Player Matchup

Merlin
Merlin
Egorik6130
Merlin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,254 Elo+
Party 2
Fenrir
Fenrir
Th6 Dev1L
Fenrir
Level 49
God Stats
6W - 17L
1,144 SR
Queue Stats
30W - 57L
1,223 Elo+
Party 2
Sobek
Sobek
s1mple288
Sobek
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 31L
1,086 Elo+
Party 2
Team Averages
Level 39
1,381 SR
1,188 Elo+

VS

Team Averages
Level 83
1,655 SR
1,499 Elo+
Danzaburou
Danzaburou
ABEJARUGO
Danzaburou
Level 157
God Stats
5W - 3L
1,422 SR
Queue Stats
175W - 183L
1,432 Elo+
Solo
Mulan
Mulan
abocado1284
Mulan
Level 26
God Stats
5W - 1L
1,846 SR
Queue Stats
32W - 26L
1,533 Elo+
Party 1
Sylvanus
Sylvanus
chiqicharlie
Sylvanus
Level 65
God Stats
2W - 1L
1,696 SR
Queue Stats
27W - 22L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Egorik6130
Merlin
12
0 / 6 / 1
6,463
718
2,581
7,985
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Th6 Dev1L
Fenrir
10
1 / 6 / 0
6,614
735
2,743
9,984
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
s1mple288
Sobek
9
0 / 7 / 1
5,915
657
3,098
12,023
10,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ABEJARUGO
Danzaburou
15
5 / 0 / 12
9,134
1,015
8,135
5,267
1,930
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 10
8,366
930
6,098
6,324
5,643
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
chiqicharlie
Sylvanus
16
10 / 0 / 9
9,554
1,062
11,338
9,143
5,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
1
Kills
19
19
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ABEJARUGO
Danzaburou
5
0
12
11
L
Merlin
Egorik6130
Merlin
0
6
1
0.08
L
Fenrir
Th6 Dev1L
Fenrir
1
6
0
0.17
W
4
1
10
9
W
Sylvanus
chiqicharlie
Sylvanus
10
0
9
14.5
L
Sobek
s1mple288
Sobek
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,422
Damage
25,571
29,992
Taken
20,734
16,185
Mitigated
12,773
1,747
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ABEJARUGO
Danzaburou
8,135
3,416
0
2,576
5,267
1,930
1,611
898
4,369
0
42,535
L
Merlin
Egorik6130
Merlin
2,581
32
0
250
7,985
2,415
0
3,408
4,288
21,464
0
L
Fenrir
Th6 Dev1L
Fenrir
2,743
553
0
201
9,984
3,585
0
4,060
5,558
0
5,534
W
6,098
668
0
884
6,324
5,643
44
2,017
4,307
0
16,654
W
Sylvanus
chiqicharlie
Sylvanus
11,338
2,729
1,726
4,323
9,143
5,200
852
2,792
6,351
27,106
0
L
Sobek
s1mple288
Sobek
3,098
440
0
1,296
12,023
10,185
0
3,561
8,120
7,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,992
Gold Earned
27,054
50
Minions Killed
127
0
Camps Cleared
0
371,263
Distance Traveled
494,708
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,134
1,015
66
7
0
162,606
0
L
Merlin
6,463
718
39
4
0
130,993
0
L
Fenrir
6,614
735
4
0
0
114,476
0
W
Mulan
8,366
930
28
3
0
175,960
0
W
Sylvanus
9,554
1,062
33
4
0
156,142
0
L
Sobek
5,915
657
7
1
0
125,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role