Player Matchup

Bakasura
Bakasura
Masters
 
Bakasura
Masters
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond II
 
Horus
Diamond II
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
 
Merlin
Diamond III
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Hazz Nemesis
Danzaburou
Platinum II
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
437W - 435L
1,946 MMR
Solo
Ao Kuang
Ao Kuang
Masters
Thomasflop
Ao Kuang
Masters
Level 163
God Stats
6W - 5L
1,394 SR
Queue Stats
121W - 95L
2,214 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 198
1,479 SR
1,732 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,596 SR
1,826 MMR
Tiamat
Tiamat
Diamond II
 
Tiamat
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Diamond III
 
Athena
Diamond III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Diamond IV
Breezyy 2K
Poseidon
Diamond IV
Level 147
God Stats
9W - 6L
1,692 SR
Queue Stats
393W - 380L
1,930 MMR
Solo
Chaac
Chaac
Diamond V
FURØR
Chaac
Diamond V
Level 143
God Stats
2W - 3L
1,574 SR
Queue Stats
83W - 60L
2,170 MMR
Solo
Artemis
Artemis
Platinum I
RiCENiNJA
Artemis
Platinum I
Level 89
God Stats
1W - 1L
1,715 SR
Queue Stats
206W - 208L
2,031 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 1 / 2
7,122
712
6,521
11,611
7,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
 
Horus
11
3 / 0 / 4
6,278
628
4,912
7,331
3,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
 
Merlin
11
2 / 1 / 1
6,169
617
3,574
5,877
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
Hazz Nemesis
Danzaburou
12
2 / 2 / 4
7,023
702
2,559
4,475
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Thomasflop
Ao Kuang
12
5 / 0 / 1
6,712
671
6,155
7,934
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ne ZhaZhong KuiOdinTerra

VS

Bans
AresSusanoLokiMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 3 / 0
5,696
570
5,991
6,740
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Athena
 
Athena
9
0 / 1 / 1
5,110
511
1,074
6,024
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Breezyy 2K
Poseidon
11
3 / 2 / 0
6,232
623
5,696
6,383
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
FURØR
Chaac
9
0 / 4 / 1
5,556
556
4,928
10,105
6,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
RiCENiNJA
Artemis
8
0 / 5 / 0
4,713
471
3,283
6,420
1,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
15
Kills
4
4
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
2
4
W
Horus
 
Horus
3
0
4
5
W
Merlin
 
Merlin
2
1
1
2.5
L
Tiamat
 
Tiamat
1
3
0
0.33
L
Athena
 
Athena
0
1
1
0.5
L
Poseidon
Breezyy 2K
Poseidon
3
2
0
1.5
L
Chaac
FURØR
Chaac
0
4
1
0.13
W
Danzaburou
Hazz Nemesis
Danzaburou
2
2
4
2
L
Artemis
RiCENiNJA
Artemis
0
5
0
0
W
Ao Kuang
Thomasflop
Ao Kuang
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,721
Damage
20,972
37,228
Taken
35,672
16,775
Mitigated
16,000
15,387
Healing
8,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,521
3,559
0
6,556
11,611
7,010
17
2,772
8,839
0
29,263
W
Horus
 
Horus
4,912
2,907
436
2,757
7,331
3,549
0
1,840
5,206
0
17,046
W
Merlin
 
Merlin
3,574
232
0
750
5,877
1,805
0
3,393
1,886
37,593
557
L
Tiamat
 
Tiamat
5,991
613
0
1,761
6,740
2,802
0
3,354
3,011
32,641
0
L
Athena
 
Athena
1,074
587
0
1,419
6,024
3,683
0
647
5,256
13,894
0
L
Poseidon
Breezyy 2K
Poseidon
5,696
1,701
0
3,220
6,383
1,688
0
1,140
5,044
42,025
0
L
Chaac
FURØR
Chaac
4,928
891
0
1,933
10,105
6,681
0
2,154
6,282
0
42,183
W
Danzaburou
Hazz Nemesis
Danzaburou
2,559
1,052
0
1,816
4,475
1,435
925
1,995
2,480
0
53,637
L
Artemis
RiCENiNJA
Artemis
3,283
1,249
0
473
6,420
1,146
0
1,747
4,612
0
27,855
W
Ao Kuang
Thomasflop
Ao Kuang
6,155
629
0
3,072
7,934
2,976
0
1,661
6,056
61,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,304
Gold Earned
27,307
399
Minions Killed
288
0
Camps Cleared
0
1,147,691
Distance Traveled
1,018,536
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,122
712
93
9
0
246,853
0
W
Horus
6,278
628
30
3
0
242,290
0
W
Merlin
6,169
617
78
8
0
192,188
4
L
Tiamat
5,696
570
66
7
0
202,632
0
L
Athena
5,110
511
24
2
0
192,739
0
L
Poseidon
6,232
623
84
8
0
255,942
0
L
Chaac
5,556
556
71
7
0
189,000
0
W
Danzaburou
7,023
702
102
10
0
196,648
0
L
Artemis
4,713
471
43
4
0
178,223
0
W
Ao Kuang
6,712
671
96
10
0
269,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role