Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold I
Bobolebonobo
Thanatos
Gold I
Level 136
God Stats
3W - 1L
1,664 SR
Queue Stats
68W - 60L
1,520 MMR
Party 1
Geb
Geb
Gold II
Shoobaka
Geb
Gold II
Level 127
God Stats
8W - 4L
1,574 SR
Queue Stats
41W - 43L
1,545 MMR
Solo
Artemis
Artemis
Platinum V
TaхEvasion
Artemis
Platinum V
Level 69
God Stats
2W - 1L
1,592 SR
Queue Stats
43W - 35L
1,716 MMR
Party 1
Ra
Ra
Platinum III
chaosronnie
Ra
Platinum III
Level 248
God Stats
40W - 36L
1,562 SR
Queue Stats
533W - 529L
1,781 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,578 SR
1,612 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 165
1,508 SR
1,623 MMR
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
CASTlNG_COUCH
Janus
Platinum V
Level 174
God Stats
4W - 4L
1,416 SR
Queue Stats
58W - 53L
1,793 MMR
Solo
Ullr
Ullr
Gold II
Lauracle66
Ullr
Gold II
Level 137
God Stats
5W - 3L
1,515 SR
Queue Stats
263W - 271L
1,678 MMR
Solo
Fenrir
Fenrir
Platinum IV
LifestealeRR
Fenrir
Platinum IV
Level 201
God Stats
16W - 17L
1,611 SR
Queue Stats
595W - 586L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
2 / 0 / 0
4,298
860
2,392
3,148
732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thanatos
Bobolebonobo
Thanatos
6
1 / 0 / 1
3,454
691
1,016
2,786
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 4 / 3
3,256
651
977
4,469
2,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
TaхEvasion
Artemis
6
2 / 2 / 2
3,660
732
3,561
2,900
702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 0 / 1
3,946
789
1,200
1,417
367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
Ao KuangAphroditeKuzenbo

VS

Bans
KumbhakarnaCthulhuTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
3 / 1 / 3
4,209
842
2,098
5,354
3,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
 
Sol
6
0 / 2 / 0
3,365
673
847
3,654
417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 0
3,283
657
770
2,090
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
3 / 3 / 2
3,822
764
3,357
3,808
1,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
1
0 / 0 / 0
2,429
486
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
6
Kills
6
6
Deaths
6
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
0
2
L
Sobek
 
Sobek
3
1
3
4.5
L
Sol
 
Sol
0
2
0
0
W
Thanatos
Bobolebonobo
Thanatos
1
0
1
1.5
L
0
0
0
0
L
3
3
2
1.33
L
Fenrir
0
0
0
0
W
0
4
3
0.38
W
Artemis
TaхEvasion
Artemis
2
2
2
1.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,146
Damage
7,072
14,720
Taken
14,906
4,814
Mitigated
5,489
6,243
Healing
5,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,392
935
0
1,801
3,148
732
0
682
2,466
0
26,708
L
Sobek
 
Sobek
2,098
189
0
2,538
5,354
3,605
0
578
4,776
8,326
0
L
Sol
 
Sol
847
495
0
1,377
3,654
417
0
0
3,654
11,764
3,251
W
Thanatos
Bobolebonobo
Thanatos
1,016
248
0
2,913
2,786
675
0
246
2,500
0
13,046
L
770
76
0
1,000
2,090
441
0
597
1,493
15,487
0
L
3,357
1,850
0
510
3,808
1,026
0
660
3,148
0
15,094
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
977
83
0
536
4,469
2,338
0
1,113
3,356
5,205
845
W
Artemis
TaхEvasion
Artemis
3,561
1,321
0
278
2,900
702
0
845
2,055
0
15,673
W
1,200
283
129
586
1,417
367
0
581
734
24,622
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,614
Gold Earned
17,108
155
Minions Killed
99
0
Camps Cleared
0
531,837
Distance Traveled
375,610
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,298
860
50
10
0
77,618
0
L
Sobek
4,209
842
6
1
0
96,769
0
L
Sol
3,365
673
30
6
0
88,061
1
W
Thanatos
3,454
691
32
6
0
130,549
0
L
Janus
3,283
657
35
7
0
92,090
0
L
Ullr
3,822
764
28
6
0
90,152
0
L
Fenrir
2,429
486
0
0
0
8,538
0
W
Geb
3,256
651
2
0
0
118,556
3
W
Artemis
3,660
732
29
6
0
99,440
0
W
Ra
3,946
789
42
8
0
105,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role