Player Matchup

Lancelot
Lancelot
AntolinoOliveira
Lancelot
Level 35
God Stats
3W - 3L
1,403 SR
Queue Stats
93W - 84L
1,478 Elo+
Party 1
Aphrodite
Aphrodite
BOEnigma
Aphrodite
Level 157
God Stats
71W - 57L
1,684 SR
Queue Stats
329W - 297L
1,596 Elo+
Party 2
Hun Batz
Hun Batz
MCHANNEY
Hun Batz
Level 158
God Stats
2W - 0L
1,964 SR
Queue Stats
174W - 103L
1,712 Elo+
Party 2
Zeus
Zeus
Tuzutka
Zeus
Level 133
God Stats
1W - 5L
1,456 SR
Queue Stats
291W - 278L
1,524 Elo+
Solo
Nox
Nox
zMCz
Nox
Level 64
God Stats
2W - 0L
1,321 SR
Queue Stats
104W - 93L
1,479 Elo+
Party 1
Team Averages
Level 109
1,566 SR
1,558 Elo+

VS

Team Averages
Level 155
1,538 SR
1,534 Elo+
Charybdis
Charybdis
Demuirge
Charybdis
Level 157
God Stats
8W - 9L
1,583 SR
Queue Stats
520W - 490L
1,502 Elo+
Solo
King Arthur
King Arthur
La_Cassonade
King Arthur
Level 148
God Stats
7W - 12L
1,449 SR
Queue Stats
191W - 202L
1,505 Elo+
Solo
Kali
Kali
Troempel
Kali
Level 112
God Stats
9W - 7L
1,649 SR
Queue Stats
172W - 164L
1,544 Elo+
Solo
Kukulkan
Kukulkan
Zhòu
Kukulkan
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 59L
1,575 Elo+
Solo
Sylvanus
Sylvanus
xGoSuckALemonx
Sylvanus
Level 204
God Stats
12W - 10L
1,508 SR
Queue Stats
82W - 80L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 8
7,066
505
4,802
13,946
8,267
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
BOEnigma
Aphrodite
15
5 / 0 / 8
9,235
660
9,197
11,239
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
MCHANNEY
Hun Batz
18
12 / 0 / 6
9,811
701
15,630
14,540
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Zeus
Tuzutka
Zeus
14
7 / 2 / 4
9,167
655
9,967
6,020
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nox
zMCz
Nox
12
3 / 4 / 6
7,102
507
3,381
8,181
2,539
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Demuirge
Charybdis
12
6 / 5 / 2
7,735
553
12,910
9,019
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
La_Cassonade
King Arthur
6
0 / 3 / 1
5,299
379
2,789
7,005
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kali
10
2 / 8 / 2
6,541
467
7,232
14,798
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Zhòu
Kukulkan
12
1 / 9 / 4
7,335
524
4,043
10,939
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
10
3 / 5 / 2
6,556
468
8,474
14,440
10,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
30
Kills
12
12
Deaths
30
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
6
8
1.17
W
Aphrodite
BOEnigma
Aphrodite
5
0
8
9
L
Charybdis
Demuirge
Charybdis
6
5
2
1.4
L
King Arthur
La_Cassonade
King Arthur
0
3
1
0.17
W
Hun Batz
MCHANNEY
Hun Batz
12
0
6
15
L
Kali
2
8
2
0.38
W
Zeus
Tuzutka
Zeus
7
2
4
4.5
L
Kukulkan
Zhòu
Kukulkan
1
9
4
0.33
L
Sylvanus
3
5
2
0.8
W
Nox
zMCz
Nox
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,977
Damage
35,448
53,926
Taken
56,201
21,963
Mitigated
23,830
23,197
Healing
10,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,802
1,125
70
2,767
13,946
8,267
48
3,115
10,753
0
22,879
W
Aphrodite
BOEnigma
Aphrodite
9,197
1,134
1,683
8,726
11,239
4,119
408
2,115
9,084
50,012
3,022
L
Charybdis
Demuirge
Charybdis
12,910
7,187
0
1,584
9,019
3,284
258
2,621
6,340
0
48,258
L
King Arthur
La_Cassonade
King Arthur
2,789
609
0
1,191
7,005
2,268
0
3,434
3,089
0
17,546
W
Hun Batz
MCHANNEY
Hun Batz
15,630
5,782
0
8,335
14,540
5,343
0
2,730
11,744
0
108,117
L
Kali
7,232
3,297
0
3,490
14,798
4,592
0
4,207
10,202
0
38,997
W
Zeus
Tuzutka
Zeus
9,967
1,726
0
515
6,020
1,695
238
1,832
4,036
50,499
1,615
L
Kukulkan
Zhòu
Kukulkan
4,043
726
0
556
10,939
3,198
0
3,533
7,192
41,962
407
L
Sylvanus
8,474
2,270
857
2,652
14,440
10,488
60
6,752
7,220
22,670
6,825
W
Nox
zMCz
Nox
3,381
514
0
1,101
8,181
2,539
0
1,570
6,579
22,513
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,381
Gold Earned
33,466
444
Minions Killed
294
0
Camps Cleared
0
1,470,941
Distance Traveled
1,180,804
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,066
505
32
2
0
299,695
0
W
Aphrodite
9,235
660
112
8
0
266,275
0
L
Charybdis
7,735
553
69
5
0
250,531
0
L
King Arthur
5,299
379
27
2
0
141,134
0
W
Hun Batz
9,811
701
156
11
0
355,894
4
L
Kali
6,541
467
56
4
0
282,098
0
W
Zeus
9,167
655
103
7
0
281,330
4
L
Kukulkan
7,335
524
94
7
0
267,862
6
L
Sylvanus
6,556
468
48
3
0
239,179
0
W
Nox
7,102
507
41
3
0
267,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role