Player Matchup

Osiris
Osiris
God_Knight94
Osiris
Level 157
God Stats
12W - 11L
1,631 SR
Queue Stats
546W - 529L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
Steell_87
Baron Samedi
Level 68
God Stats
39W - 22L
1,601 SR
Queue Stats
213W - 235L
1,453 Elo+
Solo
Cerberus
Cerberus
Zeta9Dar2
Cerberus
Level 87
God Stats
7W - 11L
1,362 SR
Queue Stats
389W - 366L
1,397 Elo+
Solo
Surtr
Surtr
doctorreaper98
Surtr
Level 92
God Stats
14W - 4L
1,500 SR
Queue Stats
42W - 34L
1,465 Elo+
Solo
Artemis
Artemis
isabella_gautier
Artemis
Level 33
God Stats
3W - 5L
1,500 SR
Queue Stats
43W - 68L
1,487 Elo+
Solo
Team Averages
Level 87
1,519 SR
1,458 Elo+

VS

Team Averages
Level 96
1,586 SR
1,436 Elo+
Persephone
Persephone
Fëanim
Persephone
Level 145
God Stats
6W - 4L
1,692 SR
Queue Stats
73W - 68L
1,387 Elo+
Solo
Tiamat
Tiamat
Hisstocrat
Tiamat
Level 109
God Stats
3W - 5L
1,547 SR
Queue Stats
5W - 6L
1,512 Elo+
Solo
Chernobog
Chernobog
erfangh10
Chernobog
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 62L
1,365 Elo+
Solo
Khepri
Khepri
oneshot4u
Khepri
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,293 Elo+
Solo
Fenrir
Fenrir
otakutlv
Fenrir
Level 122
God Stats
1W - 1L
1,693 SR
Queue Stats
4W - 2L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
3 / 4 / 3
7,357
669
5,008
12,089
6,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Steell_87
Baron Samedi
13
1 / 0 / 2
6,526
593
4,925
5,471
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Zeta9Dar2
Cerberus
10
3 / 1 / 4
6,794
618
2,639
7,391
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
9 / 2 / 0
7,175
652
6,521
8,080
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 1 / 6
6,240
567
5,966
5,976
1,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Fëanim
Persephone
7
0 / 6 / 1
5,183
471
3,255
6,846
1,718
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tiamat
Hisstocrat
Tiamat
2
0 / 0 / 0
3,767
342
45
1,292
258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
erfangh10
Chernobog
10
4 / 4 / 0
6,295
572
5,466
7,525
2,133
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
oneshot4u
Khepri
7
0 / 6 / 3
5,175
470
1,434
10,289
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
otakutlv
Fenrir
11
3 / 3 / 1
6,360
578
2,837
8,777
4,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
19
Kills
7
8
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Persephone
Fëanim
Persephone
0
6
1
0.08
W
Osiris
3
4
3
1.13
L
Tiamat
Hisstocrat
Tiamat
0
0
0
0
W
Baron Samedi
Steell_87
Baron Samedi
1
0
2
2
W
Cerberus
Zeta9Dar2
Cerberus
3
1
4
5
W
9
2
0
4.5
L
Chernobog
erfangh10
Chernobog
4
4
0
1
W
3
1
6
6
L
Khepri
oneshot4u
Khepri
0
6
3
0.25
L
Fenrir
otakutlv
Fenrir
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,059
Damage
13,037
39,007
Taken
34,729
18,669
Mitigated
15,377
14,283
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Fëanim
Persephone
3,255
172
145
950
6,846
1,718
60
2,120
4,453
21,142
0
W
Osiris
5,008
2,084
0
5,014
12,089
6,754
0
118
11,971
0
46,182
L
Tiamat
Hisstocrat
Tiamat
45
0
0
477
1,292
258
0
30
1,262
2,546
0
W
Baron Samedi
Steell_87
Baron Samedi
4,925
292
66
2,471
5,471
2,425
515
1,665
3,806
45,601
0
W
Cerberus
Zeta9Dar2
Cerberus
2,639
134
0
3,484
7,391
3,945
667
541
6,850
18,389
0
W
6,521
3,483
0
2,051
8,080
3,655
1,371
1,177
6,903
823
33,569
L
Chernobog
erfangh10
Chernobog
5,466
3,559
0
876
7,525
2,133
111
1,231
6,256
0
32,660
W
5,966
2,765
0
1,197
5,976
1,890
400
1,233
4,743
0
32,286
L
Khepri
oneshot4u
Khepri
1,434
185
0
1,823
10,289
6,900
246
2,731
7,532
9,632
0
L
Fenrir
otakutlv
Fenrir
2,837
519
0
2,344
8,777
4,368
0
1,367
7,342
0
25,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,092
Gold Earned
26,780
296
Minions Killed
144
0
Camps Cleared
0
1,044,005
Distance Traveled
793,748
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,183
471
33
3
0
156,766
0
W
Osiris
7,357
669
75
7
0
173,402
1
L
Tiamat
3,767
342
4
0
0
36,356
0
W
Baron Samedi
6,526
593
88
8
0
219,748
0
W
Cerberus
6,794
618
43
4
0
226,422
0
W
Surtr
7,175
652
57
5
0
238,651
0
L
Chernobog
6,295
572
47
4
0
222,946
0
W
Artemis
6,240
567
33
3
0
185,782
0
L
Khepri
5,175
470
15
1
0
187,244
0
L
Fenrir
6,360
578
45
4
0
190,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role