Player Matchup

Kuzenbo
Kuzenbo
CDCM98
Kuzenbo
Level 191
God Stats
19W - 29L
1,469 SR
Queue Stats
661W - 629L
1,542 Elo+
Solo
Janus
Janus
LkviLomisaSworia
Janus
Level 177
God Stats
3W - 3L
1,535 SR
Queue Stats
142W - 132L
1,575 Elo+
Solo
Cthulhu
Cthulhu
ThеBreak
Cthulhu
Level 106
God Stats
9W - 6L
1,672 SR
Queue Stats
148W - 145L
1,478 Elo+
Party 1
Ne Zha
Ne Zha
Viriuss
Ne Zha
Level 155
God Stats
7W - 4L
1,692 SR
Queue Stats
264W - 224L
1,554 Elo+
Solo
Hou Yi
Hou Yi
ТемнийВорон
Hou Yi
Level 106
God Stats
0W - 3L
1,274 SR
Queue Stats
107W - 97L
1,461 Elo+
Party 1
Team Averages
Level 147
1,529 SR
1,522 Elo+

VS

Team Averages
Level 95
1,515 SR
1,503 Elo+
Osiris
Osiris
Alebyk
Osiris
Level 44
God Stats
15W - 12L
1,492 SR
Queue Stats
49W - 57L
1,401 Elo+
Solo
Sobek
Sobek
Dracaaryss
Sobek
Level 128
God Stats
4W - 2L
1,576 SR
Queue Stats
401W - 387L
1,485 Elo+
Solo
Skadi
Skadi
Maxxxtor
Skadi
Level 134
God Stats
160W - 115L
1,572 SR
Queue Stats
313W - 283L
1,492 Elo+
Solo
Ymir
Ymir
YukioKira
Ymir
Level 107
God Stats
18W - 6L
1,706 SR
Queue Stats
70W - 46L
1,595 Elo+
Solo
Janus
Janus
juretc02
Janus
Level 60
God Stats
1W - 0L
1,230 SR
Queue Stats
39W - 27L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CDCM98
Kuzenbo
12
3 / 3 / 0
7,899
527
5,455
9,096
8,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 2
7,536
502
5,491
7,618
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ThеBreak
Cthulhu
10
1 / 4 / 1
6,411
427
6,866
9,321
6,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Viriuss
Ne Zha
15
3 / 4 / 2
7,887
526
6,260
14,239
6,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 1
6,441
429
5,213
8,542
2,069
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Alebyk
Osiris
14
3 / 3 / 4
8,800
587
5,270
10,017
6,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
13
3 / 2 / 6
8,596
573
5,330
10,647
8,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
Maxxxtor
Skadi
15
7 / 1 / 4
8,879
592
7,751
7,057
2,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
15
4 / 0 / 7
8,359
557
6,200
9,234
3,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
juretc02
Janus
15
4 / 3 / 6
8,828
589
7,098
8,803
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
9
Kills
21
21
Deaths
9
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Osiris
Alebyk
Osiris
3
3
4
1.67
L
Kuzenbo
CDCM98
Kuzenbo
3
3
0
1
W
Sobek
3
2
6
3
L
1
4
2
0.5
W
Skadi
Maxxxtor
Skadi
7
1
4
9
L
Cthulhu
ThеBreak
Cthulhu
1
4
1
0.38
L
Ne Zha
Viriuss
Ne Zha
3
4
2
1
W
Ymir
4
0
7
7.5
W
Janus
juretc02
Janus
4
3
6
2.33
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,285
Damage
31,649
48,816
Taken
45,758
25,473
Mitigated
23,894
12,151
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Alebyk
Osiris
5,270
1,095
0
3,452
10,017
6,573
113
4,098
5,548
0
53,286
L
Kuzenbo
CDCM98
Kuzenbo
5,455
884
0
1,782
9,096
8,552
372
3,039
5,598
42,652
1,764
W
Sobek
5,330
302
0
3,798
10,647
8,747
0
3,093
7,115
18,730
2,044
L
5,491
278
0
1,000
7,618
1,947
0
5,025
2,305
45,503
0
W
Skadi
Maxxxtor
Skadi
7,751
2,339
0
991
7,057
2,328
56
2,432
4,427
0
69,648
L
Cthulhu
ThеBreak
Cthulhu
6,866
222
46
1,569
9,321
6,106
0
2,383
6,860
31,429
1,033
L
Ne Zha
Viriuss
Ne Zha
6,260
1,756
0
7,107
14,239
6,799
0
4,255
9,757
0
67,551
W
Ymir
6,200
2,019
0
3,590
9,234
3,897
0
3,240
5,717
63,406
0
W
Janus
juretc02
Janus
7,098
281
0
1,333
8,803
2,349
0
3,990
4,395
61,952
874
L
5,213
2,077
0
647
8,542
2,069
472
3,064
5,392
0
30,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,174
Gold Earned
43,462
373
Minions Killed
461
0
Camps Cleared
0
1,411,458
Distance Traveled
1,567,483
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,800
587
101
7
0
251,552
0
L
Kuzenbo
7,899
527
77
5
0
221,576
0
W
Sobek
8,596
573
21
1
0
321,899
1
L
Janus
7,536
502
102
7
0
305,251
2
W
Skadi
8,879
592
120
8
0
303,216
4
L
Cthulhu
6,411
427
41
3
0
321,325
2
L
Ne Zha
7,887
526
109
7
0
309,406
6
W
Ymir
8,359
557
87
6
0
350,533
0
W
Janus
8,828
589
132
9
0
340,283
0
L
Hou Yi
6,441
429
44
3
0
253,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role