Player Matchup

Neith
Neith
CloseThisGamePls
Neith
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 100L
1,468 Elo+
Solo
Cerberus
Cerberus
Gecse3030
Cerberus
Level 96
God Stats
9W - 9L
1,443 SR
Queue Stats
492W - 485L
1,498 Elo+
Solo
Bacchus
Bacchus
Kantar97
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,410 Elo+
Solo
Ix Chel
Ix Chel
THE EV1L SP00N
Ix Chel
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
311W - 300L
1,444 Elo+
Solo
Loki
Loki
thornorse
Loki
Level 120
God Stats
5W - 3L
1,583 SR
Queue Stats
478W - 484L
1,493 Elo+
Solo
Team Averages
Level 88
1,505 SR
1,463 Elo+

VS

Team Averages
Level 131
1,483 SR
1,500 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
robert-pokemaste
Guan Yu
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,475 Elo+
Solo
Rama
Rama
samoooooo1
Rama
Level 107
God Stats
2W - 4L
1,414 SR
Queue Stats
94W - 79L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 7
6,155
1,231
6,426
2,553
780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Gecse3030
Cerberus
10
1 / 2 / 8
5,840
1,168
3,073
5,688
3,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Kantar97
Bacchus
10
1 / 1 / 7
5,401
1,080
2,876
3,643
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
5 / 1 / 5
6,288
1,258
4,825
2,485
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
10
2 / 0 / 8
5,717
1,143
3,469
2,825
939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 3 / 3
5,856
1,171
4,494
4,610
1,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
 
Chronos
9
0 / 3 / 3
5,040
1,008
3,908
5,014
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
 
Sobek
9
0 / 3 / 2
4,927
985
1,659
8,035
6,064
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

1
0 / 0 / 0
1,410
282
0
0
0
10
2 / 3 / 1
5,646
1,129
3,678
5,642
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
12
Kills
3
4
Deaths
12
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
3
3
0.83
L
Chronos
 
Chronos
0
3
3
0.5
L
Sobek
 
Sobek
0
3
2
0.33
W
3
0
7
6.5
W
Cerberus
Gecse3030
Cerberus
1
2
8
2.5
W
Bacchus
Kantar97
Bacchus
1
1
7
4.5
W
5
1
5
7.5
L
0
0
0
0
L
2
3
1
0.83
W
Loki
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,669
Damage
13,739
17,194
Taken
23,301
8,475
Mitigated
11,077
6,164
Healing
3,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
4,494
185
170
667
4,610
1,572
0
1,310
3,242
9,605
197
L
Chronos
 
Chronos
3,908
1,407
0
118
5,014
1,546
0
2,537
2,426
11,035
0
L
Sobek
 
Sobek
1,659
60
221
1,217
8,035
6,064
0
4,398
3,357
5,071
0
W
6,426
437
611
889
2,553
780
247
1,205
1,348
0
16,341
W
Cerberus
Gecse3030
Cerberus
3,073
137
78
899
5,688
3,846
94
3,628
2,060
5,101
0
W
Bacchus
Kantar97
Bacchus
2,876
259
79
993
3,643
2,088
0
1,891
1,752
5,802
0
W
4,825
766
1,999
391
2,485
822
82
1,229
1,256
5,933
781
L
0
0
0
0
0
0
0
0
0
0
0
L
3,678
2,360
178
780
5,642
1,895
0
1,779
3,745
0
7,815
W
Loki
3,469
180
178
47
2,825
939
0
2,031
794
0
11,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,401
Gold Earned
22,879
68
Minions Killed
43
0
Camps Cleared
0
519,037
Distance Traveled
383,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,856
1,171
11
2
0
81,007
0
L
Chronos
5,040
1,008
15
3
0
100,686
0
L
Sobek
4,927
985
4
1
0
102,697
0
W
Neith
6,155
1,231
40
8
0
94,868
0
W
Cerberus
5,840
1,168
6
1
0
102,307
0
W
Bacchus
5,401
1,080
6
1
0
101,795
0
W
Ix Chel
6,288
1,258
2
0
0
93,961
0
L
Guan Yu
1,410
282
0
0
0
0
0
L
Rama
5,646
1,129
13
3
0
98,916
0
W
Loki
5,717
1,143
14
3
0
126,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role