Player Matchup

Bacchus
Bacchus
BUGspitting
Bacchus
Level 156
God Stats
1W - 2L
1,613 SR
Queue Stats
115W - 100L
1,552 Elo+
Solo
Cliodhna
Cliodhna
BigDiughSenpai
Cliodhna
Level 170
God Stats
13W - 13L
1,525 SR
Queue Stats
293W - 288L
1,452 Elo+
Solo
Cthulhu
Cthulhu
GirthVaderTV
Cthulhu
Level 37
God Stats
8W - 13L
1,500 SR
Queue Stats
22W - 31L
1,447 Elo+
Solo
Nut
Nut
Jlrsnake
Nut
Level 144
God Stats
9W - 9L
1,650 SR
Queue Stats
711W - 632L
1,658 Elo+
Solo
Janus
Janus
NeverLetYouDown
Janus
Level 67
God Stats
2W - 2L
1,655 SR
Queue Stats
85W - 64L
1,600 Elo+
Solo
Team Averages
Level 115
1,589 SR
1,542 Elo+

VS

Team Averages
Level 149
1,492 SR
1,514 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Chris Darkwater
Sobek
Level 159
God Stats
1W - 0L
1,541 SR
Queue Stats
129W - 125L
1,461 Elo+
Solo
Tiamat
Tiamat
Hunter10026
Tiamat
Level 182
God Stats
38W - 20L
1,663 SR
Queue Stats
546W - 519L
1,479 Elo+
Solo
Awilix
Awilix
Mattybart123
Awilix
Level 197
God Stats
2W - 3L
1,232 SR
Queue Stats
393W - 372L
1,565 Elo+
Solo
Apollo
Apollo
TheG00FY
Apollo
Level 75
God Stats
5W - 6L
1,524 SR
Queue Stats
138W - 97L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BUGspitting
Bacchus
11
1 / 1 / 1
6,184
618
3,326
5,940
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
10
4 / 2 / 2
5,709
571
4,869
6,579
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
GirthVaderTV
Cthulhu
6
0 / 6 / 4
4,466
447
2,690
8,883
4,124
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 2 / 1
4,784
478
2,359
6,861
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 0 / 1
6,943
694
3,279
4,446
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 2 / 0
5,729
573
3,273
6,494
3,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 2 / 6
6,065
607
2,681
7,892
6,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
12
2 / 1 / 1
6,467
647
3,679
4,181
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Awilix
10
2 / 2 / 2
5,362
536
3,163
8,246
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
TheG00FY
Apollo
13
5 / 0 / 3
7,200
720
8,539
5,641
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
7
Kills
11
11
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
2
0
0.5
L
Bacchus
BUGspitting
Bacchus
1
1
1
1.5
L
Cliodhna
4
2
2
2.5
W
1
2
6
2
L
Cthulhu
GirthVaderTV
Cthulhu
0
6
4
0.33
W
Tiamat
2
1
1
2.5
L
0
2
1
0.25
W
Awilix
2
2
2
1.5
L
2
0
1
2.5
W
Apollo
TheG00FY
Apollo
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,523
Damage
21,335
32,709
Taken
32,454
12,771
Mitigated
15,991
9,298
Healing
15,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,273
272
0
3,123
6,494
3,337
0
2,791
3,187
29,723
0
L
Bacchus
BUGspitting
Bacchus
3,326
388
0
2,655
5,940
3,773
0
3,228
2,712
28,690
2,502
L
Cliodhna
4,869
956
0
3,236
6,579
1,916
0
1,005
5,434
0
31,576
W
2,681
539
24
1,657
7,892
6,116
317
2,086
5,702
11,703
0
L
Cthulhu
GirthVaderTV
Cthulhu
2,690
821
429
666
8,883
4,124
0
2,541
6,183
8,150
0
W
Tiamat
3,679
354
0
2,031
4,181
2,281
12
1,605
2,425
42,396
940
L
2,359
1,289
0
1,477
6,861
1,724
0
501
6,319
0
32,522
W
Awilix
3,163
1,267
0
4,223
8,246
2,370
0
1,199
6,995
0
34,602
L
3,279
100
0
835
4,446
1,234
0
1,618
2,444
57,643
778
W
Apollo
TheG00FY
Apollo
8,539
6,527
0
4,521
5,641
1,887
2,431
767
4,874
0
68,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,086
Gold Earned
30,823
317
Minions Killed
349
0
Camps Cleared
0
1,056,630
Distance Traveled
997,134
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,729
573
57
6
0
183,639
2
L
Bacchus
6,184
618
65
7
0
209,632
0
L
Cliodhna
5,709
571
47
5
0
244,261
0
W
Sobek
6,065
607
19
2
0
194,432
0
L
Cthulhu
4,466
447
8
1
0
185,451
0
W
Tiamat
6,467
647
105
11
0
212,890
5
L
Nut
4,784
478
52
5
0
188,331
1
W
Awilix
5,362
536
53
5
0
222,928
0
L
Janus
6,943
694
145
15
0
228,955
1
W
Apollo
7,200
720
115
12
0
183,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role