Player Matchup

Cthulhu
Cthulhu
Davidgeria
Cthulhu
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 17L
1,538 Elo+
Party 1
Set
Set
Mentril3431
Set
Level 42
God Stats
11W - 18L
1,537 SR
Queue Stats
140W - 151L
1,433 Elo+
Solo
Discordia
Discordia
gomezgeria
Discordia
Level 45
God Stats
11W - 4L
1,629 SR
Queue Stats
44W - 41L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
jonygeria
Hou Yi
Level 118
God Stats
6W - 2L
1,687 SR
Queue Stats
66W - 47L
1,532 Elo+
Party 1
Chaac
Chaac
unholyprayer96
Chaac
Level 28
God Stats
1W - 2L
1,712 SR
Queue Stats
20W - 29L
1,476 Elo+
Party 1
Team Averages
Level 60
1,613 SR
1,499 Elo+

VS

Team Averages
Level 91
1,571 SR
1,475 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Chechar118
Xbalanque
Level 104
God Stats
344W - 330L
1,542 SR
Queue Stats
775W - 771L
1,491 Elo+
Solo
Ratatoskr
Ratatoskr
DaurerMaurer
Ratatoskr
Level 56
God Stats
5W - 6L
1,675 SR
Queue Stats
98W - 93L
1,520 Elo+
Solo
Zhong Kui
Zhong Kui
Fireball310
Zhong Kui
Level 108
God Stats
34W - 22L
1,627 SR
Queue Stats
162W - 155L
1,438 Elo+
Solo
Fenrir
Fenrir
Vain-T-
Fenrir
Level 44
God Stats
6W - 9L
1,512 SR
Queue Stats
38W - 58L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Davidgeria
Cthulhu
7
0 / 4 / 2
4,970
497
2,890
8,183
5,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 4 / 0
5,365
537
2,765
8,589
2,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
gomezgeria
Discordia
11
1 / 2 / 0
5,854
585
2,202
4,600
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
jonygeria
Hou Yi
8
2 / 3 / 0
4,997
500
5,422
6,432
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 1
5,774
577
5,088
9,033
5,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 0 / 2
6,871
687
2,714
2,368
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xbalanque
Chechar118
Xbalanque
10
3 / 1 / 1
5,938
594
5,340
4,857
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
DaurerMaurer
Ratatoskr
12
8 / 1 / 2
6,826
683
7,082
7,155
2,587
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Fireball310
Zhong Kui
12
4 / 2 / 2
7,252
725
6,448
10,560
6,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Vain-T-
Fenrir
10
1 / 1 / 4
5,956
596
4,531
8,190
4,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
17
17
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
W
Xbalanque
Chechar118
Xbalanque
3
1
1
3.5
W
Ratatoskr
DaurerMaurer
Ratatoskr
8
1
2
9
L
Cthulhu
Davidgeria
Cthulhu
0
4
2
0.25
W
Zhong Kui
Fireball310
Zhong Kui
4
2
2
2.5
L
1
4
0
0.25
W
Fenrir
Vain-T-
Fenrir
1
1
4
3
L
Discordia
gomezgeria
Discordia
1
2
0
0.5
L
Hou Yi
jonygeria
Hou Yi
2
3
0
0.67
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,367
Damage
26,115
36,837
Taken
33,130
16,663
Mitigated
15,232
11,349
Healing
11,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,714
379
0
1,076
2,368
650
254
1,309
1,059
38,849
1,087
W
Xbalanque
Chechar118
Xbalanque
5,340
2,367
0
2,176
4,857
1,386
26
687
4,170
0
36,053
W
Ratatoskr
DaurerMaurer
Ratatoskr
7,082
2,402
0
899
7,155
2,587
108
1,586
5,569
0
40,299
L
Cthulhu
Davidgeria
Cthulhu
2,890
501
952
1,819
8,183
5,984
0
0
8,183
16,188
0
W
Zhong Kui
Fireball310
Zhong Kui
6,448
1,196
0
5,510
10,560
6,371
848
0
9,952
45,556
1,251
L
2,765
1,613
0
3,639
8,589
2,740
0
2,146
6,348
0
32,542
W
Fenrir
Vain-T-
Fenrir
4,531
899
0
2,142
8,190
4,238
0
1,510
6,680
0
20,336
L
Discordia
gomezgeria
Discordia
2,202
132
0
860
4,600
1,047
0
1,386
2,914
36,881
0
L
Hou Yi
jonygeria
Hou Yi
5,422
2,732
0
1,495
6,432
1,870
0
112
6,280
0
24,842
L
5,088
512
0
2,584
9,033
5,022
0
4,994
3,981
0
31,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,960
Gold Earned
32,843
256
Minions Killed
353
0
Camps Cleared
0
981,774
Distance Traveled
1,004,102
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,871
687
83
8
0
188,616
2
W
Xbalanque
5,938
594
67
7
0
187,861
0
W
Ratatoskr
6,826
683
77
8
0
250,813
2
L
Cthulhu
4,970
497
24
2
0
202,941
2
W
Zhong Kui
7,252
725
96
10
0
159,195
6
L
Set
5,365
537
61
6
0
198,752
0
W
Fenrir
5,956
596
30
3
0
217,617
2
L
Discordia
5,854
585
72
7
0
194,310
0
L
Hou Yi
4,997
500
45
5
0
186,000
0
L
Chaac
5,774
577
54
5
0
199,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role