Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CaptainBoat6954
Atlas
Level 124
God Stats
3W - 2L
1,705 SR
Queue Stats
201W - 275L
1,454 Elo+
Party 1
Chernobog
Chernobog
DethStars
Chernobog
Level 158
God Stats
0W - 3L
1,536 SR
Queue Stats
380W - 380L
1,546 Elo+
Solo
Tsukuyomi
Tsukuyomi
GAMEOVER_ME234
Tsukuyomi
Level 147
God Stats
17W - 16L
1,521 SR
Queue Stats
478W - 498L
1,510 Elo+
Party 1
Ra
Ra
GreenDragon1102
Ra
Level 156
God Stats
8W - 8L
1,679 SR
Queue Stats
260W - 322L
1,496 Elo+
Party 1
Team Averages
Level 148
1,588 SR
1,501 Elo+

VS

Team Averages
Level 128
1,516 SR
1,422 Elo+
Bakasura
Bakasura
 
Bakasura
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AzhTrain
Rama
Level 141
God Stats
1W - 0L
1,237 SR
Queue Stats
3W - 7L
1,324 Elo+
Party 2
Surtr
Surtr
CosbySleeper
Surtr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,290 Elo+
Party 2
Scylla
Scylla
IAMurasame
Scylla
Level 147
God Stats
7W - 5L
1,526 SR
Queue Stats
330W - 307L
1,501 Elo+
Solo
Guan Yu
Guan Yu
OTFxPri3st95
Guan Yu
Level 117
God Stats
8W - 1L
1,819 SR
Queue Stats
257W - 255L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
0 / 6 / 0
5,598
509
4,694
9,729
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 1
5,239
476
5,701
9,457
6,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
DethStars
Chernobog
10
3 / 2 / 0
5,641
513
7,255
9,295
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
GAMEOVER_ME234
Tsukuyomi
10
3 / 5 / 0
5,612
510
5,651
9,328
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 2 / 3
6,173
561
1,926
5,265
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 2 / 5
6,640
604
4,682
8,356
2,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
11
2 / 1 / 4
6,314
574
6,850
9,616
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 0 / 1
7,799
709
6,662
9,142
6,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
IAMurasame
Scylla
12
4 / 0 / 3
6,834
621
5,527
4,396
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
OTFxPri3st95
Guan Yu
11
2 / 3 / 3
5,740
522
6,757
10,827
4,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
17
17
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
6
0
0
W
Bakasura
 
Bakasura
4
2
5
3.25
W
Rama
2
1
4
4
L
0
2
1
0.25
W
5
0
1
5.5
L
Chernobog
DethStars
Chernobog
3
2
0
1.5
L
Tsukuyomi
GAMEOVER_ME234
Tsukuyomi
3
5
0
0.6
L
0
2
3
0.75
W
Scylla
IAMurasame
Scylla
4
0
3
5.5
W
Guan Yu
OTFxPri3st95
Guan Yu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,227
Damage
30,478
43,074
Taken
42,337
16,741
Mitigated
17,678
13,195
Healing
21,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,694
1,666
0
2,575
9,729
3,273
219
401
9,328
29,941
7,038
W
Bakasura
 
Bakasura
4,682
2,648
0
5,065
8,356
2,659
0
936
7,300
0
34,164
W
Rama
6,850
6,066
0
6,095
9,616
2,760
0
2,814
6,802
0
51,782
L
5,701
1,983
0
2,739
9,457
6,959
1
0
9,105
19,435
381
W
6,662
3,223
0
5,652
9,142
6,526
422
4,347
4,795
2,014
46,809
L
Chernobog
DethStars
Chernobog
7,255
4,259
0
2,824
9,295
2,545
0
910
8,215
0
42,083
L
Tsukuyomi
GAMEOVER_ME234
Tsukuyomi
5,651
699
0
2,980
9,328
2,451
0
2,238
6,538
0
38,455
L
1,926
168
252
1,825
5,265
1,513
0
1,871
3,062
43,972
1,244
W
Scylla
IAMurasame
Scylla
5,527
490
0
1,280
4,396
1,168
0
276
4,032
42,020
0
W
Guan Yu
OTFxPri3st95
Guan Yu
6,757
938
886
2,763
10,827
4,565
0
2,994
7,714
0
25,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
33,327
320
Minions Killed
355
0
Camps Cleared
0
1,101,693
Distance Traveled
1,153,368
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,598
509
51
5
0
177,652
0
W
Bakasura
6,640
604
79
7
0
290,190
0
W
Rama
6,314
574
81
7
0
205,574
0
L
Atlas
5,239
476
21
2
0
220,824
4
W
Surtr
7,799
709
76
7
0
213,932
0
L
Chernobog
5,641
513
74
7
0
223,188
0
L
Tsukuyomi
5,612
510
73
7
0
252,695
0
L
Ra
6,173
561
101
9
0
227,334
7
W
Scylla
6,834
621
79
7
0
229,216
3
W
Guan Yu
5,740
522
40
4
0
214,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role