Player Matchup

Janus
Janus
Gold II
BBC-BAYBOOM
Janus
Gold II
Level 153
God Stats
13W - 14L
1,546 SR
Queue Stats
396W - 400L
1,654 MMR
Solo
Jing Wei
Jing Wei
Platinum III
BasicSnowflake_
Jing Wei
Platinum III
Level 253
God Stats
9W - 19L
1,393 SR
Queue Stats
869W - 876L
1,825 MMR
Solo
Maui
Maui
Platinum II
BoomerBeads
Maui
Platinum II
Level 144
God Stats
1W - 4L
1,377 SR
Queue Stats
114W - 111L
1,860 MMR
Solo
Hades
Hades
Platinum III
Hades15
Hades
Platinum III
Level 171
God Stats
11W - 10L
1,552 SR
Queue Stats
245W - 247L
1,875 MMR
Solo
King Arthur
King Arthur
Platinum V
HanzoTheNinjaATP
King Arthur
Platinum V
Level 236
God Stats
24W - 32L
1,507 SR
Queue Stats
822W - 842L
1,708 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 191
1,475 SR
1,784 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,544 SR
1,733 MMR
Danzaburou
Danzaburou
Platinum V
 
Danzaburou
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum III
Aldreim07
Discordia
Platinum III
Level 157
God Stats
5W - 3L
1,740 SR
Queue Stats
245W - 228L
1,790 MMR
Solo
Cerberus
Cerberus
Platinum III
Jungle-Solo
Cerberus
Platinum III
Level 155
God Stats
6W - 8L
1,396 SR
Queue Stats
331W - 322L
1,859 MMR
Solo
Da Ji
Da Ji
Platinum IV
ToxicGrandmaster
Da Ji
Platinum IV
Level 89
God Stats
10W - 8L
1,586 SR
Queue Stats
356W - 365L
1,648 MMR
Solo
Hou Yi
Hou Yi
Gold I
TurkeySūb
Hou Yi
Gold I
Level 162
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 3L
1,870 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,242
416
3,029
8,779
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
10
0 / 7 / 0
5,907
394
1,151
10,155
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 0
5,495
366
1,628
7,257
3,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
Hades15
Hades
11
0 / 4 / 0
6,224
415
3,298
12,933
7,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

King Arthur
HanzoTheNinjaATP
King Arthur
9
0 / 5 / 0
5,929
395
6,669
12,559
6,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AresJormungandrArachneAchilles

VS

Bans
KuzenboCharybdisKumbhakarnaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 0 / 3
9,437
629
5,855
8,493
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Aldreim07
Discordia
15
1 / 0 / 5
8,768
585
8,237
3,905
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Jungle-Solo
Cerberus
15
6 / 0 / 1
9,981
665
9,138
10,943
7,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
4 / 0 / 1
8,955
597
3,619
8,568
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
TurkeySūb
Hou Yi
18
7 / 0 / 3
11,424
762
11,769
7,192
3,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
22
22
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
3
5.5
W
Discordia
Aldreim07
Discordia
1
0
5
3.5
L
0
4
0
0
L
Jing Wei
0
7
0
0
L
0
2
0
0
L
Hades
Hades15
Hades
0
4
0
0
L
King Arthur
HanzoTheNinjaATP
King Arthur
0
5
0
0
W
Cerberus
Jungle-Solo
Cerberus
6
0
1
6.5
W
4
0
1
4.5
W
Hou Yi
TurkeySūb
Hou Yi
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,775
Damage
38,618
51,683
Taken
39,101
22,507
Mitigated
19,086
12,607
Healing
18,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,855
1,620
0
3,594
8,493
4,168
2,515
3,092
5,401
0
76,513
W
Discordia
Aldreim07
Discordia
8,237
486
0
911
3,905
1,181
1,046
1,763
2,142
56,766
1,687
L
3,029
263
0
3,000
8,779
2,455
0
1,060
7,629
42,322
0
L
Jing Wei
1,151
948
0
968
10,155
3,129
0
0
10,155
0
27,146
L
1,628
483
0
1,875
7,257
3,391
0
587
6,582
10,387
0
L
Hades
Hades15
Hades
3,298
40
320
4,545
12,933
7,013
0
6,402
5,470
40,292
661
L
King Arthur
HanzoTheNinjaATP
King Arthur
6,669
624
0
1,899
12,559
6,519
0
6,383
4,851
0
36,696
W
Cerberus
Jungle-Solo
Cerberus
9,138
465
0
3,361
10,943
7,352
0
776
10,167
57,620
1,767
W
3,619
672
0
6,716
8,568
3,135
0
715
7,853
0
71,475
W
Hou Yi
TurkeySūb
Hou Yi
11,769
5,551
0
3,669
7,192
3,250
722
1,848
5,344
0
102,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
48,565
289
Minions Killed
700
0
Camps Cleared
0
1,315,573
Distance Traveled
1,530,898
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,437
629
97
6
0
300,220
0
W
Discordia
8,768
585
125
8
0
296,850
4
L
Janus
6,242
416
85
6
0
315,010
3
L
Jing Wei
5,907
394
57
4
0
264,817
3
L
Maui
5,495
366
16
1
0
194,564
1
L
Hades
6,224
415
82
5
0
274,753
7
L
King Arthur
5,929
395
49
3
0
266,429
0
W
Cerberus
9,981
665
155
10
0
286,197
1
W
Da Ji
8,955
597
134
9
0
362,951
2
W
Hou Yi
11,424
762
189
13
0
284,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role