnGaming
Fenrir
Level 120
God Stats
3W - 2L
1,513 SR
Queue Stats
284W - 261L
1,550 Elo+
Solo
Cabrakan
Cabrakan
Mythic Grunts
Cabrakan
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,529 Elo+
Party 1
Ishtar
Ishtar
benjamonson
Ishtar
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 223L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
0 / 2 / 0
5,355
487
2,236
6,688
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
 
Odin
9
0 / 5 / 0
5,097
463
4,794
10,091
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
8
0 / 2 / 0
4,898
445
3,956
7,111
4,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
8
0 / 2 / 0
4,503
409
3,765
5,976
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kukulkan
Locomotive23
Kukulkan
10
0 / 4 / 0
5,303
482
1,240
5,572
1,663
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 0 / 1
7,140
649
7,531
9,391
7,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
4 / 0 / 4
7,456
678
4,345
4,001
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
6 / 0 / 2
6,669
606
5,509
6,313
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Mythic Grunts
Cabrakan
10
1 / 0 / 2
5,984
544
2,069
7,325
5,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
11
0 / 0 / 4
5,675
516
5,600
4,335
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
15
15
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
2
0
0
L
Odin
 
Odin
0
5
0
0
W
Hercules
 
Hercules
4
0
1
4.5
L
Cthulhu
0
2
0
0
W
4
0
4
6
L
Anhur
0
2
0
0
W
Fenrir
6
0
2
7
L
Kukulkan
Locomotive23
Kukulkan
0
4
0
0
W
Cabrakan
Mythic Grunts
Cabrakan
1
0
2
2
W
Ishtar
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,991
Damage
25,054
35,438
Taken
31,365
17,860
Mitigated
18,823
10,775
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,236
480
0
3,337
6,688
2,164
0
899
5,789
0
38,198
L
Odin
 
Odin
4,794
965
0
3,186
10,091
8,324
0
0
10,091
0
27,777
W
Hercules
 
Hercules
7,531
2,458
0
3,148
9,391
7,329
0
0
8,779
0
49,126
L
Cthulhu
3,956
0
1,385
1,344
7,111
4,030
0
1,648
5,463
19,416
0
W
4,345
458
900
1,842
4,001
1,336
82
504
3,497
60,701
1,180
L
Anhur
3,765
2,543
0
893
5,976
1,679
0
1,558
4,418
0
22,508
W
Fenrir
5,509
1,521
0
1,165
6,313
2,728
0
1,023
5,290
0
39,584
L
Kukulkan
Locomotive23
Kukulkan
1,240
235
0
630
5,572
1,663
0
2,272
3,300
38,091
0
W
Cabrakan
Mythic Grunts
Cabrakan
2,069
239
0
1,941
7,325
5,984
0
2,082
5,243
17,442
0
W
Ishtar
5,600
3,032
0
2,565
4,335
1,446
0
1,587
2,748
0
43,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,156
Gold Earned
32,924
270
Minions Killed
370
0
Camps Cleared
0
1,100,914
Distance Traveled
1,155,064
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,355
487
82
7
0
246,746
0
L
Odin
5,097
463
57
5
0
211,279
0
W
Hercules
7,140
649
85
8
0
241,049
3
L
Cthulhu
4,898
445
28
3
0
225,798
1
W
Ra
7,456
678
115
10
0
261,339
0
L
Anhur
4,503
409
35
3
0
207,743
0
W
Fenrir
6,669
606
70
6
0
258,829
2
L
Kukulkan
5,303
482
68
6
0
209,348
0
W
Cabrakan
5,984
544
24
2
0
201,017
0
W
Ishtar
5,675
516
76
7
0
192,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role