Player Matchup

Erlang Shen
Erlang Shen
Yyyyyyyuan
Erlang Shen
Level 159
God Stats
8W - 1L
1,634 SR
Queue Stats
340W - 27L
1,918 Elo+
Party 1
Ganesha
Ganesha
ºººººººººººººººº
Ganesha
Level 158
God Stats
27W - 4L
2,133 SR
Queue Stats
2,434W - 252L
1,938 Elo+
Party 1
Vulcan
Vulcan
丰川祥子
Vulcan
Level 166
God Stats
6W - 0L
2,022 SR
Queue Stats
303W - 55L
1,844 Elo+
Party 1
Achilles
Achilles
我被抓了位移交了怎么跑啊
Achilles
Level 161
God Stats
2W - 0L
1,855 SR
Queue Stats
194W - 35L
1,836 Elo+
Party 1
Nu Wa
Nu Wa
老鼠怕猫
Nu Wa
Level 105
God Stats
7W - 0L
1,654 SR
Queue Stats
544W - 109L
1,820 Elo+
Party 1
Team Averages
Level 150
1,860 SR
1,871 Elo+

VS

Team Averages
Level 119
1,459 SR
1,514 Elo+
Kali
Kali
DogNation_
Kali
Level 154
God Stats
4W - 4L
1,598 SR
Queue Stats
208W - 229L
1,452 Elo+
Solo
Freya
Freya
SeñorDelBigote
Freya
Level 156
God Stats
0W - 3L
1,190 SR
Queue Stats
251W - 251L
1,550 Elo+
Solo
Tiamat
Tiamat
Zaihaku
Tiamat
Level 103
God Stats
19W - 20L
1,505 SR
Queue Stats
502W - 540L
1,574 Elo+
Solo
Anhur
Anhur
omaralex0601
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 69L
1,473 Elo+
Solo
Sobek
Sobek
yile05
Sobek
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
474W - 497L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Yyyyyyyuan
Erlang Shen
15
9 / 1 / 11
9,439
944
12,911
9,984
9,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 1 / 24
9,240
924
8,235
10,214
7,413
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
16
5 / 0 / 14
10,351
1,035
10,236
5,271
2,857
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

15
12 / 4 / 15
10,159
1,016
12,818
14,364
18,591
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 19
9,633
963
12,336
7,475
4,226
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,386
639
3,623
12,288
4,162
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
2 / 7 / 2
6,939
694
4,614
11,492
3,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Zaihaku
Tiamat
13
2 / 6 / 2
7,346
735
11,148
10,670
7,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
1 / 5 / 4
6,685
669
4,311
10,375
3,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
yile05
Sobek
12
0 / 6 / 2
6,494
649
3,925
17,112
14,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
18
30
Kills
6
7
Deaths
30
83
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
2
7
2
0.43
W
Erlang Shen
Yyyyyyyuan
Erlang Shen
9
1
11
14.5
L
Tiamat
Zaihaku
Tiamat
2
6
2
0.5
L
1
5
4
0.6
L
Sobek
yile05
Sobek
0
6
2
0.17
W
Vulcan
5
0
14
12
W
12
4
15
4.88
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,536
Damage
27,621
47,308
Taken
61,937
43,031
Mitigated
33,522
17,706
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,623
1,272
687
1,313
12,288
4,162
0
5,951
6,145
0
7,767
L
4,614
1,500
846
1,683
11,492
3,750
0
6,185
5,153
14,951
0
W
Erlang Shen
Yyyyyyyuan
Erlang Shen
12,911
2,539
0
3,367
9,984
9,944
991
4,027
5,588
0
19,930
L
Tiamat
Zaihaku
Tiamat
11,148
351
363
1,837
10,670
7,499
0
5,280
5,213
24,080
0
L
4,311
2,153
527
1,942
10,375
3,657
0
4,059
6,085
0
13,321
L
Sobek
yile05
Sobek
3,925
325
95
3,804
17,112
14,454
0
8,945
7,814
13,670
0
W
8,235
372
3,190
4,749
10,214
7,413
647
4,554
5,288
14,573
1,309
W
Vulcan
10,236
154
0
909
5,271
2,857
440
2,439
2,694
34,535
0
W
12,818
1,594
0
4,120
14,364
18,591
52
4,243
9,620
0
16,658
W
12,336
5,733
116
1,255
7,475
4,226
3,392
2,860
4,431
31,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,822
Gold Earned
33,850
113
Minions Killed
82
0
Camps Cleared
0
1,148,311
Distance Traveled
765,627
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,386
639
6
1
0
134,822
0
L
Freya
6,939
694
22
2
0
135,723
0
W
Erlang Shen
9,439
944
17
2
0
230,352
0
L
Tiamat
7,346
735
29
3
0
170,003
0
L
Anhur
6,685
669
18
2
0
158,226
0
L
Sobek
6,494
649
7
1
0
166,853
0
W
Ganesha
9,240
924
0
0
0
212,130
1
W
Vulcan
10,351
1,035
35
4
0
263,696
0
W
Achilles
10,159
1,016
15
2
0
233,328
0
W
Nu Wa
9,633
963
46
5
0
208,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role