Player Matchup

Ullr
Ullr
 
Ullr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
JCMAX178
Geb
Level 224
God Stats
6W - 4L
1,760 SR
Queue Stats
665W - 592L
1,622 Elo+
Party 2
Baron Samedi
Baron Samedi
udchikenkiller
Baron Samedi
Level 174
God Stats
26W - 16L
1,650 SR
Queue Stats
449W - 379L
1,590 Elo+
Party 2
Team Averages
Level 181
1,637 SR
1,571 Elo+

VS

Team Averages
Level 84
1,422 SR
1,544 Elo+
Chaac
Chaac
Josue3117
Chaac
Level 89
God Stats
20W - 18L
1,624 SR
Queue Stats
232W - 225L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
MiniTism
Kuzenbo
Level 19
God Stats
0W - 1L
1,277 SR
Queue Stats
7W - 6L
1,624 Elo+
Party 1
Ra
Ra
ziZombieHunter
Ra
Level 144
God Stats
0W - 3L
1,365 SR
Queue Stats
30W - 32L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
8 / 3 / 4
11,435
953
12,276
12,326
5,541
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

18
5 / 0 / 8
10,885
907
8,522
14,912
14,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
udchikenkiller
Baron Samedi
16
0 / 0 / 11
10,166
847
5,237
8,472
6,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Josue3117
Chaac
15
1 / 6 / 1
8,713
726
11,112
16,702
19,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
MiniTism
Kuzenbo
16
2 / 6 / 0
10,231
853
8,853
13,535
13,055
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

7
0 / 1 / 0
7,076
590
95
1,141
303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
3
3
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
3
4
3.33
W
5
0
8
9
L
Chaac
Josue3117
Chaac
1
6
1
0.25
L
Kuzenbo
MiniTism
Kuzenbo
2
6
0
0.33
W
Baron Samedi
udchikenkiller
Baron Samedi
0
0
11
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,035
Damage
20,060
35,710
Taken
31,378
26,537
Mitigated
32,855
11,562
Healing
3,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
12,276
5,226
0
2,497
12,326
5,541
2,470
4,050
7,904
0
52,111
W
8,522
961
0
4,526
14,912
14,375
102
2,676
11,606
24,256
4,731
L
Chaac
Josue3117
Chaac
11,112
970
0
2,054
16,702
19,497
0
7,967
8,574
721
28,298
L
Kuzenbo
MiniTism
Kuzenbo
8,853
3,294
0
888
13,535
13,055
0
4,285
9,111
35,661
0
W
Baron Samedi
udchikenkiller
Baron Samedi
5,237
445
1,382
3,157
8,472
6,621
844
2,659
5,664
40,202
0
L
95
0
60
444
1,141
303
0
651
490
2,794
44

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,486
Gold Earned
26,020
190
Minions Killed
93
0
Camps Cleared
0
566,249
Distance Traveled
401,781
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,435
953
90
8
0
240,284
0
W
Geb
10,885
907
30
3
0
149,800
2
L
Chaac
8,713
726
31
3
0
203,305
0
L
Kuzenbo
10,231
853
54
5
0
175,494
0
W
Baron Samedi
10,166
847
70
6
0
176,165
5
L
Ra
7,076
590
8
1
0
22,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role