Player Matchup

Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
H-NBV
Cthulhu
Bronze III
Level 102
God Stats
3W - 5L
1,525 SR
Queue Stats
10W - 17L
1,147 MMR
Solo
Da Ji
Da Ji
Gold IV
Ivkoo
Da Ji
Gold IV
Level 155
God Stats
6W - 4L
1,636 SR
Queue Stats
93W - 101L
1,359 MMR
Solo
Neith
Neith
Silver I
iMR2xx
Neith
Silver I
Level 145
God Stats
4W - 2L
1,634 SR
Queue Stats
88W - 93L
1,102 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,559 SR
1,321 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,510 SR
1,411 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
MrSweaty-_-v2
Kali
Silver II
Level 109
God Stats
2W - 5L
1,510 SR
Queue Stats
72W - 85L
1,273 MMR
Solo
Hercules
Hercules
Gold V
uaDimaS
Hercules
Gold V
Level 128
God Stats
0W - 6L
1,538 SR
Queue Stats
39W - 46L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 0 / 0
3,531
706
350
534
101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
 
Zhong Kui
6
0 / 1 / 1
3,471
694
1,515
2,963
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
H-NBV
Cthulhu
5
0 / 1 / 1
3,331
666
1,476
4,099
1,276
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Ivkoo
Da Ji
6
2 / 0 / 0
3,512
702
1,349
2,475
786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
iMR2xx
Neith
6
1 / 0 / 0
3,339
668
2,392
2,408
589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SylvanusAo KuangAchillesMedusa

VS

Bans
SkadiThanatosPoseidonThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 0 / 0
3,427
685
0
1,011
172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
 
Bacchus
5
0 / 1 / 0
3,237
647
958
3,686
2,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
 
Chiron
5
1 / 0 / 0
3,107
621
2,651
2,613
568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 1 / 0
2,525
505
0
635
120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
uaDimaS
Hercules
6
1 / 1 / 0
3,835
767
1,921
3,759
2,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
0
0
W
Zhong Kui
 
Zhong Kui
0
1
1
0.5
L
Scylla
 
Scylla
0
0
0
0
L
Bacchus
 
Bacchus
0
1
0
0
L
Chiron
 
Chiron
1
0
0
1
W
Cthulhu
H-NBV
Cthulhu
0
1
1
0.5
W
Da Ji
Ivkoo
Da Ji
2
0
0
2
L
0
1
0
0
W
Neith
iMR2xx
Neith
1
0
0
1
L
Hercules
uaDimaS
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,082
Damage
5,530
12,479
Taken
11,704
4,292
Mitigated
5,578
4,067
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
350
167
0
0
534
101
0
0
534
14,545
409
W
Zhong Kui
 
Zhong Kui
1,515
587
0
1,219
2,963
1,540
0
0
2,963
14,216
1,101
L
Scylla
 
Scylla
0
0
0
719
1,011
172
0
295
661
18,427
211
L
Bacchus
 
Bacchus
958
113
0
1,462
3,686
2,632
0
616
3,070
6,879
0
L
Chiron
 
Chiron
2,651
641
190
1,285
2,613
568
0
860
1,753
0
16,612
W
Cthulhu
H-NBV
Cthulhu
1,476
95
541
1,276
4,099
1,276
0
248
3,851
10,519
0
W
Da Ji
Ivkoo
Da Ji
1,349
349
0
405
2,475
786
0
0
2,475
0
16,803
L
0
0
0
49
635
120
0
0
635
0
1,517
W
Neith
iMR2xx
Neith
2,392
559
0
626
2,408
589
0
710
1,698
0
20,515
L
Hercules
uaDimaS
Hercules
1,921
545
0
1,765
3,759
2,086
0
1,498
2,261
0
15,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,184
Gold Earned
16,131
150
Minions Killed
101
0
Camps Cleared
0
526,478
Distance Traveled
414,150
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,531
706
41
8
0
115,791
0
W
Zhong Kui
3,471
694
24
5
0
97,216
0
L
Scylla
3,427
685
30
6
0
94,752
2
L
Bacchus
3,237
647
14
3
0
107,518
0
L
Chiron
3,107
621
24
5
0
94,501
0
W
Cthulhu
3,331
666
14
3
0
100,591
0
W
Da Ji
3,512
702
36
7
0
121,058
0
L
Kali
2,525
505
3
1
0
12,581
0
W
Neith
3,339
668
35
7
0
91,822
0
L
Hercules
3,835
767
30
6
0
104,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role