Player Matchup

Janus
Janus
CORDELİO
Janus
Level 128
God Stats
6W - 1L
1,587 SR
Queue Stats
215W - 71L
1,656 Elo+
Party 3
Achilles
Achilles
HayperioN
Achilles
Level 177
God Stats
3W - 0L
1,622 SR
Queue Stats
312W - 98L
1,675 Elo+
Party 3
Bastet
Bastet
LadnO13
Bastet
Level 122
God Stats
14W - 8L
1,587 SR
Queue Stats
356W - 358L
1,482 Elo+
Party 2
Hera
Hera
OrakanaCupcake
Hera
Level 109
God Stats
10W - 2L
1,860 SR
Queue Stats
101W - 124L
1,479 Elo+
Party 2
Odin
Odin
trebesak
Odin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 46L
1,495 Elo+
Solo
Team Averages
Level 138
1,631 SR
1,557 Elo+

VS

Team Averages
Level 147
1,534 SR
1,525 Elo+
Maui
Maui
Keviiin-131O
Maui
Level 155
God Stats
5W - 2L
1,797 SR
Queue Stats
268W - 277L
1,548 Elo+
Party 1
Fenrir
Fenrir
MamaPapa-adanita
Fenrir
Level 125
God Stats
1W - 1L
1,580 SR
Queue Stats
88W - 76L
1,517 Elo+
Solo
He Bo
He Bo
MzelleLucy
He Bo
Level 155
God Stats
3W - 3L
1,598 SR
Queue Stats
270W - 276L
1,548 Elo+
Party 1
Pele
Pele
OrangeShyGuy644
Pele
Level 116
God Stats
0W - 3L
1,195 SR
Queue Stats
122W - 122L
1,539 Elo+
Solo
Kali
Kali
RadicalPotato
Kali
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
683W - 727L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CORDELİO
Janus
13
5 / 1 / 6
7,807
1,301
8,636
3,420
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
HayperioN
Achilles
11
2 / 1 / 7
7,188
1,198
1,925
5,414
3,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
LadnO13
Bastet
12
1 / 1 / 3
6,893
1,149
1,562
3,763
1,285
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 1 / 4
6,998
1,166
2,347
3,595
1,434
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
10
0 / 1 / 8
6,431
1,072
2,064
6,414
3,461
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,095
849
728
3,118
1,961
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
1 / 4 / 1
4,980
830
1,964
6,453
2,652
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

He Bo
7
0 / 3 / 1
4,865
811
1,195
3,206
796
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

1
0 / 0 / 1
1,744
291
0
286
30
9
1 / 3 / 1
5,096
849
1,281
5,105
1,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
11
Kills
2
5
Deaths
11
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
CORDELİO
Janus
5
1
6
8
W
Achilles
HayperioN
Achilles
2
1
7
5.5
L
0
1
1
0.5
W
Bastet
LadnO13
Bastet
1
1
3
2.5
L
1
4
1
0.38
L
He Bo
0
3
1
0.17
W
3
1
4
5
L
0
0
1
0.5
L
1
3
1
0.5
W
Odin
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,534
Damage
5,168
22,606
Taken
18,168
11,362
Mitigated
7,027
6,076
Healing
3,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
CORDELİO
Janus
8,636
1,060
0
645
3,420
1,337
1,799
291
3,037
20,571
0
W
Achilles
HayperioN
Achilles
1,925
443
1,851
1,395
5,414
3,845
158
631
3,469
0
6,067
L
728
0
127
236
3,118
1,961
0
1,756
1,234
1,883
0
W
Bastet
LadnO13
Bastet
1,562
529
121
427
3,763
1,285
1,237
586
3,177
0
9,833
L
1,964
360
432
723
6,453
2,652
0
3,490
2,783
188
2,803
L
He Bo
1,195
0
0
0
3,206
796
0
1,750
1,382
3,246
0
W
2,347
710
0
0
3,595
1,434
1,700
316
3,279
15,930
0
L
0
0
0
0
286
30
0
124
162
0
0
L
1,281
133
95
1,536
5,105
1,588
0
3,273
1,624
0
5,050
W
Odin
2,064
857
435
1,202
6,414
3,461
989
287
4,723
0
3,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,317
Gold Earned
21,780
74
Minions Killed
13
0
Camps Cleared
0
590,343
Distance Traveled
251,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,807
1,301
40
7
0
117,025
0
W
Achilles
7,188
1,198
6
1
0
106,483
0
L
Maui
5,095
849
4
1
0
58,526
0
W
Bastet
6,893
1,149
12
2
0
123,983
0
L
Fenrir
4,980
830
2
0
0
69,785
0
L
He Bo
4,865
811
1
0
0
49,688
0
W
Hera
6,998
1,166
13
2
0
119,668
0
L
Pele
1,744
291
0
0
0
0
0
L
Kali
5,096
849
6
1
0
73,902
0
W
Odin
6,431
1,072
3
1
0
123,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role