Player Matchup

Morgan Le Fay
Morgan Le Fay
BALL iz LIFE315
Morgan Le Fay
Level 114
God Stats
2W - 4L
1,480 SR
Queue Stats
118W - 118L
1,418 Elo+
Solo
Aphrodite
Aphrodite
Steel Jello 68
Aphrodite
Level 173
God Stats
25W - 23L
1,552 SR
Queue Stats
120W - 122L
1,493 Elo+
Solo
Odin
Odin
The_Prodigio1
Odin
Level 87
God Stats
4W - 1L
1,905 SR
Queue Stats
171W - 172L
1,436 Elo+
Solo
Danzaburou
Danzaburou
X-Flintt-X
Danzaburou
Level 42
God Stats
0W - 4L
1,500 SR
Queue Stats
24W - 49L
1,312 Elo+
Solo
Kali
Kali
erar_25
Kali
Level 69
God Stats
1W - 2L
1,719 SR
Queue Stats
18W - 25L
1,428 Elo+
Solo
Team Averages
Level 97
1,631 SR
1,417 Elo+

VS

Team Averages
Level 81
1,561 SR
1,404 Elo+
Hel
Hel
LADYASSASSIN114
Hel
Level 124
God Stats
8W - 7L
1,591 SR
Queue Stats
95W - 96L
1,418 Elo+
Solo
Nu Wa
Nu Wa
StopRunnin
Nu Wa
Level 108
God Stats
105W - 82L
1,559 SR
Queue Stats
409W - 400L
1,399 Elo+
Solo
Arachne
Arachne
TheGoodOmen
Arachne
Level 44
God Stats
28W - 15L
1,633 SR
Queue Stats
47W - 50L
1,428 Elo+
Solo
Sylvanus
Sylvanus
x BARONER x
Sylvanus
Level 28
God Stats
8W - 9L
1,504 SR
Queue Stats
18W - 22L
1,387 Elo+
Party 1
Jing Wei
Jing Wei
xULTRAKARENx
Jing Wei
Level 102
God Stats
4W - 2L
1,520 SR
Queue Stats
21W - 26L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BALL iz LIFE315
Morgan Le Fay
15
2 / 4 / 1
9,365
520
12,653
12,502
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Steel Jello 68
Aphrodite
13
0 / 3 / 3
8,522
473
4,532
17,961
14,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
0 / 2 / 0
9,602
533
4,942
13,840
8,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
X-Flintt-X
Danzaburou
13
3 / 7 / 0
7,843
436
8,990
17,218
6,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
erar_25
Kali
14
3 / 4 / 2
8,427
468
5,674
16,189
5,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
9,907
550
4,322
10,967
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
18
2 / 1 / 3
10,679
593
13,744
6,799
2,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
TheGoodOmen
Arachne
17
5 / 2 / 6
9,812
545
13,127
14,057
5,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
x BARONER x
Sylvanus
15
3 / 3 / 6
8,760
487
8,623
13,689
7,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
xULTRAKARENx
Jing Wei
16
6 / 0 / 5
9,625
535
14,746
9,293
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
8
Kills
20
20
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BALL iz LIFE315
Morgan Le Fay
2
4
1
0.63
W
4
2
1
2.25
L
Aphrodite
Steel Jello 68
Aphrodite
0
3
3
0.5
W
Nu Wa
2
1
3
3.5
W
Arachne
TheGoodOmen
Arachne
5
2
6
4
L
0
2
0
0
L
Danzaburou
X-Flintt-X
Danzaburou
3
7
0
0.43
L
Kali
erar_25
Kali
3
4
2
1
W
Sylvanus
x BARONER x
Sylvanus
3
3
6
2
W
Jing Wei
xULTRAKARENx
Jing Wei
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,791
Damage
54,562
77,710
Taken
54,805
40,013
Mitigated
23,119
32,755
Healing
24,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BALL iz LIFE315
Morgan Le Fay
12,653
560
0
3,621
12,502
4,794
15
4,068
8,434
73,638
0
W
4,322
220
1,723
7,886
10,967
3,542
591
5,811
5,156
63,961
0
L
Aphrodite
Steel Jello 68
Aphrodite
4,532
242
4,917
10,376
17,961
14,267
99
3,701
14,260
44,847
1,849
W
Nu Wa
13,744
4,786
0
2,076
6,799
2,519
219
0
6,799
98,409
0
W
Arachne
TheGoodOmen
Arachne
13,127
8,634
0
5,281
14,057
5,803
0
5,468
8,589
0
64,998
L
4,942
339
0
4,265
13,840
8,757
0
8,910
4,930
0
92,673
L
Danzaburou
X-Flintt-X
Danzaburou
8,990
3,898
0
2,646
17,218
6,218
0
5,698
11,520
0
45,485
L
Kali
erar_25
Kali
5,674
2,385
0
6,930
16,189
5,977
0
3,357
12,832
0
60,362
W
Sylvanus
x BARONER x
Sylvanus
8,623
2,315
1,415
3,708
13,689
7,984
229
3,134
10,555
33,424
10,231
W
Jing Wei
xULTRAKARENx
Jing Wei
14,746
10,666
0
2,707
9,293
3,271
816
2,552
6,741
0
64,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,759
Gold Earned
48,783
570
Minions Killed
537
0
Camps Cleared
0
1,682,712
Distance Traveled
1,781,937
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,365
520
129
7
0
337,143
1
W
Hel
9,907
550
132
7
0
357,281
0
L
Aphrodite
8,522
473
81
5
0
308,983
0
W
Nu Wa
10,679
593
146
8
0
344,195
0
W
Arachne
9,812
545
91
5
0
434,263
0
L
Odin
9,602
533
169
9
0
324,072
0
L
Danzaburou
7,843
436
95
5
0
339,912
0
L
Kali
8,427
468
96
5
0
372,602
0
W
Sylvanus
8,760
487
69
4
0
307,406
0
W
Jing Wei
9,625
535
99
6
0
338,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role