Player Matchup

Baron Samedi
Baron Samedi
ClownPrinceBucky
Baron Samedi
Level 89
God Stats
135W - 130L
1,494 SR
Queue Stats
449W - 442L
1,455 Elo+
Solo
Hachiman
Hachiman
JASD2705_
Hachiman
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 153L
1,359 Elo+
Solo
Arachne
Arachne
Turtleshellz93
Arachne
Level 38
God Stats
3W - 3L
1,671 SR
Queue Stats
16W - 30L
1,437 Elo+
Solo
Hera
Hera
YargenBlargen
Hera
Level 159
God Stats
4W - 5L
1,521 SR
Queue Stats
216W - 192L
1,514 Elo+
Solo
Zeus
Zeus
marconeggro1980
Zeus
Level 87
God Stats
16W - 12L
1,514 SR
Queue Stats
220W - 211L
1,461 Elo+
Solo
Team Averages
Level 92
1,540 SR
1,445 Elo+

VS

Team Averages
Level 121
1,468 SR
1,533 Elo+
Aphrodite
Aphrodite
MieShenMi
Aphrodite
Level 156
God Stats
3W - 7L
1,248 SR
Queue Stats
87W - 100L
1,440 Elo+
Solo
Bacchus
Bacchus
Pipadovovo69
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 221L
1,476 Elo+
Solo
Skadi
Skadi
Relax_YourDone74
Skadi
Level 129
God Stats
47W - 38L
1,543 SR
Queue Stats
320W - 310L
1,484 Elo+
Solo
Da Ji
Da Ji
TAC0 D35TR0Y3R
Da Ji
Level 96
God Stats
14W - 10L
1,563 SR
Queue Stats
98W - 111L
1,405 Elo+
Solo
Tiamat
Tiamat
YouNotGood
Tiamat
Level 157
God Stats
1W - 1L
1,487 SR
Queue Stats
4W - 3L
1,860 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClownPrinceBucky
Baron Samedi
10
0 / 5 / 2
6,405
458
4,889
12,849
10,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
JASD2705_
Hachiman
10
0 / 5 / 2
6,425
459
5,200
11,055
3,222
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 5 / 4
7,729
552
6,006
12,374
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
5 / 1 / 0
9,154
654
7,319
4,822
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
1 / 4 / 1
7,885
563
7,747
7,503
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MieShenMi
Aphrodite
13
1 / 2 / 6
7,179
513
5,003
11,349
7,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
Pipadovovo69
Bacchus
12
3 / 1 / 6
7,027
502
9,784
9,432
8,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 5
7,425
530
8,885
8,356
2,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
9 / 2 / 3
8,500
607
6,273
11,892
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
YouNotGood
Tiamat
12
2 / 3 / 2
7,530
538
5,614
7,994
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
9
Kills
20
20
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ClownPrinceBucky
Baron Samedi
0
5
2
0.2
L
Hachiman
JASD2705_
Hachiman
0
5
2
0.2
W
Aphrodite
MieShenMi
Aphrodite
1
2
6
2
W
Bacchus
Pipadovovo69
Bacchus
3
1
6
6
W
5
1
5
7.5
W
9
2
3
5.25
L
3
5
4
1
L
5
1
0
5
W
Tiamat
YouNotGood
Tiamat
2
3
2
1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,161
Damage
35,559
48,603
Taken
49,023
21,728
Mitigated
28,279
15,432
Healing
17,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ClownPrinceBucky
Baron Samedi
4,889
662
403
2,877
12,849
10,541
0
3,779
8,494
28,940
0
L
Hachiman
JASD2705_
Hachiman
5,200
2,371
0
3,914
11,055
3,222
0
4,247
6,234
0
33,274
W
Aphrodite
MieShenMi
Aphrodite
5,003
118
1,412
7,893
11,349
7,714
15
5,644
4,801
37,376
0
W
Bacchus
Pipadovovo69
Bacchus
9,784
705
0
854
9,432
8,547
0
2,155
7,277
28,497
1,329
W
8,885
2,510
0
2,783
8,356
2,808
238
3,539
4,817
0
49,274
W
6,273
1,181
0
3,225
11,892
5,065
0
2,124
9,608
0
56,014
L
6,006
5,401
0
4,100
12,374
4,191
441
4,041
7,783
0
37,660
L
7,319
1,059
0
1,685
4,822
1,535
147
2,439
1,893
59,337
1,728
W
Tiamat
YouNotGood
Tiamat
5,614
327
0
1,120
7,994
4,145
0
5,120
2,874
40,125
1,788
L
7,747
604
0
2,453
7,503
2,239
515
3,351
4,152
46,981
371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,598
Gold Earned
37,661
362
Minions Killed
361
0
Camps Cleared
0
1,305,049
Distance Traveled
1,321,455
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,405
458
41
3
0
225,332
0
L
Hachiman
6,425
459
50
4
0
258,247
0
W
Aphrodite
7,179
513
67
5
0
259,343
3
W
Bacchus
7,027
502
32
2
0
265,587
0
W
Skadi
7,425
530
80
6
0
247,629
2
W
Da Ji
8,500
607
83
6
0
293,403
0
L
Arachne
7,729
552
52
4
0
288,564
0
L
Hera
9,154
654
125
9
0
287,989
5
W
Tiamat
7,530
538
99
7
0
255,493
0
L
Zeus
7,885
563
94
7
0
244,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role