Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
FellTurtle82469
Ra
Level 158
God Stats
7W - 4L
1,565 SR
Queue Stats
515W - 465L
1,593 Elo+
Solo
The Morrigan
The Morrigan
GeroR05
The Morrigan
Level 67
God Stats
6W - 3L
1,294 SR
Queue Stats
27W - 23L
1,369 Elo+
Solo
Horus
Horus
KH4LIGAN
Horus
Level 72
God Stats
6W - 6L
1,571 SR
Queue Stats
288W - 287L
1,457 Elo+
Party 1
Loki
Loki
PlanSimple
Loki
Level 206
God Stats
2W - 1L
1,611 SR
Queue Stats
20W - 12L
1,618 Elo+
Solo
Team Averages
Level 114
1,508 SR
1,507 Elo+

VS

Team Averages
Level 76
1,506 SR
1,486 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FFAx5K1LLz
Hel
Level 66
God Stats
0W - 2L
1,294 SR
Queue Stats
104W - 98L
1,469 Elo+
Solo
Fenrir
Fenrir
JayWoodz8940
Fenrir
Level 43
God Stats
8W - 5L
1,618 SR
Queue Stats
91W - 106L
1,425 Elo+
Solo
Agni
Agni
KiddDynamit3
Agni
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,435 Elo+
Solo
Hou Yi
Hou Yi
LAPEOPLE328
Hou Yi
Level 124
God Stats
2W - 4L
1,615 SR
Queue Stats
51W - 38L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
2 / 1 / 1
4,508
751
2,538
2,898
683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 0 / 0
4,943
824
1,035
2,057
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

The Morrigan
GeroR05
The Morrigan
6
0 / 2 / 0
3,543
591
826
3,132
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
KH4LIGAN
Horus
6
1 / 1 / 3
4,043
674
1,723
4,511
2,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
5 / 2 / 1
4,876
813
1,991
4,644
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
0 / 2 / 0
3,756
626
322
2,522
640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 2 / 1
3,500
583
1,877
2,877
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
5
0 / 3 / 1
3,370
562
935
3,393
1,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 3 / 1
4,802
800
1,997
3,090
716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
8
2 / 0 / 0
4,312
719
3,146
3,953
981
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
10
Kills
5
6
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
1
2.5
L
Kukulkan
 
Kukulkan
0
2
0
0
L
0
2
1
0.25
W
2
0
0
2
W
The Morrigan
GeroR05
The Morrigan
0
2
0
0
L
Fenrir
0
3
1
0.17
W
Horus
KH4LIGAN
Horus
1
1
3
2.5
L
3
3
1
1.17
L
Hou Yi
2
0
0
2
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,113
Damage
8,277
17,242
Taken
15,835
6,289
Mitigated
4,003
5,971
Healing
4,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,538
654
0
1,204
2,898
683
0
915
1,713
21,211
6,496
L
Kukulkan
 
Kukulkan
322
0
0
500
2,522
640
0
957
1,507
16,478
0
L
1,877
97
732
1,030
2,877
628
0
994
1,883
9,732
0
W
1,035
69
144
1,174
2,057
664
0
322
1,735
32,439
1,171
W
The Morrigan
GeroR05
The Morrigan
826
123
0
580
3,132
824
0
1,779
1,353
9,245
900
L
Fenrir
935
216
0
203
3,393
1,038
0
111
3,282
0
10,000
W
Horus
KH4LIGAN
Horus
1,723
1,049
427
2,182
4,511
2,615
0
532
3,819
0
7,933
L
1,997
274
0
500
3,090
716
17
658
2,264
19,802
253
L
Hou Yi
3,146
1,727
0
1,455
3,953
981
0
1,246
2,707
0
22,839
W
1,991
522
0
260
4,644
1,503
0
205
4,439
0
28,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,913
Gold Earned
19,740
225
Minions Killed
181
0
Camps Cleared
0
648,079
Distance Traveled
548,996
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,508
751
59
10
0
113,402
0
L
Kukulkan
3,756
626
37
6
0
95,808
0
L
Hel
3,500
583
16
3
0
126,620
0
W
Ra
4,943
824
74
12
0
144,664
1
W
The Morrigan
3,543
591
26
4
0
111,606
0
L
Fenrir
3,370
562
24
4
0
90,162
0
W
Horus
4,043
674
12
2
0
131,330
0
L
Agni
4,802
800
43
7
0
112,006
1
L
Hou Yi
4,312
719
61
10
0
124,400
0
W
Loki
4,876
813
54
9
0
147,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role